Geary Posted February 10, 2012 Posted February 10, 2012 I have a helicopter that won't allow anything to be loaded on it's first pylon. The pylon shows up in the loading/arming screen but stays empty no matter what mission type is loaded. How do I fix the pylon so I can load weapons on it? Quote
+Wrench Posted February 10, 2012 Posted February 10, 2012 what does teh data ini show for that station, and what does the loadout ini specify? can you post those sections (and what helo?) Quote
Geary Posted February 10, 2012 Author Posted February 10, 2012 Wrench, Your questions always make me think. I think now I have a headache. But, I looked into the two ini files you asked about and saw this, "AllowedWeaponClass=RP,RCKT" at the first two weapons stations in the data.ini. So I changed it to this, "AllowedWeaponClass=EOGR,LGR,WGR,RCKT,RP," which was in some of the other weapon stations. Now I have many weapons available to me for the first set of pylons, but understand why it didn't allow all those. Gets abit crowded down there. So where do I go now to learn what all those 'Allowed' initials (EOGR,LGR,WGR,RCKT,RP) stand for so I can pick and choose which to allow? Thanks, Geary Quote
+Wrench Posted February 10, 2012 Posted February 10, 2012 EOGR= electro-optical guided rocket LGR= laser guided rocket (btw, will need a laser designator mounted/built in) WGR= wire guided rocket RKCT = single rocket (think HVARs or S-22) RP = rocket pod also, check the allowed max weight for each station; must be larger than the weight of the weapon mounted that's why I asked for that section of the data ini .... and which helo to figure it out from! like this.... [LeftInboardWeaponStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.1,0.0,1.3 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=RP AttachmentType=USAF,NATO,USN,USMC ModelNodeName= PylonMass=55 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.15 [RightInboardWeaponStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.1,0.0,1.3 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=RP AttachmentType=USAF,NATO,USN,USMC ModelNodeName= PylonMass=55 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.15 [LeftOutboardWeaponStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.1,0.0,1.3 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=IRM,EOGR,TLR,RP,ATR,CGR,WGR,LGR AttachmentType=USAF,NATO ModelNodeName= PylonMass=55 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.15 NumWeapons=4 [RightOutboardWeaponStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.1,0.0,1.3 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=IRM,EOGR,TER,TLR,RP,ATR,CGR,WGR,LGR AttachmentType=USN ModelNodeName= PylonMass=55 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.15 NumWeapons=4 Quote
Geary Posted February 10, 2012 Author Posted February 10, 2012 Wrench, This is the info from the data.ini file. The helo is the Beta AH-1Z Super Cobra from the DAT site. Great bird but needs a bit of tweaking and some Marine skins. Thanks for the info on the types of weapons listed. // Weapon Stations -------------------------- // Inner Station [WeaponStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.7631,0.0259,-0.1543 AttachmentAngles=0.0,6.5, 0.0 LoadLimit=500.0 AllowedWeaponClass=RP,RCKT AttachmentType=USAF,USN ModelNodeName=Pylon_L1 PylonMass=25 [WeaponStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.7702,0.0259,-0.1543 AttachmentAngles=0.0,6.5,0.0 LoadLimit=500.0 AllowedWeaponClass=RP,RCKT AttachmentType=USAF,USN ModelNodeName=Pylon_R1 PylonMass=25 // Mid wing stations [WeaponStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.3656,0.0259,-0.0911 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L2 PylonMass=5 [WeaponStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.3742,0.0259,-0.0960 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R2 PylonMass=5 [WeaponStation5] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.0937,0.0259,-0.0911 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L2 PylonMass=5 [WeaponStation6] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.0981,0.0259,-0.0960 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R2 PylonMass=5 [WeaponStation7] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.3651,0.0259,-0.4484 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L2 PylonMass=5 [WeaponStation8] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.3709,0.0259,-0.4493 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R2 PylonMass=5 [WeaponStation9] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.0932,0.0259,-0.4484 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L2 PylonMass=5 [WeaponStation10] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.0988,0.0259,-0.4493 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R2 PylonMass=5 // Outer Wing stations [WeaponStation11] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.5543,0.0259,-0.1893 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L3 PylonMass=5 [WeaponStation12] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.5504,0.0259,-0.1949 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R3 PylonMass=5 [WeaponStation13] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.8257,0.0259,-0.5465 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L3 PylonMass=5 [WeaponStation14] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.8232,0.0259,-0.5482 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R3 PylonMass=5 [WeaponStation15] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.5538,0.0259,-0.5465 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L3 PylonMass=5 [WeaponStation16] SystemType=WEAPON_STATION StationID=16 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.5511,0.0259,-0.5482 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R3 PylonMass=5 [WeaponStation17] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.8262,0.0259,-0.1893 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_L3 PylonMass=5 [WeaponStation18] SystemType=WEAPON_STATION StationID=18 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.8265,0.0259,-0.1949 AttachmentAngles=0.0,0.0,-5.