meade95 Posted October 22, 2011 Posted October 22, 2011 (edited) I've DL the Mirage Factory Mig-29 and it looks great....but upon standard flying it comes with an empty loadout - Which can be worked around when flying myself at the loadout screen. However, if I want the AI (enemy Red) to fly it......they don't have any missles to fire? How can I correct this? I have opened the aircraft fight and within its Loadout.ini it does seem to show it suppose to have 6 AA missles as its standard loadout.... [AirToAir] Loadout[01].WeaponType=Mig-29_CFT Loadout[01].Quantity=1 Loadout[04].WeaponType=AA-10A Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-10A Loadout[05].Quantity=1 Loadout[12].WeaponType=AA-11B Loadout[12].Quantity=1 Loadout[13].WeaponType=AA-11B Loadout[13].Quantity=1 Loadout[20].WeaponType=AA-11B Loadout[20].Quantity=1 Loadout[21].WeaponType=AA-11B Loadout[21].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Mig-29_CFT Loadout[01].Quantity=1 Loadout[04].WeaponType=AA-10A Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-10A Loadout[05].Quantity=1 Loadout[12].WeaponType=AA-11B Loadout[12].Quantity=1 Loadout[13].WeaponType=AA-11B Loadout[13].Quantity=1 Loadout[20].WeaponType=AA-11B Loadout[20].Quantity=1 Loadout[21].WeaponType=AA-11B Loadout[21].Quantity=1 [Attack] [sEAD] [Anti-Ship] [FAC] [Recon] Loadout[01].WeaponType=Mig-29_CFT Loadout[01].Quantity=1 Loadout[04].WeaponType=AA-10A Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-10A Loadout[05].Quantity=1 Loadout[12].WeaponType=AA-11B Loadout[12].Quantity=1 Loadout[13].WeaponType=AA-11B Loadout[13].Quantity=1 Loadout[20].WeaponType=AA-11B Loadout[20].Quantity=1 Loadout[21].WeaponType=AA-11B Loadout[21].Quantity=1 Edited October 22, 2011 by meade95 Quote
SayethWhaaaa Posted October 22, 2011 Posted October 22, 2011 (edited) That's because the names in the loadouts are the Western designations and the weapons packs usually use their normal designations. ie the AA-11 Archer is the Vympel R-73, the AA-10 is the R-27, and so on. The AA designation is mostly used in US and other Western defence circles, but usually not in the users/operator's nation. One way to get around it is to copy the weapon entry and use the AA-11 moniker. That way, instead of having to change all of the loudout entries to suit the weapons, by adding an entry that uses the name, all your aircraft should load with the correct weapons. Although you will double up on these weapons in the weaponsDATA.ini, it won't make much of a difference at all. For example. This is an example of the entry for mine in WOE gen 1: [WeaponData773] TypeName=R-73M1 <<---------------------------------Copy this entire weapons entry and simply rename these two with AA-11 FullName=R-73M1 Archer <<-------------------------- and here with AA-11 Archer ModelName=R73 Mass=105.000000 Diameter=0.170000 Length=2.900000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=SOVIET,CHINA,W_GERMANY,YUGOSLAVIA SpecificStationCode= NationName=SOVIET StartYear=1987 EndYear=2020 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1991 ExportEndYear=2020 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=7.400000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90 MaxTurnRate=48.000000 MaxLaunchG=9.000000 LockonChance=85 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=60.000000 SeekerTrackRate=60.000000 SeekerRange=15000.000000 MinLaunchRange=300.000000 MaxLaunchRange=20000.000000 Duration=72.000000 CounterCountermeasure=30.000000 NoiseRejection=90.000000 CapabilityFlags=0x100004c0 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=1.800000 BoosterAccel=46.810001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=60.000000 SustainerAccel=0.375000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Its very simple to do in the weapons editor. Just copy the entry, rename it to whatever designation you desire. Edited October 22, 2011 by ZmelliFahrdz Quote
exhausted Posted October 22, 2011 Posted October 22, 2011 This may be related to the weapons pack that you have downloaded. We have several AA-10s and R-27s in several different packs. My advice is to edit your loadout.ini to match the weapons in your weapons folder. Quote
SayethWhaaaa Posted October 22, 2011 Posted October 22, 2011 You could do that, but then you'd have to edit the loadouts for any aircraft that have loadout.inis like this. I personally just copied and renamed the missiles to their non-NATO designations, this will cover any aircraft you add that use the NATO and non-NATO designations in their loadout. There weren't that many in total and it took me less than 5 mins in total. Quote
Wrench Posted October 22, 2011 Posted October 22, 2011 on the other side of the coin, just pull the "AA-**" missiles from the GunnyPak, and drop in the weapons folder. 1 Quote
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