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Posted

To have the rotor folded i used two animations. Animation 6 is used to exchange the spinner (with static, slow and fast rotor meshes) with a mesh that has separate blades for the folding. Animation 7 now folds those together.

I have not installed SF2NA, so i´m not sure if it´s possible to have two animations used for parked aircraft on the carrier.

SF2 had the option to add a CanopyAnimationID to each crew member and so the rotor is folded on parked helos, but SF2NA has a line "CarrierParkAnimationID=X" in the first part of the Data.ini. :dntknw:

Posted

I can confirm that the SH-3D is now showing up parked with both rotor and tail folded. Thanks for the update, Florian!

Thanks! Glad to hear this works now for you! :good:

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