+SidDogg Posted December 8, 2011 Posted December 8, 2011 Yeah, TE ain't no joke, buddy. I began a Far East/Japan terrain, about 2 years ago...even posted flicks, somewhere in the SF1 section. ...you wonder why it didn't end up in the download section... I've started a new one for SF2... planning on photorealistic tiling I, I just want to live life first, before I make my Final Journey... SidDogg
+Fubar512 Posted December 8, 2011 Posted December 8, 2011 I, I just want to live life first, before I make my Final Journey... SidDogg LOL, Sid. BTW, how'd that water-shader work out for you?
+SidDogg Posted December 8, 2011 Posted December 8, 2011 LOL, Sid. BTW, how'd that water-shader work out for you? ALMOST perfect... I'm still just trying to make the waves stretch farther... ...I'm sure I'll find a way. SidDogg
+Fubar512 Posted December 8, 2011 Posted December 8, 2011 (edited) ALMOST perfect... I'm still just trying to make the waves stretch farther... ...I'm sure I'll find a way. SidDogg How far do you want the effect to render? I can easily stretch it out to the player's horizon, but it'll most likely bring your system to it's knees. Edited December 8, 2011 by Fubar512 Check your PMs, Sid
+Stratos Posted December 8, 2011 Author Posted December 8, 2011 I'm really happy with the envinrment update posted by Stary. I tought SF1 mods didn't worked on SF2 games, but that mod adds all what I need. Thanks, and don't get too involved in TE :)
+SidDogg Posted December 8, 2011 Posted December 8, 2011 How far do you want the effect to render? I can easily stretch it out to the player's horizon, but it'll most likely bring your system to it's knees. ...oh HECK YEAH! how does that go? SidDogg
+Fubar512 Posted December 8, 2011 Posted December 8, 2011 I doubled the distance to 16 km, and sent it to you via PM
solotk Posted April 15, 2012 Posted April 15, 2012 (edited) Guys this thread has made me chuckle. Looked at the TE , and thought my degree was easier :( I've looked all over, and have a couple of n00b questions, if someone could indulge me, or point me at the right links on CA? 1. I want to make non-standard structures and import them into SF1 / WoE 2. Do I need to build these models in 3DS . or can I use sketchup, or even some of the FS2004/FSX scenery/object creators and files and jiggleypoke them in somehow? 3. Can I import built from stock objects into the TE/SF1/WoE? I'm planning to build a campaign around the East African Campaign in 1940. So, whilst ground detail will be spartan (YaY!) , I do want it accurate and atmospheric. All answers greatly appreciated. Solotk Edited April 15, 2012 by solotk
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