pegasus777 0 Posted July 29, 2012 Hi, guys. One month ago I started to learn how to use 3DsMAX, because eager to create my own cockpit. Recently, I get my project almostdone, but I found the panel is pretty much dark, when I flew in the night. pls see the attachment. When I flew F-22A, F-16, F-35 in the night, they don’t havesuch issue, so I tried to add lights (Skylight and Free Direct) in 3Ds MAX, butfailed. Could anyone gimme some tips about that, thx in advance. Share this post Link to post Share on other sites
RogerSmith 72 Posted July 29, 2012 I'm no cockpit modder. but is this it? [CockpitSeat001] ModelName=FA-22A_cockpit Position=0.0,8.539,1.214 ViewAngles=0.0,0.0,0.0 MaxYaw=175 MinYaw=-175 MaxPitch=90 MinPitchFront=-55 MinPitchRear=-35 LightRange=1.5 LightInnerConeAngle=50 LightOuterConeAngle=60 LightAngles=0.0,-30.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor= 0.1755,0.275,0.858 (And for light coming from the panels themselves) [AoAIndexerSlow] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOA_Indexer_light_s MovementType=LIGHT if I'm wrong, just ignore my big mouth. I just think I know something Share this post Link to post Share on other sites
Wrench 9,846 Posted July 29, 2012 dosen't it have to be set in MAX as a 'self illuminating tga'???? if you can find one, in a 3rd party aircraft, look for the cockpit OUT file, it usually defines such things (I just looked at the Buc's OUT... 28 Materials: ( 1) Pit-5: Bucc_Pit-5.bmp ( 2) Pit-2: Bucc_Pit-2.bmp ( 3) Pit: Bucc_Pit.bmp ( 4) Pit-1: Bucc_Pit-1.bmp ( 5) Plastic: Transparency enabled Specular=1.00, Glossiness=0.25, Color:<230,230,230> Reflection=0.00 Plastic180.tga ( 6) 17 - Default: Transparency enabled Specular=0.60, Glossiness=0.25, Color:<229,229,229> Reflection=0.00 Plastic180.tga ( 7) Pit-3: Bucc_Pit-3.bmp ( 8) Lights: Transparency enabled Self-illumination enabled Specular=0.00, Glossiness=0.00, Color:<0,0,0> Bucc_Lights.tga ( 9) Gauges2 Matt: Bucc_Gauges2.bmp ( 10) Gauges1 Matt: Bucc_Gauges1.bmp ( 11) Glas: Transparency enabled CANOPYGLASS.TGA ( 12) Flags: Transparency enabled Specular=0.00, Glossiness=0.00, Color:<0,0,0> Bucc_Flags.tga ( 13) HUD_Side: Transparency enabled Specular=1.00, Glossiness=0.25, Color:<223,223,223> Reflection=0.00 Bucc_HUDGLASS.TGA ( 14) Scale: Bucc_Scale.bmp ( 15) 21 - Default: Specular=0.99, Glossiness=0.50, Color:<220,220,220> Reflection=1.00 Bucc_MIRROR.BMP ( 16) 19 - Default: Transparency enabled Specular=0.90, Glossiness=0.90, Color:<10,10,10> Bucc_Reflection1.tga ( 17) Pit-4: Bucc_Pit-4.bmp ( 18) ADI-NAV: Bucc_ADI_NAV.bmp ( 19) 22 - Default: Transparency enabled Self-illumination enabled Specular=0.00, Glossiness=0.00, Color:<0,0,0> Bucc_Lights.tga ( 20) Material #71: Bucc_Flags.tga ( 21) HUD: Transparency enabled Specular=0.60, Glossiness=0.25, Color:<223,223,223> Reflection=0.00 Bucc_HUDGLASS.TGA ( 22) Bucc_HUD: Transparency enabled Self-illumination enabled Specular=0.00, Glossiness=0.00, Color:<0,0,0> Bucc_HUD.tga ( 23) ADI: Bucc_Texture.bmp ( 24) ADI-NAV01: Bucc_ADI_NAV01.bmp ( 25) 8 - Default: Specular=0.75, Glossiness=0.40, Color:<229,229,229> Reflection=0.00 Bucc_ADI_NAV01.bmp ( 26) Stick Metal: Specular=0.80, Glossiness=0.25, Color:<229,229,229> Reflection=0.00 Bucc_Stick.bmp ( 27) Stick semi-Matt: Specular=0.30, Glossiness=0.15, Color:<229,229,229> Reflection=0.00 Bucc_Stick.bmp ( 28) 9 - Default: Bucc_Stick.bmp Share this post Link to post Share on other sites
pegasus777 0 Posted July 29, 2012 I'm no cockpit modder. but is this it? [CockpitSeat001] ModelName=FA-22A_cockpit Position=0.0,8.539,1.214 ViewAngles=0.0,0.0,0.0 MaxYaw=175 MinYaw=-175 MaxPitch=90 MinPitchFront=-55 MinPitchRear=-35 LightRange=1.5 LightInnerConeAngle=50 LightOuterConeAngle=60 LightAngles=0.0,-30.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor= 0.1755,0.275,0.858 (And for light coming from the panels themselves) [AoAIndexerSlow] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOA_Indexer_light_s MovementType=LIGHT if I'm wrong, just ignore my big mouth. I just think I know something i've tried this code, also copy it from an F-22A, just as same as your reference. but failed. for the second sample, that code is used to control a node to light or not once meet certain condition, can't control the brightness which i need to. btw, i try to design my cockpit in an F-35 style, all-LCD-screen cockpit, so i've used a lot of this MovementType Share this post Link to post Share on other sites
pegasus777 0 Posted July 29, 2012 dosen't it have to be set in MAX as a 'self illuminating tga'???? if you can find one, in a 3rd party aircraft, look for the cockpit OUT file, it usually defines such things (I just looked at the Buc's OUT... Oh, thanks a mi..........llion! it works. the way to handle MAX is so long Share this post Link to post Share on other sites
Falcon1364 35 Posted January 12, 2023 Hi. Thank you for your post. I have a question about the overall light in the cockpit, not necessarily the instrument lights. Do you know how I can increase the light in the whole cockpit to show all cockpit brighter? Thanks a lot. Share this post Link to post Share on other sites