Jump to content

Recommended Posts

IF the Aircraft has only shocks (non retractable) Should the Aircraft be exported with the shocks in the collapsed position?

Share this post


Link to post
Share on other sites

The standard animation is extended to retracted. I think there is an option in the data.ini to reverse it if needed...I think.

 

FC

Share this post


Link to post
Share on other sites

Well I tried Reverse,Works with Tires only it seems. And I reexported the modle with shocks compressed , Works and looks OK on the ground but not in the air. So I'm thinking that the game engine is set up for retractable gear and not fixed gear. So I'm going with looks. Thanks for the input.

Share this post


Link to post
Share on other sites

Yep, just tested. Made one of my models fixed gear only (removed animation keys with gear down) and changed data.ini to show it as fixed.

 

Compressed on the ground just fine, and stayed extended in the air. Even bounced it several times on the ground and flew back into the air to verify it worked properly in all regimes of flight.

 

FC

Share this post


Link to post
Share on other sites

It must be the way I have the gear linked then, Cause it's exported extended and stays that way in the air and will compress if ya smack the runway, It just won't partly compress on the gorund. I checked the Other aircraft in the flight and their gear work as intended.

I tried to play with the :

ShockStroke=0.264 <---------Taken from Max

SpringFactor=0.8

DampingFactor=0.8

Share this post


Link to post
Share on other sites

Just did a test with my 08 patch test program and all works as intended so the aircraft should work OK SF2.I seem to remember there was a shock animation change from the 06 to the 08.

Thanks FC

Edited by RAVEN

Share this post


Link to post
Share on other sites
It just won't partly compress on the ground

 

There was a change between SF1 and SF2 in terms of the spring values. I found the earlier value for Spring Factor resulted in gear that were waaay too strong. I'd say try lowering that value to see if you get some more compression.

 

FC

Share this post


Link to post
Share on other sites

I think I have it sorted out now, Someone will have to checkit with SF2 once it released. Thanks agin.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..