+Wrench Posted January 31, 2012 Posted January 31, 2012 (edited) ok ... this is driving me bat-s**t crazy. What the heck is causing this??? (see below). Been noticing this on many TODs, even brandy-new ones, like the one shown. This is a city2mountain50 tile (the 75 does the same, as do the city2deserts) here's the top section of the data ini for the terrain; it was copied right from the latest (Nov 2011) Desert data ini (since this is a desert named tileset).... [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 the buildings are fine; sitting like they're supposed to on the ground. Could it be Cavorite in the water causing the trees to levitate???? I'm at a total loss on this one!! Even does with stock Desert TODs. All ideas considered (excepting the obvious one with firearms...) Edited January 31, 2012 by Wrench Quote
+Fubar512 Posted January 31, 2012 Posted January 31, 2012 (edited) Because they're hovering, my first suspicion would be that eels are somehow involved..... Edited January 31, 2012 by Fubar512 Quote
+RAVEN Posted January 31, 2012 Posted January 31, 2012 [HeightOffset] NonTexturedMesh=-10.0 Just a thought? Quote
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