+Wrench Posted August 13, 2012 Posted August 13, 2012 View File F4U Corsair, WW2 Pak (Wolf257) F4U Corsair WW2 Pak (Wolf257) = For SF2, Any & All (Full 5 Merged Reccomended*) = Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!! *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Please note, that in the case of NavalMap Terrains, USMC & RNZAF aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did not in Real Life . It's a Game Engine "bug" that can only be fixed by have both a land-based and carrier-based version of the aircraft (ie: "Nationalized")* This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other previously released versions/variants/mods of these aircraft. This package holds 6 complete aircraft, with all their skins and decals: Corsair MK.IV (RNFAA- BPF) F4U-1 (USMC Birdcage 'Stand In') F4U-1A (USN, USMC, RNZAF) F4U-1D (USN, USMC, RNZAF) F4U-2 (Radar Equiped Nightfighter; USN, USMC) F4U-4 (USN, USMC) *by TMF, specific for WW2* For squadrons represented, just look in each aircraft's folder. New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar- equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement" Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in Jpg format, and decal randomization is TURE. See 'Notes' for more details. All weapons are included, in SF2 formatting, as are sounds and a pilot figure. Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen. Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a 1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!). Good Hunting! wrench kevin stein Submitter Wrench Submitted 08/13/2012 Category F4U Quote
amariani Posted August 18, 2012 Posted August 18, 2012 Quick question...why the flaps on the -4 don't deploy? Quote
+Wrench Posted August 19, 2012 Author Posted August 19, 2012 (edited) spelling error.... you all know how hard it is for us Americans to speak/read/write Engiish!! -------------- copy/paste the statements below DIRECTLY over the existing 6 flap statments: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.035 Cmdc=0.015 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=LeftFlap ReverseModelOrientation=TRUE [LeftOuterFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.012 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=LeftOuterFlap ReverseModelOrientation=TRUE [LeftInnerFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.012 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=LeftInnerFlap ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.035 Cmdc=0.015 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=RightFlap [RightOuterFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.015 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=RightOuterFlap [RightInnerFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.022 CDdc=0.015 Cmdc=0.009 DeltaStallAlpha=-1.25 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=20.0 Setting[1].DeployValue=103.58 Setting[1].RetractValue=104.0 Setting[2].Angle=50.0 Setting[2].DeployValue=67.32 Setting[2].RetractValue=68.00 MaxDeflection=50.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=5 ModelNodeName=RightInnerFlap still don't know why the damn wings don't fold!! Edited August 19, 2012 by Wrench Quote
+Wrench Posted August 26, 2012 Author Posted August 26, 2012 small decal fix for the BPF Corsair IV; the CV tail code is missing! replace these statements in the decals ini with the ones' below ... [Decal003] MeshName=Vert_Tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Corsair_MkIV/1841/D/TLet Position=-5.05,1.10 Scale=0.75 DecalMaxLOD=3 [Decal004] MeshName=Vert_Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Corsair_MkIV/1841/D/TLet Position=-5.05,1.10 Scale=0.75 DecalMaxLOD=3 sorry about that! Quote
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