+ChampionsVA56 Posted October 20, 2012 Posted October 20, 2012 Anyone know of any ini-commands that will remove UNWANTED meshes from a ship used as a GroundObject? Specifically....removing Phalanx guns and other items from carriers (back dating them). Quote
Wrench Posted October 20, 2012 Posted October 20, 2012 (edited) not possible ... I've TRIED!!! for some reason, it only works on aircraft edit: if it's just a weapn, simply remove the statements in the data ini. However, you'll need to create a 'year specific' version of the ship, that pre-date the installation of the CIWS. THAT bit's easy! Edited October 20, 2012 by Wrench Quote
+ChampionsVA56 Posted October 21, 2012 Author Posted October 21, 2012 Done that already........I'm gonna try messing with the LOD file in a hex editor next. Quote
Wrench Posted October 21, 2012 Posted October 21, 2012 you'll break them .. trust me! I tried removing the cargo booms on the DAT Liberty ship to make the hospital ship that was in Pearl (Solace?) and it never worked Quote
+Crusader Posted October 30, 2012 Posted October 30, 2012 It can work on some models but it depends on how they are made. Make a new gun section and use the mesh name for the pitch axis, then set default pitch so that the mesh you want to hide is rotated down into the mesh below .. and min max pitch and pitch rate accordingly. I havent done this in a while but it worked some years ago Quote
Lexx_Luthor Posted November 1, 2012 Posted November 1, 2012 Yea, its possible, butt... Years back, for some reason for a little quick test I randomly deleted something out of the LOD of the R-23 aam, and all the fins were gone. Later, when I realized I could use a long tube with pointed end to place in various aircraft, I tried to recall what I did, but I forgot. So I tried another random deletion and it crashed the game or something. I forgot what I did lol. Quote
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