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Right. So I've managed to enable carrier operations in my upcoming Desert V4.0 terrain and I'm currently editing the stock campaigns to facilitate the same. The trouble is; every time I start the campaign flying with either a Merc or USAF squadron, there's the carrier group at the edge of the map despite the fact that they're not supposed to enter the arena for at least another week. Confused? Here's an example:

 

Operation Quick Sand (Campaign3)

Start date - December 25th, 1966.

 

I fly with the Merc squadron on the same date as above. I've set up the campaign INIs so that the Oriskany carrier group isn't supposed to start until January 3rd.

From the CAMPAIGN3.INI file:

 

//---- USN Units

[uSNUnit001]

Squadron=VF111

ForceID=1

UnitID=2

StartDate=01/03/1967

DescFile=Campaign3Start.txt

StartText=Campaign3Start.txt

AircraftType=F-8E_66

 

[uSNUnit002]

Squadron=VA163

ForceID=1

UnitID=3

StartDate=01/03/1967

DescFile=Campaign3Start.txt

StartText=Campaign3Start.txt

AircraftType=A-4B_65

 

[uSNUnit003]

Squadron=VA164

ForceID=1

UnitID=4

StartDate=01/03/1967

DescFile=Campaign3Start.txt

StartText=Campaign3Start.txt

AircraftType=A-4B_65

 

From the CAMPAIGN3_DATA.INI file:

 

[NavalUnit001]

[AirUnit002]

AircraftType=F-8E_66

Squadron=VF111

ForceID=1

Nation=USN

CarrierBased=TRUE

NavalUnitID=1

ShipID=1

DefaultTexture=VF111

BaseMoveChance=0

StartNumber=0

RandomChance=100

MaxAircraft=14

StartAircraft=14

MaxPilots=14

StartPilots=14

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=70

MissionChance[CAP]=25

MissionChance[iNTERCEPT]=50

MissionChance[ESCORT]=70

MissionChance=0

MissionChance[CAS]=40

MissionChance[sEAD]=40

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=10

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

MissionChance[ESCORT_JAMMER]=0

MissionChance[ESCORT_DECOY]=20

MissionChance[CRUISE_MISSILE]=0

MissionChance[EARLY_WARNING]=0

UpgradeType=NEVER

Supply[001].WeaponType=Mk82

Supply[001].Quantity=60

Supply[002].WeaponType=CBU-24B

Supply[002].Quantity=25

Supply[003].WeaponType=M117

Supply[003].Quantity=40

Supply[004].WeaponType=AIM-9C

Supply[004].Quantity=34

Supply[005].WeaponType=AIM-9D

Supply[005].Quantity=36

Supply[006].WeaponType=LAU-33A_Mk16_Mk32mod2

Supply[006].Quantity=50

 

[AirUnit003]

AircraftType=A-4B_65

Squadron=VA163

ForceID=1

Nation=USN

CarrierBased=TRUE

NavalUnitID=1

ShipID=1

DefaultTexture=VA163

BaseMoveChance=0

StartNumber=0

RandomChance=100

MaxAircraft=14

StartAircraft=14

MaxPilots=14

StartPilots=14

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=100

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=50

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=50

MissionChance[ESCORT_JAMMER]=0

MissionChance[ESCORT_DECOY]=25

MissionChance[CRUISE_MISSILE]=0

MissionChance[EARLY_WARNING]=0

UpgradeType=NEVER

Supply[001].WeaponType=Mk82

Supply[001].Quantity=60

Supply[002].WeaponType=M117

Supply[002].Quantity=50

Supply[003].WeaponType=Mk83

Supply[003].Quantity=16

Supply[004].WeaponType=BLU-1

Supply[004].Quantity=36

Supply[005].WeaponType=CBU-24B

Supply[005].Quantity=32

Supply[006].WeaponType=LAU-61A_Mk40_M151

Supply[006].Quantity=42

Supply[007].WeaponType=LAU-10A_Mk16_Mk24mod0

Supply[007].Quantity=32

Supply[008].WeaponType=Tank300_A4

Supply[008].Quantity=46

Supply[009].WeaponType=Tank300_A4_fuselage

Supply[009].Quantity=20

 

[AirUnit004]

AircraftType=A-4B_65

Squadron=VA164

ForceID=1

Nation=USN

CarrierBased=TRUE

NavalUnitID=1

ShipID=1

DefaultTexture=VA164

BaseMoveChance=0

StartNumber=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=100

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=50

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=50

MissionChance[ESCORT_JAMMER]=0

MissionChance[ESCORT_DECOY]=10

MissionChance[CRUISE_MISSILE]=0

MissionChance[EARLY_WARNING]=0

UpgradeType=NEVER

Supply[001].WeaponType=Mk82

Supply[001].Quantity=60

Supply[002].WeaponType=M117

Supply[002].Quantity=50

Supply[003].WeaponType=Mk83

Supply[003].Quantity=16

Supply[004].WeaponType=BLU-1

Supply[004].Quantity=36

Supply[005].WeaponType=CBU-24B

Supply[005].Quantity=32

Supply[006].WeaponType=LAU-61A_Mk40_M151

Supply[006].Quantity=42

Supply[007].WeaponType=LAU-10A_Mk16_Mk24mod0

Supply[007].Quantity=32

Supply[008].WeaponType=Tank300_A4

Supply[008].Quantity=46

Supply[009].WeaponType=Tank300_A4_fuselage

Supply[009].Quantity=20

 

and further down:

 

[NavalUnit001]

UnitName=Oriskany Carrier Group

ForceID=1

Nation=USN

StartDate=01/03/1967

RetireDate=17/04/1967

RandomChance=100

MaxObjects=7

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=180000.0,900000.0

ObjectivePosition=400000.0,700000.0

HomePortPosition=180000.0,900000.0

MinFleetSpeed=10.289

Ship[01].Type=SCB-125

Ship[01].Name=USS Oriskany

Ship[01].Number=34

Ship[01].Texture=USNGrey

Ship[02].Type=SUMNERFRAM2

Ship[02].Name=USS Laffey

Ship[02].Number=724

Ship[02].Texture=USNGrey

Ship[03].Type=CG-16

Ship[03].Name=USS Richmond K. Turner

Ship[03].Number=20

Ship[03].Texture=CG20

Ship[04].Type=GEARINGFRAM1B

Ship[04].Name=USS William C. Lawe

Ship[04].Number=763

Ship[04].Texture=USNGrey

Ship[05].Type=SUMNERFRAM2

Ship[05].Name=USS Wallace L. Lind

Ship[05].Number=703

Ship[05].Texture=USNGrey

Ship[06].Type=CG-16

Ship[06].Name=USS Harry E. Yarnell

Ship[06].Number=17

Ship[06].Texture=CG17

Ship[07].Type=SUMNERFRAM2

Ship[07].Name=USS Moale

Ship[07].Number=693

Ship[07].Texture=USNGrey

 

You still with me?? :wink:

So I'm starting on day one flying in the Merc squadron. The US Navy aren't supposed to be on the scene until nine days after I start. Yet there they are at their start position at the edge of the map sailing along. Their F-8s and A-4s are flying missions as well. :huh:

 

Anyone got any ideas on how exactly I can keep the carrier group from appearing until their start date?

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You can set a start date for the USN squadrons themselves as well, as they don't have one they and the carrier group will still appear right at the start.

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