dare2 Posted January 2, 2012 Posted January 2, 2012 My Workstation is configured for CAD, equiped with a Quadro FX570 which supports CATIA/3DS Max etc and is great also for gaming, but i got some curious effects in games. Which settings would work best in SF2? Happy New year to everyone. Cheers. Quote
+PureBlue Posted January 2, 2012 Posted January 2, 2012 (edited) Hi, what kind of curious effects? Any screenshots? On another note: I've been playing with my gfx settings to get the best picture quality lately, here's a few pointers. (ATI 5870 1GB, SF2 latest patch) Forcing AA level from the driver (ATI Tray tools - ATT - for me) has no effect. AFAIK this is because the engine uses DX10 deffered shading So I left it as Application Controlled. The only way to change AA level is from the options.ini. I went for the default 4x here, since 8x didn't seem to matter much. AF, Since the game options.ini didn't have it, I forced this through the ATT to 16x. You can tell the difference from far terrain textures. Edited January 2, 2012 by PureBlue Quote
dare2 Posted January 2, 2012 Author Posted January 2, 2012 (edited) Thanks for your reply. My card is NVidia so i don't know if it's comparible but the fire effect such as exploding targets and fire comes as squared blocs, not smooth effects. I will install DirectX 10 immediately. I have no clue. Edited January 2, 2012 by dare2 Quote
+PureBlue Posted January 2, 2012 Posted January 2, 2012 Is this a stock install? or do you have any effects mods? You're running DX10 already if this is an SF2 game with default options. Also Check to see if you all have Highest settings in the game Graphics Options menu.. Quote
+russouk2004 Posted January 2, 2012 Posted January 2, 2012 Square blockiness to effects can sometimes mean a corrupted file ,if you added effects,redownload and try again. Quote
+SkateZilla Posted January 2, 2012 Posted January 2, 2012 (edited) Professional Graphics/Workstation/CAD versions of Cards dont play games well due to changes made to their design. a Quadro FX570 is an DX10 Era Card, barely, Only has 256mb of GDDR2 Memory (which is enough to run SF2 at low, maybe Med. Settings), Only has 12 Pixel Pipelines, which may not be enough to run the DX10 Shaders in the game at all. (and since Effects have Light/Fire Shaders attached to them, this may be the problem. try Opening the Options.ini and Changing ForceDX9= to TRUE Edited January 2, 2012 by SkateZilla Quote
dare2 Posted January 2, 2012 Author Posted January 2, 2012 Hey guys! Thanks for your support. I looks like DirectX 10 have solved the problem, i cannot configure my machine for gaming as i use CATIA, 3D SMax etc. This card has more potential than it looks but it doesn't have the "Gamer" options, Programers options instead. Happy New year! Quote
dare2 Posted January 3, 2012 Author Posted January 3, 2012 (edited) Hey guys! Thanks for your support. I looks like DirectX 10 have solved the problem, i cannot configure my machine for gaming as i use CATIA, 3D SMax etc. This card has more potential than it looks but it doesn't have the "Gamer" options, Programers options instead, then after complete reinstal i figured there is a glitch in one of the add-on i used, "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"; precisely on the files Explosion1, Fire1, and Smoke tga. Other than that this pack is great, the level of realism is very high, i just flew an escort mission and detection of camouflaged Mig-17s vs the Jungle background would have been extremely difficult without the game helpers... So i will swap these for the original files and let you know, because for Vietnam Missions this Add-on is recommanded (apart for the glitche). Sorry for the double post... Happy New year! Edited January 3, 2012 by dare2 Quote
dare2 Posted January 3, 2012 Author Posted January 3, 2012 Unified Effects Pack 1.0 is better. Well. i'm much more after the terrain and objects that the effects, this "block" glitches is the only problem, for the rest the graphics are gorgeaous and i run the game maxed out with no loss of frame rate, appart in accelerated mose where it's a bit chuncky. Now i'm going to try to mix the terrain with other add-ons and see which is really causing the problem. Quote
dare2 Posted January 3, 2012 Author Posted January 3, 2012 Unified Effects Pack 1.0 is better. @SkateZilla Your package doesn't seems to be causing me the same issues, basically, i tried the pyrotechnic full-on Hollywood, didn't keep it, but this one is definitively doing the trick. Thanks. Here are screenshots of the probme i encountered... ---- Looks like ONE particular emitor is causing the probme, the second one doesn't... ----That's a tad better... Quote
dare2 Posted January 3, 2012 Author Posted January 3, 2012 There are so many SAM launch i have to jink all the time but by doing so i end up at tree level, after a vertical dive and high-g resource, doing this without a good visual clue is a little bit tricky... ----- -----Using the wing leveler is useful for looking at the map or doing the radio... Quote
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