+sophocles Posted June 2, 2012 Posted June 2, 2012 Hello all. I've been trying to import my F-5a into the game and have some problems. If anyone could help I'd really appreciate it:) I'd exported earlier versions of my mesh with no hassles, but have since come up with problems (I wish I'd known that the maximum polys per mesh was between 4k and 5K, - exporter crashes!! I happened upon a post by Brain32 identifying the problem and I've since had to do a lot of cutting .. problem solved however, and the mesh exports ok; it's once I've exported that I have some problem's in game. The most serious is that my mesh is a dark transparrent color (see pic). the material I'm using is standard with opacity 100 and diffuse, specular and bump maps added. Even when I load without textures, the mesh is still this dark grey translucent color .. any ideas? Quote
+russouk2004 Posted June 2, 2012 Posted June 2, 2012 you need to at least uvunwrap the model<i think you have not assigned a bmp or jpeg to the mesh?...just using a material in 3ds max wont suffice,I suggest you uvunwrap the whole model to a small jpeg just one colour then re export and try that. Quote
+sophocles Posted June 2, 2012 Author Posted June 2, 2012 you need to at least uvunwrap the model<i think you have not assigned a bmp or jpeg to the mesh?...just using a material in 3ds max wont suffice,I suggest you uvunwrap the whole model to a small jpeg just one colour then re export and try that. Hello RussoUK, sorry for not being specific enough but the model is fully uvunwrapped and I've exported with the textures. Here's what's in the out file. Does this look right? TW Exporter Dec2010-C, Decals=TRUE HP_fuselage_mid [8528 polys, 25584 verts (decal)] 'F_5a_HP_1' HP_fuselage_hump [7040 polys, 21120 verts (decal)] 'F_5a_HP_1' Num Nodes: 2 Total: (15568 polys, 46704 verts) Mesh Max: (8528 polys, 25584 verts) CastShadow=FALSE Nodes: CatchShadow=FALSE Nodes: AllowDecals=FALSE Nodes: 1 Materials: ( 1) F_5a_HP_1: F_5a_HP_1.bmp F_5a_HP_1_b.bmp (bump map) F_5a_HP_1_S.bmp (specular map) 1 Textures: F_5a_HP_1.bmp Points Extents Quote
+russouk2004 Posted June 2, 2012 Posted June 2, 2012 (edited) looks ok...if u want me to look at it can do...what version of max u got?...ive 2011 one point...export without decals us that option Edited June 2, 2012 by russouk2004 Quote
+sophocles Posted June 2, 2012 Author Posted June 2, 2012 looks ok...if u want me to look at it can do...what version of max u got?...ive 2011 one point...export without decals us that option Jusy PM'd you Quote
+russouk2004 Posted June 2, 2012 Posted June 2, 2012 (edited) replied Edited June 2, 2012 by russouk2004 Quote
+hgbn Posted June 2, 2012 Posted June 2, 2012 eehhh do the latest exporter not only work with the 2009 version of max? Quote
+russouk2004 Posted June 2, 2012 Posted June 2, 2012 he exported via 2009 ive got that too just pointed it out lol Quote
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