+ianh755 Posted February 12, 2012 Posted February 12, 2012 (edited) Hi there, I'm updating the Tornado Storm Shadow bunker buster and, as it's powered by a jet engine (like the Tomahawk etc), I gave it a jet exhaust plume which I'd taken from the TSR2 Olympus (between dirty/clean) but during flight but the effect looks 2d, i.e as you move around in external view the effect "rotates" so it's always flattened. Any idea's on how to make it 3D? here's the Modded Olympus effect - [EffectType001] Name=stormshadoweffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=stormshadowexhaust Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=0.015 Element[01].EjectTimeDeviation=0.05 [EmitterType001] Name=stormshadowexhaust EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.015 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=2.0 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.800000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=0.800000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=2.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=15.000000 TextureMaterial=SmokeTrailMaterial [smokeTrailMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoketrail.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Edited February 12, 2012 by ianh755 Quote
+NeverEnough Posted February 12, 2012 Posted February 12, 2012 Hey IanH, I took a look at the original Olympus Effect and the different exhaust effects I've done and none of them include the [EffectType001] section. They all start with the [EmitterType001] section. Quote
+ianh755 Posted February 12, 2012 Author Posted February 12, 2012 I had to add that as the "Engine" entry in the weapon data.ini is looking for a Rocket Booster Effect rather than an Exhaust Emitter and it didn't work without it (unless I'm being a total biff!). I swapped the emitter data with the "dirty exhaust emitter" from the Tornado pack and the 2d is gone but now it's repeating flat squares so it looks like I'll just have to keep trying different emitters until I get one I like! Quote
Fubar512 Posted February 12, 2012 Posted February 12, 2012 You're using a variant of the "cleanexhaustemitter" effect. That emitter billboards a flat, ribbon-like exhaust effect, hence the appearance of a 2-dimensional ribbon that appears to rotate with a change in viewing angle. The fix is to replace it with another effect, that works with a circular effect, such as this one, that's meant to emulate a very clean exhaust, mostly a sort of heat-blur with a hint of a smoke trail: CleanEmitter.zip Please note that you'll have to change the emitter name on whatever aircraft or weapons you want to use this effect on, to "cleanemitter", as opposed to the "cleanexhaustemitter" that they're probably using now. Quote
+ianh755 Posted February 12, 2012 Author Posted February 12, 2012 Cheers Fubar, that's absolutely spot on! Quote
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