javitz82 Posted April 5, 2012 Posted April 5, 2012 Hi, I want to change the color of the HUD of my MiG-29 cockpit to yellow that it´s based in the SU-27 wich is green. But I don´t know how to modify the TGA images (or BMP) so they can function in the sim. After I modified a few in Jasc Paint Shop Pro 9 I started SF2 but in the game they look black, violet-purple or transparent and I can´t see the info the plane supose to show. Does anyone know how to modify them and make them work? Which program do I use to do so? How do I manage the transparence and the bit dep? Thanks Quote
+KnightWolf45 Posted April 5, 2012 Posted April 5, 2012 you need to add a alpha layer and in 32 tga Quote
Fubar512 Posted April 5, 2012 Posted April 5, 2012 Paint.net is set to use the proper 32-bit alpha channels in TGA files, by default. And, best of all, it's free Quote
javitz82 Posted April 5, 2012 Author Posted April 5, 2012 Thanks guys, I´m gonna try now and let you know what happens Quote
Wrench Posted April 5, 2012 Posted April 5, 2012 and DO NOT TOUCH THE ALPHA LAYER in ANY TGA!!! to change the color, you're going to paint below that alpha, directly onto the RGB layers. It's pretty easy; I've done it lots of times Quote
javitz82 Posted April 5, 2012 Author Posted April 5, 2012 No luck guys, I really must be doing something wrong. I´ve installed the Paint.NET but although I change only the color of the things I want, they still doesn´t show up inside the game. It´s just a transparent HUD. When I save the images the 32 bit option is activated and still doesn´t seem to work. This is how it looks when I use Paint.NET to change the color. I even use the "Replace color" tool to be more accurate. This image is when I save the image in 32 bits. At this point, I never modied the alpha channel Even if they worked, I have another problem. Other numbers and some symbols appears in green, but I think that something from the "avionics" file. suggestions? greetings PD: The cockpit is not mine. These guys appear in the readme file: Cockpit: MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures) Cockpitrepaint: 76.IAP-Blackbird Avionics: Moonjumper ini edit: 76.IAP-Blackbird Betatesting: Vrkuboy, Badfrank Quote
SFP1Ace Posted April 5, 2012 Posted April 5, 2012 Disable the TGA compression (RLE) when saving the tga file in Paint.NET! Quote
Wrench Posted April 5, 2012 Posted April 5, 2012 does the cockpit in have the necessary shader and effects statements for HUDs???? pull the F-15A or the F-16A Netz, and LOOK at the HUD statements ... I"ll bet money those statements are missing Quote
javitz82 Posted April 5, 2012 Author Posted April 5, 2012 It worked disabling the TGA compression (RLE), but when you switch to A-G weapons/mode all the elements of the HUD disapears. I believe "Wrench" is right. Is like it´s a SF1/WOX cockpit only. Thanks anyway. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.