arthur666 Posted February 12, 2012 Posted February 12, 2012 tasked with well behind the line strikes in an A-10 is a massacre if you don't stay really low. My wingmen are getting into all kinds of trouble because they won't join me NOE. I assume if it could be done, I'ld have heard about it, but figure I'll ask anyhow. Didn't see anything helpful in AIRCRAFTAIDATA.INI either. Quote
ndicki Posted February 12, 2012 Posted February 12, 2012 tasked with well behind the line strikes in an A-10 is a massacre if you don't stay really low. My wingmen are getting into all kinds of trouble because they won't join me NOE. I assume if it could be done, I'ld have heard about it, but figure I'll ask anyhow. Didn't see anything helpful in AIRCRAFTAIDATA.INI either. Not at all my thing, but I'd have thought that fiddling with these parameters would help: [AIData] TakeOffRotationAngle=10.0 [RocketAttackAI] RollInRange=7500.0 RollInAlt=1300.0 PullOutRange=1500.0 PullOutAlt=200.0 ReleaseRange=3000.0 SecondPassRange=6000.0 SecondPassAlt=1050.0 ReleaseCount=16 ReleaseInterval=0.095 AimPitchOffset=-3.3 [strafeAI] RollInRange=4500.0 RollInAlt=1100.0 PullOutRange=1400.0 PullOutAlt=175.0 ReleaseRange=2000.0 SecondPassRange=4000.0 SecondPassAlt=1000.0 ReleaseInterval=1.5 AimPitchOffset=-0.9 From the A-10 data.ini. Quote
Wrench Posted February 12, 2012 Posted February 12, 2012 (edited) in 1stGens, there was this thing called the MissionControl.ini, that had the altitude statements; and you could edit them. I've looked through all the usual suspect cats, and I think it just dosen't exist in SF2 anymore. which is too bad, as it had this statement: [Altitude] Normal=3000 Low=500 VeryLow=100 High=5000 VeryHigh=8000 If anyone finds it, let me know!! edit: oh, dopye me!! It's n the MissionData001.cat, and it reads exactly as above. It's still editable ... extract, drop in /Flight folder. Drop VeryLow= to maybe 50?? all numbers are meters AGL Edited February 12, 2012 by Wrench Quote
arthur666 Posted February 12, 2012 Author Posted February 12, 2012 Set VeryLow=50, tested it out, but they still pull up at about 200m. Something about their terrain avoidance. Though, I see them comfortably get way lower than 200m in a strafing run. Hmmm... Quote
+KnightWolf45 Posted February 12, 2012 Posted February 12, 2012 i remenber some were something about safe altitude for the sereval AI mode Easy normal Hard etc. Quote
arthur666 Posted February 12, 2012 Author Posted February 12, 2012 i remenber some were something about safe altitude for the sereval AI mode Easy normal Hard etc. Tried that, but I think those parameters are only used during dogfights. Quote
+baffmeister Posted February 12, 2012 Posted February 12, 2012 (edited) For SF-2 the AI data has been separated from the AIRCRAFTOBJECT.ini so there is now a separate AIRCRAFTAIDATA.INI. You can modify the game on a global basis by editing the AIRCRAFTAIDATA.INI and placing it in the OBJECTS folder. TO improve formation behavior at low altitude you can edit the Safe Altitude as per this example: [DogfightNovice] SafeAltitude=60//500 To get the AI to fly lower when in low level formation LookoutAngle=90 DefensiveAngle=60 ChanceDefensiveTurn=0 ChanceBreakTurn=10 ChanceHardTurn=50 ChanceTurnDirection=25 ChanceContinue=100 ChanceCheckNewTarget=5 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=5.0 ASIRMFireAngle=10.0 RHMFireAngle=5.0 MaxPitchInput=0.6..........................Watch this number, you may want to increase it to avoid AI crashes MissileDetectChance=10 MaxCannonRange=3500 OptimalCannonRange=1000 MinCannonRange=500 MaxRollForGunAttack=45 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.5 MaxRudderForManeuver=0.7 [DogfightGreen] SafeAltitude=60//400 LookoutAngle=120 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=40 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=0.8 MissileDetectChance=40 MaxCannonRange=3000 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 Here is the AIRCRAFTAIDATA.ini with some tweaks for low level. It is one I have been messing with and is by no means optimal:AIRCRAFTAIDATA.rar Just drop it into the OBJECTS folder. Something to keep in mind during low level formation, the AI will try and stay with you so will take evasive action when you do. This can lead to AI crashes if you get too carried away. More crashes are probably inevitable, however. Edited February 12, 2012 by baffmeister Quote
+baffmeister Posted February 12, 2012 Posted February 12, 2012 (edited) Wrench, The MISSIONCONTROL.INI can be used to adjust the altitudes the game will assign for various missions, but for low level stuff the AIRCRAFTAIDATA.INI should be adjusted as well, to reduce accidents. It is interesting to adjust the mission altitudes though, I have an old jets install that's set up for High/Low/High missions giving lots of MiG-15, Sabre, Hunter engagements at 30,000+Ft. [The engagements end up at lower levels quite quickly, just like RL.] Edited February 12, 2012 by baffmeister Quote
arthur666 Posted February 12, 2012 Author Posted February 12, 2012 @baffmeister: Where is the AIDATA.INI located? Quote
+baffmeister Posted February 12, 2012 Posted February 12, 2012 (edited) @baffmeister: Where is the AIDATA.INI located? I extracted it from ObjectData001 in SF-2. And I should have called it AIRCRAFTAIDATA.INI [corrected now.] Edited February 12, 2012 by baffmeister Quote
arthur666 Posted February 12, 2012 Author Posted February 12, 2012 Tried that, but I think those parameters are only used during dogfights. Whoops. that didn't work because I put it in the Flight folder instead of the Objects folder. Now it works! Quote
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