Jump to content

Recommended Posts

Posted

No trees and no city or town buildings. As far as I can tell Pureblue's hand crafted terrain object placements are all showing up but the trees and city buildings are AWOL.

 

Ok...so this might very well be due to me stubbornly refusing to patch up to the latest standards ( I'm using Feb 2010 because I love my clouds and a few other things that the new patches ruined for me) As a control I moved Stary's latest GermanyCE into the terrains folder of my Anatolia install and Germany works just fine.

 

Anatolia version one worked fine for me and I loved that terrain ... I cannot seem to figure this one out

Posted

A tod issue makes me think it's from the terrain data.ini Material sections. You use an old patch but Stary's TODs are working.

There seems to be a few differences in my settings.

 

Let's try this:

Replace from Stary's rework 1.1 , GERMANYCE_DATA.INI to Anatolia_DATA.INI

 

 

Sections:

 

[solidObjectTextureMaterial]

EffectShaderName=

//terSolidObject.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[AlphaObjectTextureMaterial]

EffectShaderName=terAlphaObject.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..