ravenclaw_007 Posted October 4, 2012 Posted October 4, 2012 is there a need that on twin engine aircrafts each exhaust nozzle is animated on a separate animation slot ???? the reason i´m asking is that we are always short on animation slot´s and SF2 does not support separate engine control so it seems a waste of animation slot´s to me if we assign for each nozzle a seperate slot , the only reason i could think of would be in case of a damaged engine due to gunfire or a missile hit what would happen to the other exhaust nozzle would it be still functioning ???? and if not would it matter ????
russouk2004 Posted October 4, 2012 Posted October 4, 2012 (edited) I think if one nozzle was damaged the animation would still work on the other as the game doesnt disable the animation assigned in max as far as I know. landing gears still work if one is missing. Edited October 4, 2012 by russouk2004
ravenclaw_007 Posted October 4, 2012 Author Posted October 4, 2012 yap but for the landing gear you have separate animation slots , but what will happen if i put both exhaust nozzles on the same animation slot and one engine gets damaged ???? the reason im asking i have 2 twin engine aircraft projects and i need more animation slots for each of them , 4 slots are gone everytime because of the landing gears and the rest is disapearing faster than free beer
russouk2004 Posted October 4, 2012 Posted October 4, 2012 I put main landing gears in same slot and if one gets damaged the other seems to work
ravenclaw_007 Posted October 4, 2012 Author Posted October 4, 2012 oohhhh...... , maybe i should try that
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