donk05 Posted December 12, 2011 Posted December 12, 2011 I've been trying out firing Bullpup missiles in the campaign but I can't get them to hit anything, I've got the target selected In the red box but the missile goes dumb off the rail, I think in rl they're guided visually and moved to the target with a joystick but I'm not sure how they operate in sf2, can anyone help Quote
Slartibartfast Posted December 12, 2011 Posted December 12, 2011 Shallow dive from around 10000ft 6nm out from the target normally work for me but the missile was not super accurate and I normally get a failure rate of around 50%... Quote
donk05 Posted December 12, 2011 Author Posted December 12, 2011 Ok cheers mate I'll try that next. Quote
Vampyre Posted December 13, 2011 Posted December 13, 2011 (edited) I get the stock Bullpups to work about 90% of the time by pointing the missile as close to exactly at the target as I possibly can and fireing from between 4 to 5 nautical miles out in a shallow dive. Anything outside those parameters has a much higher failure percentage. Edited December 13, 2011 by Vampyre Quote
squid Posted December 14, 2011 Posted December 14, 2011 I get the stock Bullpups to work about 90% of the time by pointing the missile as close to exactly at the target as I possibly can and fireing from between 4 to 5 nautical miles out in a shallow dive. Anything outside those parameters has a much higher failure percentage. - are those parameters somehow even metaphoricaly correspond maybe to its RL performance behavior / limitations ? - is there maybe some ini editing that can increase its accuracy ? Quote
MigBuster Posted December 14, 2011 Posted December 14, 2011 Real Life accuracy? AFAIK - the pilot fired the Bullpup then manually steered it to the target with a joystick - whilst flying the same route behind it! - nice target for gunners. Quote
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