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=200.0 AllowedWeaponClass=EOGR,LGR,WGR,RCKT AttachmentType=USAF,USN,NATO ModelNodeName=Rack_R3 PylonMass=5 // Sidewinder stations [RailStation1] SystemType=WEAPON_STATION StationID=19 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.7800,0.1792,0.1183 AttachmentAngles=0.0,6.50,90.0 DiameterLimit=0.50 LengthLimit=3.0 LoadLimit=200.0 AllowedWeaponClass=IRM AttachmentType=USAF,USN,NATO ModelNodeName= PylonMass=5 [RailStation2] SystemType=WEAPON_STATION StationID=20 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.7800,0.1792,0.1183 AttachmentAngles=0.0,6.50,-90.0 DiameterLimit=0.50 LengthLimit=3.0 LoadLimit=200.0 AllowedWeaponClass=IRM AttachmentType=USAF,USN,NATO ModelNodeName= PylonMass=5 Quote
Guest rscsjsuso5 Posted February 10, 2012 Posted February 10, 2012 maybe you can try this original DiameterLimit=0.50 LengthLimit=3.0 change to //DiameterLimit=0.50 //LengthLimit=3.0 just a guess --- also make sure you make a backup of your heli data file Quote
firehawkordy Posted February 10, 2012 Posted February 10, 2012 I'll go out on a limb and say it's not an ordnance problem but it's a job for the AT shop, let the Trons do a wire check. Us Ordies will be in the truck listening to the radio until we can do the load. Sorry, but it's not too often that I can have fun at Sid Dogs expense. Now for the serious part, I don't have the Zulu but I do have the Whiskey so maybe you could use the weapon entries for that as I only have entries for 4 stations and 18 sounds like way too much as you can just add all the weapons classes on the same line. here is what my Whiskey entries look like.... // Weapon Stations -------------------------- [WeaponStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.4395,0.2050,-0.0287 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=RP,RCKT,EOGR,WGR,ATR,LGR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 [WeaponStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.4300,0.2050,-0.0423 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=RP,RCKT,EOGR,WGR,ATR,LGR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 [WeaponStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.8558,0.0910,-0.1088 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM,EOGR,RCKT,RP,WGR,ATR,LGR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 [WeaponStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.8672,0.0910,-0.1038 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM,EOGR,RCKT,RP,WGR,ATR,LGR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 Hope this will help you out either as a start point or a replacement for the original entries. Quote
+Wrench Posted February 10, 2012 Posted February 10, 2012 and the loadout ini screwed up ... remove the extra zero (0) in front of the 10-20 callouts. the game don't need 3 digit loadout station numbers like so: Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-114 Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-114 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-114 Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-114 Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-114 Loadout[07].Quantity=1 Loadout[08].WeaponType=AGM-114 Loadout[08].Quantity=1 Loadout[09].WeaponType=AGM-114 Loadout[09].Quantity=1 Loadout[10].WeaponType=AGM-114 Loadout[10].Quantity=1 Loadout[11].WeaponType=AGM-114 Loadout[11].Quantity=1 Loadout[12].WeaponType=AGM-114 Loadout[12].Quantity=1 Loadout[13].WeaponType=AGM-114 Loadout[13].Quantity=1 Loadout[14].WeaponType=AGM-114 Loadout[14].Quantity=1 Loadout[15].WeaponType=AGM-114 Loadout[15].Quantity=1 Loadout[16].WeaponType=AGM-114 Loadout[16].Quantity=1 Loadout[17].WeaponType=AGM-114 Loadout[17].Quantity=1 Loadout[18].WeaponType=AGM-114 Loadout[18].Quantity=1 Loadout[19].WeaponType=AIM-9L Loadout[19].Quantity=1 Loadout[20].WeaponType=AIM-9L Loadout[20].Quantity=1 edit the data ini too, and remove the STRIKE tasking ... these birds ain't used for that!! should read: PrimaryRoles=ARMED_RECON,CAS SecondaryRoles=FAC and that's all baby!! i'll have to finish editing, and then retest (had to go and d/l it....) Quote
+Wrench Posted February 10, 2012 Posted February 10, 2012 also, the name of the Hellfire is wrong in the loadout ... s/b AGM-114A. The named weapon is always the "TypeName=" from the weapon's data ini after making the changes in the loadout ini, this is what I got.... seems to be several unmapped areas; albeit a beta it's not too bad (and I never use helos, as the game just don't like them much) Quote
Geary Posted February 10, 2012 Author Posted February 10, 2012 Thanks, Guys, Eighteen hardpoints does sound like a bit much, but still only allows four pylons to be loaded in the arming page. More info on this helo: http://en.wikipedia.org/wiki/AH-1Z_Viper rscsjsus05, I take it what you suggest changes the diametric size of the munitions? firehawkordy, Think maybe I'll copy over the AH-1W entries. Seems much simpler and I'm a simple kind of guy. Wrench, Will make the changes you suggest. Again, thanks for the help. Now, anyone know any good skinners to make some more appropriate skins for this bird? Quote
+Wrench Posted February 10, 2012 Posted February 10, 2012 workin on a Marine gray for you ... just need to make correct loviz decals and find their positioning. and better pictures; don't know if HMAs use the squadron name tag or BuNums...... Quote
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