Icarus999 Posted October 7, 2011 Posted October 7, 2011 No trees and no city or town buildings. As far as I can tell Pureblue's hand crafted terrain object placements are all showing up but the trees and city buildings are AWOL. Ok...so this might very well be due to me stubbornly refusing to patch up to the latest standards ( I'm using Feb 2010 because I love my clouds and a few other things that the new patches ruined for me) As a control I moved Stary's latest GermanyCE into the terrains folder of my Anatolia install and Germany works just fine. Anatolia version one worked fine for me and I loved that terrain ... I cannot seem to figure this one out Quote
+PureBlue Posted October 7, 2011 Posted October 7, 2011 A tod issue makes me think it's from the terrain data.ini Material sections. You use an old patch but Stary's TODs are working. There seems to be a few differences in my settings. Let's try this: Replace from Stary's rework 1.1 , GERMANYCE_DATA.INI to Anatolia_DATA.INI Sections: [solidObjectTextureMaterial] EffectShaderName= //terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Quote
+russouk2004 Posted October 7, 2011 Posted October 7, 2011 mine crashes at 80% each time...I followed his install and start a mission etc to the letter and nothing...may try fresh mod install Quote
Icarus999 Posted October 8, 2011 Author Posted October 8, 2011 I just gave Stary's data a try in Anatolia V2 unfortunately that did not fix the problem... thanks for the suggestion though. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.