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I've been trying out firing Bullpup missiles in the campaign but I can't get them to hit anything, I've got the target selected In the red box but the missile goes dumb off the rail, I think in rl they're guided visually and moved to the target with a joystick but I'm not sure how they operate in sf2, can anyone help

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Shallow dive from around 10000ft 6nm out from the target normally work for me but the missile was not super accurate and I normally get a failure rate of around 50%...

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I get the stock Bullpups to work about 90% of the time by pointing the missile as close to exactly at the target as I possibly can and fireing from between 4 to 5 nautical miles out in a shallow dive. Anything outside those parameters has a much higher failure percentage.

Edited by Vampyre

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I get the stock Bullpups to work about 90% of the time by pointing the missile as close to exactly at the target as I possibly can and fireing from between 4 to 5 nautical miles out in a shallow dive. Anything outside those parameters has a much higher failure percentage.

 

- are those parameters somehow even metaphoricaly correspond maybe to its RL performance behavior / limitations ?

- is there maybe some ini editing that can increase its accuracy ?

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Real Life accuracy?

 

AFAIK - the pilot fired the Bullpup then manually steered it to the target with a joystick - whilst flying the same route behind it! - nice target for gunners.

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