Wrench Posted August 13, 2012 Posted August 13, 2012 View File F4U Corsair, WW2 Pak (Wolf257) F4U Corsair WW2 Pak (Wolf257) = For SF2, Any & All (Full 5 Merged Reccomended*) = Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!! *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Please note, that in the case of NavalMap Terrains, USMC & RNZAF aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did not in Real Life . It's a Game Engine "bug" that can only be fixed by have both a land-based and carrier-based version of the aircraft (ie: "Nationalized")* This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other previously released versions/variants/mods of these aircraft. This package holds 6 complete aircraft, with all their skins and decals: Corsair MK.IV (RNFAA- BPF) F4U-1 (USMC Birdcage 'Stand In') F4U-1A (USN, USMC, RNZAF) F4U-1D (USN, USMC, RNZAF) F4U-2 (Radar Equiped Nightfighter; USN, USMC) F4U-4 (USN, USMC) *by TMF, specific for WW2* For squadrons represented, just look in each aircraft's folder. New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar- equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement" Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in Jpg format, and decal randomization is TURE. See 'Notes' for more details. All weapons are included, in SF2 formatting, as are sounds and a pilot figure. Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen. Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a 1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!). Good Hunting! wrench kevin stein Submitter Wrench Submitted 08/13/2012 Category F4U Quote
amariani Posted August 18, 2012 Posted August 18, 2012 Quick question...why the flaps on the -4 don't deploy? Quote
Wrench Posted August 19, 2012 Author Posted August 19, 2012 (edited) spelling error.... you all know how hard it is for us Americans to speak/read/write Engiish!! -------------- copy/paste the statements below DIRECTLY over the existing 6 flap statments: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.035 Cmdc=0.015 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=LeftFlap ReverseModelOrientation=TRUE [LeftOuterFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.012 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=LeftOuterFlap ReverseModelOrientation=TRUE [LeftInnerFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.012 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=LeftInnerFlap ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.035 Cmdc=0.015 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=RightFlap [RightOuterFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.015 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=RightOuterFlap [RightInnerFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.015 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=RightInnerFlap still don't know why the damn wings don't fold!! Edited August 19, 2012 by Wrench Quote
Wrench Posted August 26, 2012 Author Posted August 26, 2012 small decal fix for the BPF Corsair IV; the CV tail code is missing! replace these statements in the decals ini with the ones' below ... [Decal003] MeshName=Vert_Tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Corsair_MkIV/1841/D/TLet Position=-5.05,1.10 Scale=0.75 DecalMaxLOD=3 [Decal004] MeshName=Vert_Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Corsair_MkIV/1841/D/TLet Position=-5.05,1.10 Scale=0.75 DecalMaxLOD=3 sorry about that! Quote
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