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DarthRevan

Ai wingmens and loadout

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Granted this may not be helpful in stock campaigns, but I found in SF-1 2008 that setting some waypoints to an irrelevant goal makes the AI just fly dumb and blind.

 

A flight of fighters, like say fully loaded F-4Cs, drop tanks to engage an air target. Setting the F-4's current waypoint to something like "takeoff" or "taxi" (forgot which work best) makes the AI ignore enemy aircraft.

 

Thus, its possible to have staggered escort flights where they don't all drop tanks and engage one or two interceptors, leaving the strike or bomber formation to continue alone.

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Granted this may not be helpful in stock campaigns, but I found in SF-1 2008 that setting some waypoints to an irrelevant goal makes the AI just fly dumb and blind.

 

A flight of fighters, like say fully loaded F-4Cs, drop tanks to engage an air target. Setting the F-4's current waypoint to something like "takeoff" or "taxi" (forgot which work best) makes the AI ignore enemy aircraft.

 

Thus, its possible to have staggered escort flights where they don't all drop tanks and engage one or two interceptors, leaving the strike or bomber formation to continue alone.

 

The problem is if I fly a strike mission in a campaign (Have only played enhanced vietnam thou)and we get jumped by MiGs all my wingmen jettison their bombs and fueltanks and then engage the enemies even if we have escorts. And it's annoying that they don't have anything to attack ground with when we arrive at target.

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I have that problem too sometimes, but with the latest patches the behavior has been better, now they dont jettison unless engaged directly or I tell them to engage air, otherwise they quite gladly keep in formation. I usually try to avoid mig formations if I can to keep problems at a minimum. But more control over the wingmen would be nice!

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