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Posted (edited)

I've searched the forums at great length trying to figure this one out, but I can't for the life of me. I wanted to fly the stock red air planes as in SF1 so I looked up how to do it and the response was it works the same. So I grabbed the cat extractor and grabbed the pertinent .inis for the MiG-17F and added an A-4 cockpit. I launch SF2 and there it is in my plane list ready to go. I start a mission and at 90% I get a CTD. I go back and double check and I have all I need, save for the .lods but I didn't need those in SF1 either. So I extract everything i think it may need. Again not the .lods, this time because I couldn't find them in the 22 or so cats that the game has. I still get a CTD. I have no idea why it wont work. I encounter the stock aircraft just fine when I am flying NATO.

 

 

Here is the MiG-17F.ini. The only thing I changed was added the cockpit which is just a renamed A-4 cockpit.

 

[AircraftData]
AircraftFullName=MiG-17F "Fresco-C"
AircraftShortName=MiG-17
AircraftDataFile=MiG-17F_data.ini
LoadoutFile=MiG-17F_loadout.ini
UserList=MiG-17F_UserList.ini
CockpitDataFile=MiG-17F_COCKPIT.ini


[LOD001]
Filename=MiG-17F.lod
Distance=100

[LOD002]
Filename=MiG-17F_lod002.lod
Distance=250

[LOD003]
Filename=MiG-17F_lod003.lod
Distance=500

[LOD004]
Filename=MiG-17F_lod004.lod
Distance=1000

[LOD005]
Filename=MiG-17F_lod005.lod
Distance=10000

 

Here is the the directory

 

mig17.jpg

Edited by zmatt
Posted

Just put FlyAll to TRUE in game's Options.ini and any plane will be available for single missions with A-4 pit.

 

The only thing I changed was added the cockpit which is just a renamed A-4 cockpit.

But the file says "MiG-17Fcockpit"?

Posted

ok, I'll try that. I didn't know that could be done.

 

 

But the file says "MiG-17Fcockpit"?

 

I renamed it so everything looked clean and orderly.

Posted (edited)

looks like file extension names are turned off. (ini, exe, etc). Afterbruner tga should prolly be in the /Flight folder

 

why not just use Ordways's Fresco pit??

 

(and don't forget the radar ranging gunsight on Frescos -- you'll need the proper avionics ini as well

 

mine:

 

[AircraftData]

AircraftFullName=MiG-17F "Fresco-C"

AircraftShortName=MiG-17

AircraftDataFile=MiG-17F_data.ini

LoadoutFile=MiG-17F_loadout.ini

UserList=MiG-17F_UserList.ini

CockpitDataFile=Mig-17F_Cockpit.ini

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=MIG-19_avionics.ini

HangarScreen=Fresco_Hangar.jpg

 

 

and the avionics ini (you can delete the RWR statements if you want. Obviously also work for Farmers):

 

[AvionicsData]

Name=SRD-5M

GunsightRangingOnly=TRUE

RangeUnit=Meters

TrackRange=1000.0

ScanBeamAngle=10.0

MinAltitude=1828.8

 

//Audio only RWR

[RWR]

Type=AUDIO_ONLY

TrackSound=RWRTrackSound.wav

LockSound=RWRLockSound.wav

ThreatLaunchSAMOnly=TRUE

ThreatLaunchFlash=TRUE

LockFlash=TRUE

LockFlashRate=0.1

 

[RWRTrackSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

 

[RWRLockSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

Edited by Wrench
Posted
What files do I need in the mods folder to get it to work?

The proper cockpit mods for the series (1stGen or SF2)

 

I take it there was no readme for the cockpit downloads involved?

 

the whole procedure is/was outlined here:

 

http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/

 

I take it that didn't work for some reason?

 

or this one for the Fresco:

 

http://combatace.com/files/file/9178-ordways-early-mig-pits-upgraderepair-package/

 

if using the Scooter "as is", you DON'T need to extract all the cockpit bits ... just the cockpit ini. The game engine ™ will automatically 'seek out and install' the pit to the aircraft

Posted

I'm not sure why but having the file system arranged like on the first post minus the afterburner and the bullet holes it just doesn't show up in the game as flyable. It's nto that big a deal with the MiG-17 it doesn't have a radar, on the MiG-21s though that's annoying.

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