Jump to content

Recommended Posts

no, he dosn't want pirates reverse-engineering the LODs anymore, hence the locking of ObjectData.002.

 

and the reason some of us folks have archived pre-june 2011 extracted cats. So we can look into The Abyss (and have it look back at us... sorry...was watching the movie again)

Share this post


Link to post
Share on other sites

Forgive my comment. It is just frustrating when a particular feature no longer works as the sim is improved...

Share this post


Link to post
Share on other sites
O.K. now I understand. My apologies.

No need to apologize. We’re just trying to help each other here. :salute:

 

If it doesn’t work then it doesn’t work. So what? You can’t have it all. Let’s just forget the drooping ailerons. Your F-4N DECM fairing in itself is a huge step bringing us closer to a visually realistic in-game F-4N. So thanks again.

 

 

and the reason some of us folks have archived pre-june 2011 extracted cats.

Unfortunately I only have the lods from SF2E extracted and safely stored. Though I have earlier versions of the other games as well, I was too lazy to reinstall them just for the sake of the lods.

 

 

So we can look into The Abyss (and have it look back at us... sorry...was watching the movie again)

The Abyss? You mean the one from ’89 with Ed Harris? Now that’s a great movie.

Share this post


Link to post
Share on other sites

I've looked in all 3 F-4B (B, B_65, B_67) lods -all 1/28/11 extraction dates- and there's no drooping aileron listed.

 

looking at the F-4J its the only with the droop

 

i think, it might have had to be set in MAX when the LOD was constructed (via dual animation thingy?? -not sure about that exactly)

Share this post


Link to post
Share on other sites

I've looked in all 3 F-4B (B, B_65, B_67) lods -all 1/28/11 extraction dates- and there's no drooping aileron listed.

 

looking at the F-4J its the only with the droop

 

i think, it might have had to be set in MAX when the LOD was constructed (via dual animation thingy?? -not sure about that exactly)

yes the sistem that Wrench referes his the onlly way to make this work since only one action or aniamtion can be added to a mesh~then the only way to get two animations set or way off moving his making a small 100% transperent box and link the mesh on that box then animated the box so that the box make set of movements and the mesh flap or aileron etc do the outher movemente this droped aileron his one off those cases so yes you need a max file for this to work.

Share this post


Link to post
Share on other sites

So what did archiving a pre-patch version of the extracted files gain us? You still can't see what's inside the .LODs using a hex editor.

Share this post


Link to post
Share on other sites

yes, you can still look with the hex editor (pre may/june/whatever) which has helped for other aircraft mods

 

unfortunately in this case, it didn't gain us anything, and I apoligize for that. I'd hoped there was something there, but as it turned out....

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..