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Posted

Its automatic so far I know. You should have set the animation ID in the ini.

 

dont think so, in the max file you have to animate the nozzles and doors...is it animation slot 12 maybe ?

Posted (edited)

Yes you have to animate it thats right but you dont need a special animation key.. ah damn thats a missunderstanding from my site, sorry I have i a slider for it ingame sorry mate.

 

-animation in max

-animation ID in the ini

-animation keys ingame

 

you are right mate

 

you have only 10 slots so far i know in max

Edited by 76.IAP-Blackbird
Posted

ThrustVectoring=TRUE

ThrustVectorInputName=THRUST_VECTOR_CONTROL

ThrustVectorAnimationID= <-Enter the Max animation slot number here

 

Animation slot 12 is not possible, TKs Exporter just supports Slot 1 to 10!

Posted

Whoa... great work!!!! I missed this craft!! I guess someone who has the MiG-23 LOD, could make MiG-23PD too. Verticals rule ))))

Posted

Veltro in the data ini you need 4 engines right so you can use 4 animations slots if you have them or use 2 slot front back if it was me i do the animation like (most likely not the best way) mark frame one has retracted positions to all envolved meshes then in frame 5 i wloud set the top blue(purple) mesh and on the bottom the door to full open then those green red door /fences i would mark them in close position in frame 5 and full open in the last frame.

open this his understanble!

  • 4 weeks later...

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