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UH-1 Huey, Greek Army


strike fighters 1/2

 

skin for the Greek uh-1 in the Greeek Army service.

 

Soon will come and the SAR...edition for the HAF
Download the australian army Helicopter...better to use this file.
ace


 

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  • Similar Content

    • By Menrva


      View File Libya, Central Mediterranean (1980-2011)
      Libya, Central Mediterranean (1980-2011) Terrain
      February 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
      The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
      Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

      >Credits (in no particular order):
      -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Terrain Packages:
      Hawaii, Central Pacific (1959-2028)
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      >My Miscellaneous Packages:
      Ace Combat Nations
      Nations & Medals Expansion
      Speech Enhancement
      Wings Over World Menu Screens
      realSKY Environment
      Submitter Menrva Submitted 02/13/2018 Category Full Terrains  
    • By Menrva
      Libya, Central Mediterranean (1980-2011) Terrain
      February 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
      The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
      Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

      >Credits (in no particular order):
      -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Terrain Packages:
      Hawaii, Central Pacific (1959-2028)
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      >My Miscellaneous Packages:
      Ace Combat Nations
      Nations & Medals Expansion
      Speech Enhancement
      Wings Over World Menu Screens
      realSKY Environment
    • By trotski00
      UH-1H IROQUOIS DECAL FIX
      View File Please find enclosed the fix for the missing decals for the Pakistani UH-1H for the cargo doors when a gunner is enabled, just replace the decals.ini file in all 3 colour schemes, it is exactly the same file for all 3 so just delete the old one and replace with this one, then we shall all be number enhanced 
       
      I apologise I should have fixed this from the start, however, after a quick chat with Yakarov79 I got on to it this morning, and corrected the error, quick and easy fix , as I suspected .
      Submitter trotski00 Submitted 03/30/2020 Category Other Origin  
    • By trotski00
      Please find enclosed the fix for the missing decals for the Pakistani UH-1H for the cargo doors when a gunner is enabled, just replace the decals.ini file in all 3 colour schemes, it is exactly the same file for all 3 so just delete the old one and replace with this one, then we shall all be number enhanced 
       
      I apologise I should have fixed this from the start, however, after a quick chat with Yakarov79 I got on to it this morning, and corrected the error, quick and easy fix , as I suspected .
    • By trotski00


      View File UH-1H IROQUOIS (PAKISTAN)
      BELL UH1-H IROQUOIS
      PAKISTANI ARMY
       
      Using Yakarov79's excellent UH-1H I have created 3 new skins for the Pakistani Army, the first is the standard overall green, there is a grey/green camo scheme, and finally what appears to be the latest cam scheme which is sand/green/brown . I have included the whole package in this upload to make it easier to install as it needs really  to be installed separate from a general UH-1H installation, as it is a purely Pakistani machine. all the files needed are included, sounds, weapons, pilots etc etc . I have left the decals the same for all 3 schemes, as it appears that standard markings are commonplace on Pakistani aircraft. One thing to note though, is that when the gunners are enabled, it removes the numbering from the cargo doors, not a major issue at all, but I just thought you may need to know. also, the latest iterations of the Huey in Pakistani service appear to be armed with miniguns rather than M60's however I dont have the ability to adjust this , so the Pigs will have to suffice, I am not sure if this modification is for the newer Venoms, rather than the standard UH-1 , however, if it is possible to mod the gunners with the miniguns, that would be totally ace.
       
      As I said this model is originally from Yakarov79, so all the main, and important workings are his sterling work not mine, I have merely adapted it to reflect the Pakistan Army's aircraft.
       
      As always, any questions or issues/omissions, please feel free to message me. I hopefully will be doing more UH-1H's soon, in fact I have started working on them already, so wait out on that !! 
       
      Finally as always, ENJOY !!! 
      Submitter trotski00 Submitted 03/29/2020 Category Other Origin  
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