+ojcar Posted February 26, 2013 Posted February 26, 2013 Hello, boys! I'm testing the new Armchair Aces update and testing some things. I have discovered a VERY EASY trick to make all your ground objects harder to destroy. You'll only need the DATA.ini of each object. For example, if you want harder trucks: Go to your Liberty_Data.ini. As main object component you'll have Component[001]=Truck. Well, go to the [Truck] section. Under the MaxExtentPosition line make another line with StructuralFactor=5.0 (you can play with this number to your taste). Save the file and that's all!!! Go to the game, play an Armed Recon mission and see the difference! [MissionData] NationName=USAS ServiceStartDate=01/1914 ServiceEndDate=11/1918 GroundObjectRole=TRANSPORT Availability=COMMON Exported=TRUE ExportStartYear=04/1918 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Liberty_destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=6750.0 Component[001]=Truck [sound] EngineSoundName=TruckEngine MovementSoundName= [DetectSystem] MaxVisibleDistance=6000.0 RadarCrossSection=3 [WeaponSystem] [MovementSystem] MaxRoadSpeed=6.70 MaxOffRoadSpeed=6.70 PowerAvailable=38776.4 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=14.0 MovementEmitterName=WheeledVehicleDustEmitter MovementEmitterPosition=0.0,-2.50,0.50 [Truck] ModelNodeName=truck MinExtentPosition=-1.15,-3.68, 0.00 MaxExtentPosition= 1.15, 3.60, 2.23 StructuralFactor=5.0 SystemName[001]=Engine DetachNode[001]=wheel_front_R DetachNode[002]=wheel_front_L DetachNode[003]=wheel_rear_L DetachNode[004]=wheel_rear_R [Engine] SystemType=ENGINE MaxExtentPosition= 0.75,3.10, 1.50 MinExtentPosition=-0.75,1.39, 0.56 You can make the same with any infantry, machine gun, AAA gun, etc. Some objects have two main components (for example, the Ft-17 tanks have Chassis and Turret), so you'll need to do the StructuralFactor thing for each component, for example: [MissionData] NationName=FRANCE ServiceStartDate=03/1918 ServiceEndDate=11/11/1918 GroundObjectRole=TANK Availability=RARE Exported=TRUE ExportStartYear=05/1917 ExportAvailability=RARE [GroundObjectData] DamagedModel= DestroyedModel=FT-17_destroyed.LOD DestroyedEffect=SmallBombEffect ;DestroyedEffect=VehicleFireEffect EmptyMass=7400.00 Component[001]=Chassis Component[002]=Turret [sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=GROUND DataLink=FALSE OpticalSight=TRUE NightSight=FALSE VisualRange=2000.0 VisualSearchTime=20.0 ViewportPosition=0.0,0.0,2.20 MaxVisibleDistance=6000.0 RadarCrossSection=8 [WeaponSystem] TargetType=GROUND GunRange=800.0 PitchAngleRate=8 MaxPitch=35.0 MinPitch=-20.0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=8 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=100 GunStabilization=FALSE GunRadarTracking=FALSE RangeFinder=0 BallisticComputer=0 YawModelNodeName=Turret PitchModelNodeName=Gun [MovementSystem] MaxRoadSpeed=2.22 MaxOffRoadSpeed=2.22 PowerAvailable=29082.3 MaxTurnRate=2.76 MaxDeceleration=0.8 SuspensionConstant=30.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-1.70,0.50 [Chassis] ModelNodeName=Chassis EffectSize=1.0 MaxExtentPosition= 0.91, 2.06, 1.57 MinExtentPosition=-0.91,-1.93, 0.00 StructuralFactor=5.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=16 Armor .Thickness=16 Armor .Thickness=16 Armor[REAR].Thickness=16 Armor[TOP].Thickness=8 Armor[bOTTOM].Thickness=6 SystemName[001]=Engine DetachNode[001]=ToolBox DetachNode[002]=Muffler [Turret] ParentComponentName=Chassis ModelNodeName=Turret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 0.34, 1.10, 2.38 MinExtentPosition=-0.34,-0.22, 1.57 StructuralFactor=5.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=22 Armor .Thickness=22 Armor .Thickness=22 Armor[REAR].Thickness=22 Armor[TOP].Thickness=16 SystemName[001]=Gun [Engine] SystemType=ENGINE MaxExtentPosition= 0.51,-0.26, 1.57 MinExtentPosition=-0.51,-1.93, 0.00 [Gun] SystemType=GUN GunTypeName=8MM_HOTCHKISS_M1914 MuzzlePosition=0.00,1.25,1.82 MaxAmmo=237 EjectShells=FALSE TracerLoading=4 BurstAmount=8 I have moddified all my objects (minus the balloons), and it's a great improvement in the few missions I played! 1 Quote
Panama Red Posted February 26, 2013 Posted February 26, 2013 Thank you and looking forward to your new Armchair Aces update. Quote
Grinseed Posted March 2, 2013 Posted March 2, 2013 Clever stuff Ojcar, much easier than adjusting all the armour thicknesses. Making the adjustments now. Quote
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