Hellshade 110 Posted April 9, 2012 (edited) Beware BETA, but interesting FXAA feature allowing for AA up to 60% faster than 4X. Official Notes As Follows: This is the first unified driver from the R300 family of drivers (versions 300.00 to 301.99). GeForce R300 drivers are packed with new industry-leading, GeForce-exclusive features as well as some really nice performance increases in top games. New in R300 Drivers: New GPU Support – Adds support for the new GeForce GTX 680, the fastest, most efficient GPU ever built. Explore GeForce GTX 680 and its new SMX architecture on GeForce.com. Performance Boost – Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. GeForce 296.10 WHQL-certified drivers. Results will vary depending on your GPU and system configuration:GeForce GTX 570/580: Up to 23% in Just Cause 2 with SLI Up to 21% in The Elder Scrolls V: Skyrim Up to 17% in StarCraft II with SLI Up to 14% in Far Cry 2 with SLI Up to 9% in Bulletstorm Up to 7% in Civilization V Up to 6% in Deus Ex: Human Revolution with SLI Up to 6% in Dragon Age 2 with SLI Up to 5% in Metro 2033 with SLI Up to 5% in Total War: Shogun 2 GeForce GTX 560/560 Ti: Up to 20% in The Elder Scrolls V: Skyrim Up to 15% in Just Cause 2 with SLI Up to 13% in Far Cry 2 with SLI Up to 12% in Bulletstorm Up to 11% in Civilization V Up to 10% in StarCraft II with SLI Up to 9% in Batman: Arkham City Up to 4% in Deus Ex: Human Revolution with SLI Up to 4% in Dragon Age 2 with SLI Up to 4% in Metro 2033 with SLI Up to 4% in Total War: Shogun 2 NVIDIA FXAA Technology – shader-based anti-aliasing technology available from the NVIDIA Control Panel that enables ultra-fast anti-aliasing in hundreds of PC games. FXAA delivers similar quality to 4x multi-sample antialiasing (MSAA) but is up to 60% faster, enabling substantially higher performance in games. FXAA is supported on all GeForce 8-series and later GPUs. Note: This feature is disabled for games that already have built-in support for FXAA. Visit GeForce.com to learn more. NVIDIA Adaptive Vertical Sync – dynamically enables vertical sync based on your current frame rates for the smoothest gaming experience. Adaptive VSync is supported on all GeForce 8-series and later GPUs. Visit GeForce.com to learn more. NVIDIA Frame Rate Target – dynamically adjusts frame rate to a user specified target. Support for this feature is enabled via third party applications via NVAPI. Visit GeForce.com to learn more. NVIDIA Surround Technology – Adds the following new Surround capabilities. Visit GeForce.com to learn more. Add in a fourth accessory display to get access to your email, web, or other applications while you game. Maximize an application to a single physical display when in Surround mode (enabled by default). Confine the Windows Taskbar to the center display (enabled by default). Enable bezel peeking – a feature which enables users to temporarily ‘peak’ behind the monitor bezels using a hotkey (Ctrl + Alt + B). This feature is designed to be used in conjunction with bezel corrected resolutions. Add or remove resolutions from the list of Surround resolutions (only those selected will be available to applications). Full center display acceleration for single wide display modes (center display must be connected to the master GPU). NVIDIA SLI Technology – Adds or updates the following SLI profiles: Alan Wake Call of Juarez: The Cartel Counter-Strike: Global Offensive Deus Ex: Human Revolution - The Missing Link Left 4 Dead Orcs Must Die! Portal 2 Risen 2: Dark Waters The Darkness II NVIDIA 3D Vision – Adds or updates the following 3D Vision profiles: All Zombies Must Die! – rated Fair Ghosts 'n Goblins Online – rated Good Oil Rush – rated 3D Vision Ready Postal III – rated Good Rayman Origins – rated Good SevenCore – rated Fair Stacking – rated Good Unigine Heaven Benchmark v3.0 – rated 3D Vision Ready Wargame: European Escalation – rated Good Warp – rated Good Wings of Prey – rated Fair Krater – rated Poor Other Details Installs PhysX System Software v9.12.0213. Installs HD Audio v1.3.12.0. Supports OpenGL 4.2 Supports DisplayPort 1.2 for GeForce GTX 680. Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP. Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards. Edited April 9, 2012 by Hellshade Share this post Link to post Share on other sites
+Polovski 460 Posted April 11, 2012 These sound great Hellshade, hope they don't break OFF though but off to try. Share this post Link to post Share on other sites
Hellshade 110 Posted April 11, 2012 I didn't care for the FXAA myself, preferring the 16xQ AA instead because it offered better fidelity in my person opinion. However anyone with a lower end Gforce card may appreciate the option. OFF flew just fine. No troubles at all for me. I couldn't say if there was a performance boost or not. Hellshade Share this post Link to post Share on other sites
+Polovski 460 Posted April 11, 2012 Yeah seems fine to me, they usually are of course :). Some AA settings interfere with video recording so nice to have options anyway. Share this post Link to post Share on other sites
Creaghorn 10 Posted April 21, 2012 this new beta driver works a lot smoother for me than the previous. in both the graphics are looking very crisp without any shimmering etc.. with the previous one it was smooth, but with occasional hickups, espeically at places with many objects on the ground. with this new one the occasional hickups are gone completely. even when freshly entering the theatre on the airfield there are no hickups anymore. slightly shimmering when on the ground, but from no shimmering at all to a little bit there is no big difference. for me this new driver works better. AA is set to 32 with 8 sparsegrid supersampling. all smooth and crisp . thank you hellshade. Share this post Link to post Share on other sites