+Piecemeal Posted September 1, 2012 Posted September 1, 2012 Right. So I've managed to enable carrier operations in my upcoming Desert V4.0 terrain and I'm currently editing the stock campaigns to facilitate the same. The trouble is; every time I start the campaign flying with either a Merc or USAF squadron, there's the carrier group at the edge of the map despite the fact that they're not supposed to enter the arena for at least another week. Confused? Here's an example: Operation Quick Sand (Campaign3) Start date - December 25th, 1966. I fly with the Merc squadron on the same date as above. I've set up the campaign INIs so that the Oriskany carrier group isn't supposed to start until January 3rd. From the CAMPAIGN3.INI file: //---- USN Units [uSNUnit001] Squadron=VF111 ForceID=1 UnitID=2 StartDate=01/03/1967 DescFile=Campaign3Start.txt StartText=Campaign3Start.txt AircraftType=F-8E_66 [uSNUnit002] Squadron=VA163 ForceID=1 UnitID=3 StartDate=01/03/1967 DescFile=Campaign3Start.txt StartText=Campaign3Start.txt AircraftType=A-4B_65 [uSNUnit003] Squadron=VA164 ForceID=1 UnitID=4 StartDate=01/03/1967 DescFile=Campaign3Start.txt StartText=Campaign3Start.txt AircraftType=A-4B_65 From the CAMPAIGN3_DATA.INI file: [NavalUnit001] [AirUnit002] AircraftType=F-8E_66 Squadron=VF111 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VF111 BaseMoveChance=0 StartNumber=0 RandomChance=100 MaxAircraft=14 StartAircraft=14 MaxPilots=14 StartPilots=14 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=70 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance=0 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=20 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=60 Supply[002].WeaponType=CBU-24B Supply[002].Quantity=25 Supply[003].WeaponType=M117 Supply[003].Quantity=40 Supply[004].WeaponType=AIM-9C Supply[004].Quantity=34 Supply[005].WeaponType=AIM-9D Supply[005].Quantity=36 Supply[006].WeaponType=LAU-33A_Mk16_Mk32mod2 Supply[006].Quantity=50 [AirUnit003] AircraftType=A-4B_65 Squadron=VA163 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VA163 BaseMoveChance=0 StartNumber=0 RandomChance=100 MaxAircraft=14 StartAircraft=14 MaxPilots=14 StartPilots=14 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=100 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=50 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=25 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=60 Supply[002].WeaponType=M117 Supply[002].Quantity=50 Supply[003].WeaponType=Mk83 Supply[003].Quantity=16 Supply[004].WeaponType=BLU-1 Supply[004].Quantity=36 Supply[005].WeaponType=CBU-24B Supply[005].Quantity=32 Supply[006].WeaponType=LAU-61A_Mk40_M151 Supply[006].Quantity=42 Supply[007].WeaponType=LAU-10A_Mk16_Mk24mod0 Supply[007].Quantity=32 Supply[008].WeaponType=Tank300_A4 Supply[008].Quantity=46 Supply[009].WeaponType=Tank300_A4_fuselage Supply[009].Quantity=20 [AirUnit004] AircraftType=A-4B_65 Squadron=VA164 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VA164 BaseMoveChance=0 StartNumber=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=100 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=50 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=10 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=60 Supply[002].WeaponType=M117 Supply[002].Quantity=50 Supply[003].WeaponType=Mk83 Supply[003].Quantity=16 Supply[004].WeaponType=BLU-1 Supply[004].Quantity=36 Supply[005].WeaponType=CBU-24B Supply[005].Quantity=32 Supply[006].WeaponType=LAU-61A_Mk40_M151 Supply[006].Quantity=42 Supply[007].WeaponType=LAU-10A_Mk16_Mk24mod0 Supply[007].Quantity=32 Supply[008].WeaponType=Tank300_A4 Supply[008].Quantity=46 Supply[009].WeaponType=Tank300_A4_fuselage Supply[009].Quantity=20 and further down: [NavalUnit001] UnitName=Oriskany Carrier Group ForceID=1 Nation=USN StartDate=01/03/1967 RetireDate=17/04/1967 RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=180000.0,900000.0 ObjectivePosition=400000.0,700000.0 HomePortPosition=180000.0,900000.0 MinFleetSpeed=10.289 Ship[01].Type=SCB-125 Ship[01].Name=USS Oriskany Ship[01].Number=34 Ship[01].Texture=USNGrey Ship[02].Type=SUMNERFRAM2 Ship[02].Name=USS Laffey Ship[02].Number=724 Ship[02].Texture=USNGrey Ship[03].Type=CG-16 Ship[03].Name=USS Richmond K. Turner Ship[03].Number=20 Ship[03].Texture=CG20 Ship[04].Type=GEARINGFRAM1B Ship[04].Name=USS William C. Lawe Ship[04].Number=763 Ship[04].Texture=USNGrey Ship[05].Type=SUMNERFRAM2 Ship[05].Name=USS Wallace L. Lind Ship[05].Number=703 Ship[05].Texture=USNGrey Ship[06].Type=CG-16 Ship[06].Name=USS Harry E. Yarnell Ship[06].Number=17 Ship[06].Texture=CG17 Ship[07].Type=SUMNERFRAM2 Ship[07].Name=USS Moale Ship[07].Number=693 Ship[07].Texture=USNGrey You still with me?? So I'm starting on day one flying in the Merc squadron. The US Navy aren't supposed to be on the scene until nine days after I start. Yet there they are at their start position at the edge of the map sailing along. Their F-8s and A-4s are flying missions as well. Anyone got any ideas on how exactly I can keep the carrier group from appearing until their start date? Quote
KeyboardChap Posted September 2, 2012 Posted September 2, 2012 You can set a start date for the USN squadrons themselves as well, as they don't have one they and the carrier group will still appear right at the start. Quote
+Piecemeal Posted September 2, 2012 Author Posted September 2, 2012 Cheers. Thanks for that. Works fine now Quote
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