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macelena

Didn´t notice that hint

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I guess i´m pretty much one of the last to notice about that. Just in case i´m not. There are certain aircraft wich, once made flyables, appear in campaign, such as the A-6E in 1979 Operation Northern Sabre

 

There are others wich appear in a campaign if you add a 3d party mod, like A-4Ns in the 1982 lebanon war.

 

 

I just extracted Red Lightning (Europe 79) data and found several units meant to use aircraft instead of what they have currently, i.e:

 

--81 TFS, wich flies F-4D_78s, would get "F-4C Wild Weasel", to be replaced as the campaign moves on by "F-4G Wild Weasel"

 

--Other examples, this time with the RAF are Jaguar1 and Buccaneer2, being replaced ingame by F-4Ms or Canberras. If Canberras weren´t available, with an expansion, the same formula would have made them be B-57Bs. Same applied to the Lightning F6, being covered with Phantoms.

 

--Same with Belgians. Mirage 5BAs were to be supplanted by Mirage5Fs. Russians were to have some current Su-7 and MiG-27 replaced by Su-17, East German MiG-21Ms by MiG-21MFs, Polish MiG-17s by Lim-6bis

 

 

 

To put it short. Since many of those entries have applied airccraft wich were later released in Expansions or DLCs, i think it is fair to assume that there are a few more aircraft scheduled, having them finally released is another deal, but hey, it´s something

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Other aircraft appearing this way in campaign inis, for those who don´t know ( i don´t pretend that i discovered America) wich are not yet available:

 

ouragan

mosquito6 (Only Operation Kadesh)

swift5 (Only red tide)

meteor11 (nightfighter)

venom4

b-45 (tornado F* yeah!)

RF-8G(77) (NA only)

f-105G (linebacker I & II)

Edited by macelena

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That stuff has been around forever.I know in First eagles there are listings in the campaigns for aircraft that were never made. I think it's more of a list of what was historicaly used and then what is used because it's available.

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I know, and most models would be hard to implement, but at least it´s a good sign, as the formula is the same and some of those have already been included in the game

Edited by macelena

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The good thing about it is that if you are modding an aircraft, you can always name it the same - and the campaign engine will pick up on it.

 

I had great use of the AlternateType= command myself.

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