arthur666 Posted January 28, 2012 Posted January 28, 2012 Using these excellent skins by SidDogg for SF1 in my SF2 FA-18A I'm piecing together from other addons, sort of my favorite aspects from several others. --> http://combatace.com/files/file/10019-fa-18-hornet-vfa-113-stingers-full/ The problem is I don't want the plane with flamboyant livery to show up in my combat scenarios. Plane 300, or 400 or whatever always has this skin, while the others(301,302,303 etc.) are lo-vis. I've tried editing the number list in the skin folder, adding "StartNumber=301" in my campaign_data.ini but nothing keeps it away. Any ideas? BTW, I like these skins better than what comes with the Hornet pack for SF2 because they have a more realistic weathered look. Quote
MigBuster Posted January 28, 2012 Posted January 28, 2012 The default skin for a jet in single missions was always no 1 in the f-18e/f.ini for example [TextureSet001] Directory=USAFGrey1 Name=USAF Grey Nation=USAF StartDefaultDate=1 <-----------also check Specular=0.400000 Glossiness=0.400000 Reflection=0.200000 DecalNumberRandomize=TRUE DecalNumberEnd=199 In a campaign the skin should be defined for each squadron in the campaign_data.ini [AirUnit001] AircraftType=F-15A Squadron=7TFS ForceID=1 Nation=USAF DefaultTexture=USAFGrey1 <---------------- BaseArea=Spangdahlem Airbase Quote
arthur666 Posted January 28, 2012 Author Posted January 28, 2012 The default skin for a jet in single missions was always no 1 in the f-18e/f.ini for example [TextureSet001] Directory=USAFGrey1 Name=USAF Grey Nation=USAF StartDefaultDate=1 <-----------also check Specular=0.400000 Glossiness=0.400000 Reflection=0.200000 DecalNumberRandomize=TRUE DecalNumberEnd=199 In a campaign the skin should be defined for each squadron in the campaign_data.ini [AirUnit001] AircraftType=F-15A Squadron=7TFS ForceID=1 Nation=USAF DefaultTexture=USAFGrey1 <---------------- BaseArea=Spangdahlem Airbase In the skin download I posted above, there is only one skin, but I guess 2 decal sets? I think I meant to say that the hi-vis decals are showing up on that one plane. My bad. And I am using it in a campaign. Quote
+streakeagle Posted January 28, 2012 Posted January 28, 2012 (edited) Make a "2nd" skin (a copy of the first one) that only has the lo-vis decals and specify the 2nd skin for your campaign. Or remove the "hi-vis" scheme from the original skin, and make it into a dedicated skin. Edited January 28, 2012 by streakeagle Quote
+SidDogg Posted January 28, 2012 Posted January 28, 2012 Hey arthur, I was lookin over there. Try using this at the bottom in the TextureSet.INI with the skin as-is: DecalNumberRandomize=TRUE DecalNumberStart=1 DecalNumberEnd=14 ...Get at me about that. SidDogg Quote
arthur666 Posted January 28, 2012 Author Posted January 28, 2012 Hey arthur, I was lookin over there. Try using this at the bottom in the TextureSet.INI with the skin as-is: DecalNumberRandomize=TRUE DecalNumberStart=1 DecalNumberEnd=14 ...Get at me about that. SidDogg That did the trick, along with removing "StartNumber=" from campaign_data.ini altogether. Thanks alot! Hopefully they'll be sortieing over Iceland any day now. Great job on these, BTW. Quote
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