+ChampionsVA56 Posted October 11, 2012 Posted October 11, 2012 Has anyone been able to add additional support ships at Yankee Station? I have the Vietnam Gold package installed to SFV2 and trying to figure out if/ how this can be done. More or less just for eye candy. Any successful ideas?? Quote
+ChampionsVA56 Posted October 11, 2012 Author Posted October 11, 2012 This is for SFV2....specifically Yankee Station? Are these user added ships or stock models?. Thanks for reply...Champ Quote
+ChampionsVA56 Posted October 11, 2012 Author Posted October 11, 2012 So i need SFNA...correct? I dont have it and haveapparently no VietnamSEA_Water.bmp in my folder but it is called for in the ini. Quote
Panama Red Posted October 11, 2012 Posted October 11, 2012 I have the SF2V Jan11 patch, and I have added support ships too, which was a year before SF2NA. Quote
+ChampionsVA56 Posted October 11, 2012 Author Posted October 11, 2012 Could you elaborate on how you did it? What entries in ini files are required etc>? Quote
+Wrench Posted October 11, 2012 Posted October 11, 2012 you'll have to edit both the targets and types inis (assumin the types ini dosen't have the ships listed) then, locate a 'spot on the ocean', and create a new target area, and drop a 'supply' convoy' into it. summat like this: (fletcher used for example only; you'll have to select an 'era appropriate' escort ship) [TargetArea***] Name=UnRep Convoy Position=xxxxxx,yyyyyy Radius=5000 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=FALSE Target[001].Type=USNCargoship Target[001].Offset=100,0 Target[001].Heading=0 Target[002].Type=Fletcher Target[002].Offset=250,350 Target[002].Heading=0 Target[003].Type=USNCargoship Target[003].Offset=-250,350 Target[003].Heading=0 Target[004].Type=Fletcher Target[004].Offset=-350,-450 Target[004].Heading=0 Target[005].Type=Fletcher Target[005].Offset=350,-450 Target[005].Heading=0 Target[006].Type=USNCargoship Target[006].Offset=250,350 Target[006].Heading=0 Target[007].Type=USNCargoship Target[007].Offset=-250,350 Target[007].Heading=0 Target[008].Type=Oiler Target[008].Offset=0,550 Target[008].Heading=0 Target[009].Type=Oiler Target[009].Offset=0,-550 Target[009].Heading=0 Target[010].Type=Fletcher Target[010].Offset=-450,0 Target[010].Heading=0 Target[011].Type=Fletcher Target[011].Offset=450,0 Target[011].Heading=0 Target[012].Type=USNCargoship Target[012].Offset=-450,-385 Target[012].Heading=0 but, that's the basic idear Quote
+ChampionsVA56 Posted October 11, 2012 Author Posted October 11, 2012 Well....I'd like to get some ships to be near the carriers on Yankee station. That would mean moving along with the carriers. I tried adding a naval unit after the carrier units in the Rolling Thunder Campaign (below) and making sure I had a VietnamSEA_Water.bmp file and the Naval Map=TRUE comment in the ini. Still no luck. I suppose I could fool the game by telling it that a destroyer is a carrier and setting up a bogus catapult for a helo or something. There's gotta be an easier way....Champ [NavalUnit001] UnitName=Long Beach SAG ForceID=1 Nation=USN RandomChance=100 MaxObjects=5 Experience=100 Morale=100 Supply=100 Intelligence=30 StartPosition=600000.00,610000.00 ObjectivePosition=600000.00,610000.00 HomePortPosition=600000.00,610000.00 MinFleetSpeed=10.289 Ship[01].Type=CGN-9 Ship[01].Name=USS Long Beach Ship[01].Number=9 Ship[01].Texture=USNGrey1 Ship[02].Type=Atlanta Ship[02].Name=USS Tucson Ship[02].Number=98 Ship[02].Texture=USNGrey1 Ship[03].Type=Fletcher Ship[03].Name=USS Fletcher Ship[03].Number=623 Ship[03].Texture=USNGrey1 Ship[04].Type=Fletcher Ship[04].Name=USS O'Bannon Ship[04].Number=450 Ship[04].Texture=USNGrey1 Quote
+ChampionsVA56 Posted October 13, 2012 Author Posted October 13, 2012 YES!! Looks like you have already figured out how to do what I'm trying to do. I'll make up my own and try it out...see if it works.....THANKS!!! Quote
