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ok ... this is driving me bat-s**t crazy. What the heck is causing this??? (see below). Been noticing this on many TODs, even brandy-new ones, like the one shown. This is a city2mountain50 tile (the 75 does the same, as do the city2deserts)

 

here's the top section of the data ini for the terrain; it was copied right from the latest (Nov 2011) Desert data ini (since this is a desert named tileset)....

 

[TerrainMesh]

TextureThreshold=0.80

LowDetailMeshThreshold=0.50

MedDetailMeshThreshold=0.30

TileToHeightGridRatio=4

RenderMeshVertexCount=4096

RenderMeshIndexCount=16384

SolidObjectVertexCount=12288

SolidObjectIndexCount=18432

AlphaObjectVertexCount=8192

AlphaObjectIndexCount=12288

 

[HeightField]

DetailScale=1.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

[HeightOffset]

LowDetailMesh=-1.5

WaterMesh=0.8

 

the buildings are fine; sitting like they're supposed to on the ground. Could it be Cavorite in the water causing the trees to levitate???? I'm at a total loss on this one!! Even does with stock Desert TODs.

 

All ideas considered (excepting the obvious one with firearms...)

Edited by Wrench

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Because they're hovering, my first suspicion would be that eels are somehow involved..... :rofl::lol:

Edited by Fubar512

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[HeightOffset]

NonTexturedMesh=-10.0

 

Just a thought?

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