Jump to content
Sign in to follow this  
plague

Help with wingman and other stuff..

Recommended Posts

First off I would like to say hello to all and thanks to all those that have put so much time and effort into making this a great game

 

My first question is why wont my wingman or members of the other formations use their say for instance AIM 120C AMRAAM but will use the Sidewinders and cannons? Wingman always comes back with as many as he left with. I have to him to attack my target but never uses those missles.

 

Second question is I am playing the "Dragon" campaign for WOE and one of the ground objects is a MIM-23K Hawk Launcher. Now I have that file (with .lod and .jpg?) and it loads up nicely but NEVER has the Hawk missle that is supposed to be on it. I checked the weapondata.ini and it doesnt appear that I have the Hawk, or should it not be in the weapon.ini? So I tried changing the Hawk to a SA-3 in the Hawk.ini and Hawk_data.ini but still nothing? Is what I am doing even possible? I have searched for the Hawk file but have found nothing.

 

Any help would be greatly appreciated.

Share this post


Link to post
Share on other sites

As for why wingmen sometimes don't use certain weapons? That one has always bugged me as well. Though it's not unusual for flight and element leaders to use up everything in a prolonged fight.

 

A thing i do to organize things a bit is to put everyone in flights and make sure to have the more experienced pilots as leads. All things being equal, the more skilled get the benefit of the doubt.

 

Here's something that might help a bit.

 

http://combatace.com/topic/64208-woe-advice/page__p__490602__fromsearch__1#entry490602

Share this post


Link to post
Share on other sites

What aircraft are you flying? how far out are you when you give the order to attack?

Share this post


Link to post
Share on other sites

What aircraft are you flying? how far out are you when you give the order to attack?

 

It happens with all, usually I give the order as soon as they are within radar contact but I will give the order a bunch of times during the actual battle..I tell the wingman "Attack my target" and with no sidewinders but 4 sparrows he is trying to use his cannons. Like I said wingman ALWAYS comes home with all Sparrows and AMRAAM.

 

I have been playing this game for a few years now and every now and then I will dust it off and play it for a couple of weeks. Dont understand the whole nodes thing which sucks cause I would like to make my own campaign but for now I have just been modifying already made campaigns (for my own personal use of course) and usually change out some aircraft and/or loadouts but always compatable with the originals.

 

Some ground units that appear in user made campaigns dont show on the campaign_data.ini....so my question is where can I find these units so I can swap them out with another unit? For instance the MIM-23K Hawk Launcher that appears in game is not on the data .ini

Share this post


Link to post
Share on other sites

Ok seems I fixed the MIM-23K Hawk Launcher problem, apparently the Hawk missle needed to be called HawkK.

Share this post


Link to post
Share on other sites

Your wingman always coming back with all Sparrows and Amraams is not at all normal. If i had it available i'd go lookin through data, inis (sic) and such to see if i could find something to help you. There has to be something that could be reset to make a change.

Share this post


Link to post
Share on other sites

I think I may have figured this thing out, I believe that the weapons in the campaign data.ini

 

[AirUnit001]

AircraftType=F-15C

Squadron=44th FS

StartDate=

ForceID=1

Nation=USAF

DefaultTexture=ZZ

StartNumber=1

BaseArea=T13 Ching Chuan Kang AB

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=70

MissionChance[CAP]=70

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=70

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Supply[001].WeaponType=AIM-9P-5

Supply[001].Quantity=450

Supply[002].WeaponType=AIM-7P

Supply[002].Quantity=300

Supply[003].WeaponType=Tank600_F15

Supply[003].Quantity=600

Supply[004].WeaponType=AIM-7P

Supply[004].Quantity=100

Supply[005].WeaponType=AIM-9P-5

Supply[005].Quantity=100

Supply[006].WeaponType=Mk84

Supply[006].Quantity=100

 

must match the aircraft loadout.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..