+Veltro2k Posted February 13, 2013 Posted February 13, 2013 had a brain freeze ..What do the animation keys have to be set to ? Quote
+76.IAP-Blackbird Posted February 13, 2013 Posted February 13, 2013 Its automatic so far I know. You should have set the animation ID in the ini. Quote
+Veltro2k Posted February 13, 2013 Author Posted February 13, 2013 Its automatic so far I know. You should have set the animation ID in the ini. dont think so, in the max file you have to animate the nozzles and doors...is it animation slot 12 maybe ? Quote
+76.IAP-Blackbird Posted February 13, 2013 Posted February 13, 2013 (edited) Yes you have to animate it thats right but you dont need a special animation key.. ah damn thats a missunderstanding from my site, sorry I have i a slider for it ingame sorry mate. -animation in max -animation ID in the ini -animation keys ingame you are right mate you have only 10 slots so far i know in max Edited February 13, 2013 by 76.IAP-Blackbird Quote
+Florian Posted February 13, 2013 Posted February 13, 2013 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID= <-Enter the Max animation slot number here Animation slot 12 is not possible, TKs Exporter just supports Slot 1 to 10! Quote
+Veltro2k Posted February 13, 2013 Author Posted February 13, 2013 hahahahha 12 ...told you i was having a brain freeze...or is it old age ? Quote
+Florian Posted February 13, 2013 Posted February 13, 2013 Neither... sometimes you just get confused with all those things you have to know for modding... Quote
+KnightWolf45 Posted February 13, 2013 Posted February 13, 2013 animate them like gear and or gears doors that how i did it in my MDD 279-9 all nozzels in one slot and frame only normal way pushing back and all the way down in the last frame. Quote
+Veltro2k Posted February 14, 2013 Author Posted February 14, 2013 this is the reason for that question WIP 2 Quote
Snailman Posted February 14, 2013 Posted February 14, 2013 Whoa... great work!!!! I missed this craft!! I guess someone who has the MiG-23 LOD, could make MiG-23PD too. Verticals rule )))) Quote
+KnightWolf45 Posted February 14, 2013 Posted February 14, 2013 Veltro in the data ini you need 4 engines right so you can use 4 animations slots if you have them or use 2 slot front back if it was me i do the animation like (most likely not the best way) mark frame one has retracted positions to all envolved meshes then in frame 5 i wloud set the top blue(purple) mesh and on the bottom the door to full open then those green red door /fences i would mark them in close position in frame 5 and full open in the last frame. open this his understanble! Quote
+KnightWolf45 Posted February 14, 2013 Posted February 14, 2013 Mig-23 max file wont of much use for PD version i think i cloud use some for drawing mostly of hte belly to make this brid fly in the course of this year(hopefully) Quote
+76.IAP-Blackbird Posted February 14, 2013 Posted February 14, 2013 not realy i have the source but its a nearly whole new plane Quote
Stipe Posted March 13, 2013 Posted March 13, 2013 (edited) Please upload this awsome bird!! Edited March 13, 2013 by Stipe Quote
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