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Stratos

Adding trees to a tile?

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Yeah, TE ain't no joke, buddy.

 

I began a Far East/Japan terrain, about 2 years ago...even posted flicks, somewhere in the SF1 section.

 

...you wonder why it didn't end up in the download section...

 

I've started a new one for SF2... planning on photorealistic tiling :cool:

 

I, I just want to live life first, before I make my Final Journey...

 

 

 

 

 

SidDogg

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I, I just want to live life first, before I make my Final Journey...

 

 

SidDogg

 

 

LOL, Sid. BTW, how'd that water-shader work out for you?

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LOL, Sid. BTW, how'd that water-shader work out for you?

 

ALMOST perfect...

 

I'm still just trying to make the waves stretch farther...

 

...I'm sure I'll find a way.

 

 

 

 

 

SidDogg

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ALMOST perfect...

 

I'm still just trying to make the waves stretch farther...

 

...I'm sure I'll find a way.

 

 

 

 

 

SidDogg

 

How far do you want the effect to render? I can easily stretch it out to the player's horizon, but it'll most likely bring your system to it's knees.

Edited by Fubar512
Check your PMs, Sid

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I'm really happy with the envinrment update posted by Stary. I tought SF1 mods didn't worked on SF2 games, but that mod adds all what I need. Thanks, and don't get too involved in TE :)

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How far do you want the effect to render? I can easily stretch it out to the player's horizon, but it'll most likely bring your system to it's knees.

 

...oh HECK YEAH!

 

how does that go?

 

 

 

 

 

 

SidDogg

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I doubled the distance to 16 km, and sent it to you via PM

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Guys this thread has made me chuckle. Looked at the TE , and thought my degree was easier :(

 

I've looked all over, and have a couple of n00b questions, if someone could indulge me, or point me at the right links on CA?

 

1. I want to make non-standard structures and import them into SF1 / WoE

 

2. Do I need to build these models in 3DS . or can I use sketchup, or even some of the FS2004/FSX scenery/object creators and files and jiggleypoke them in somehow?

 

3. Can I import built from stock objects into the TE/SF1/WoE?

 

I'm planning to build a campaign around the East African Campaign in 1940. So, whilst ground detail will be spartan (YaY!) , I do want it accurate and atmospheric.

 

All answers greatly appreciated.

 

Solotk

Edited by solotk

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