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Soulfreak

Parked animation question

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Hello community,

i have some questions about the parked animations.

 

1st.: is it possible to have more than 1 animation aktivated on a parked Aircraft?

2nd: is there a difference between Carrier based Aircrafts and only land based ones?

 

Cheers,

Carlo

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1) Yes, just need a cockpit entry for each animation you want to activate on the ground. My Northrop 2 seaters work like that.

 

[studentPilot]

SystemType=PILOT_COCKPIT

Position=0.0,2.730,0.954

PilotModelName=MODusaf

SeatModelName=NorthropSeat

SeatPosition=0.0,2.730,0.954

MinExtentPosition=-0.300,3.462,-0.041

MaxExtentPosition= 0.300,2.107,1.136

CanopyNodeName=FrontCanopyFrame

CanopyAnimationID=8

SeatID=1

 

[Pilot]

SystemType=PILOT_COCKPIT

Position=0.0,1.19,1.05

PilotModelName=MODusaf

SeatModelName=NorthropSeat

SeatPosition=0.0,1.19,1.05

MinExtentPosition=-0.300, 1.792,1.165

MaxExtentPosition= 0.300, 0.842,0.023

CanopyNodeName=RearCanopyFrame

CanopyAnimationID=9

SeatID=2

 

You could use a FakePilot for one of the entries.

 

2) There's a CarrierBased=TRUE/FALSE in the data.ini. I think that's the entry you need to be TRUE in order to place it on a carrier at all. Otherwise, there isn't any difference I don't think.

 

FC

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Not exactly what i would like to know.

I would like to know if a AC apears parked on an airfield

how kann i make it, that not only one shows up?

For example:

A-7Ds show with open Canopy when parked on an airfield.

Is there a way to add the wing folded (if animated in the model)?

there is an entry parked animation=XXX

kann i add there more than one Animation?

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Okay, well, you can do the method I mentioned above, just use a FakePilot instead of a real pilot...add an entry in the data.ini like this:

 

[ParkedAnimationOnly]

SystemType=PILOT_COCKPIT

Position=0.0,0.0,0.0

PilotModelName=FakePilot

CanopyAnimationID=x

 

Now, a second method would be to add the following lines to the [MissionData] section of the data.ini:

CarrierBased=TRUE

CarrierParkSpan=xx.xx

CarrierParkAnimationID=x

 

I'm assuming what this does is add a second animation for when the aircraft is parked on the carrier deck. I don't know if this animation is added if the aircraft is parked on land.

 

FC

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apparently it does also on land ... i've seen Hawkeyes parkined with their wings folded on land bases, and some regualr planes too (A-7?? F-4J???)

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