+ChampionsVA56 Posted October 13, 2012 Author Posted October 13, 2012 No DICE. You sure I don't need SF2NA installed to use naval unit entries? I don't have NA.......just SF2V with the gold package. I was able to use Wrench's target layout idea to get the surface ships there....but now all i have is STATIONARY ships with carriers moving around them.......not exactly what I wanted. Any suggestions on how to edit the movements.ini to make the ships (convoy) move would be appreciated. Maybe I'll just stick to making planes and skins.......this is not my area. Quote
+ChampionsVA56 Posted October 13, 2012 Author Posted October 13, 2012 Would I be able to get ahold of copies of your VIETNAMSEA.ini, CAMPGNV1.ini and that VietnamSEA_WATER.bmp? I'd like to try out what you have done and make my own surface fleets. Quote
+Wrench Posted October 13, 2012 Posted October 13, 2012 that wont work withOUT the NA coding. Even then, NA don't create support fleets, only CVBGs. which is why I gave you 'fixed' UnRep group on the waterbmp shown above, why in heaven's name would be put 'frendly naval zones' that far inshore??, and Dixie staton has most of it's green zone beyond The Wall. it should look more like the one below Quote
+ChampionsVA56 Posted October 14, 2012 Author Posted October 14, 2012 Actually, CVBG's are what I want.......BUT..........let me clerify..............I MUST have NA installed/merged for the game to read these carriers with attached ships [Naval Units] in the ini coding........otherwise I'm spinning my wheels trying....yes?? I'd get it just to be able to do this. Quote
+ChampionsVA56 Posted October 14, 2012 Author Posted October 14, 2012 AH HA!!! Looks like I got lead down the wrong river to begin with....the one with the waterfall. I'll go download NA. Quote
+paulopanz Posted October 14, 2012 Posted October 14, 2012 Hey Guys! Why don't realise/upload the Vietnam Campaigns using NA Task Forces? It'ld be great aving cruisers and destroyes alog side the too lone carriers ..... Do you!? Please. Quote
+ChampionsVA56 Posted October 15, 2012 Author Posted October 15, 2012 Yep...thats what I was trying to do....HOWEVER...even after merging NA in....I still can get naval units to work at Yankee Station. I have the NavalCampaign=TRUE statement in, a VIetnamSEA_WATER.bmp and the NavalMap=TRUE statement........still no dice. The campaign will start up but places my carrier squadrons at land bases....oh well........maybe someday. Quote
+Wrench Posted October 15, 2012 Posted October 15, 2012 do have the correct water bmp??? They ain't 'normal' bit maps; tye're 8-bit, index try mine,and see if your carriers work (more or less) correctly Quote
+ChampionsVA56 Posted October 16, 2012 Author Posted October 16, 2012 Holy Sh.......I put the new VietnamSEA_Water.bmp in and plugged in your test campaign........IT WORKED. OK....question.......how does one limit the start/stop tour dates of the carriers and ships?? Does the Tour date lines still control that? Quote
+ChampionsVA56 Posted October 16, 2012 Author Posted October 16, 2012 I see an entry for Retire Date in your Naval Units. How does this work and it there a "start date" you can enter also? Quote
+ChampionsVA56 Posted October 16, 2012 Author Posted October 16, 2012 Ok....another question (since you seem to have a handle on Campaign building). I set a squadron's experience to ZERO......they start with no kills.....but how do they start with ZERO MISSIONS and KILLS? I want a fresh (inexperienced) squadron. Any ideas? Quote
+ChampionsVA56 Posted October 16, 2012 Author Posted October 16, 2012 Your Campaign references 2 ships I'm not familliar with,......DDG-2 AND DLG-11. What are they and where con they be downloaded from? Are they YAP also? Quote
+Wrench Posted October 17, 2012 Posted October 17, 2012 forgetting that not everyone has access to DAT products... Quote
+ChampionsVA56 Posted October 17, 2012 Author Posted October 17, 2012 OK...I see those now at the DAT site. Thanks for the info.........so far so good......have added 10 ships to your Ranger test campaign............learning as I go. Haven't done anything else productive today except eat and shower......he he. Quote
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