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Posted

Has any one been able to get the RIM-8 to work in SF2? If so. What did you do? I followed the instruction in the knowlege base for converting SF1 weapons to SF2 but didn't have any success.

 

Here is the data.ini

 

[WeaponData001]

TypeName=RIM-8

FullName=RIM-8 Talos

ModelName=RIM-8

Mass=1990.000000

Diameter=0.760000

Length=10.750000

AttachmentType=USN

NationName=USN

StartYear=1952

EndYear=1999

Availability=3

BaseQuantity=10

Exported=TRUE

ExportStartYear=1952

ExportEndYear=1999

ExportAvailability=3

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=136.000000

FusingDistance=5.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=95

MaxTurnRate=30.000000

MaxLaunchG=5.500000

LockonChance=95

LaunchReliability=95

ArmingTime=5.200000

SeekerFOV=50.000000

SeekerGimbleLimit=125.000000

SeekerTrackRate=11.000000

SeekerRange=185000.000000

MinLaunchRange=3000.000000

MaxLaunchRange=185000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x1000001f

BoosterStart=0.000000

BoosterDuration=15.200000

BoosterAccel=7.760000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=Booster

BoosterPosition=0.000000,-4.109800,0.000000

SustainerDuration=20.200001

SustainerAccel=8.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-0.468700,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

Thanks.

Posted

Glad to here that. :good: You might need to go in and adjust the "GunTypeName=" of [Gun1] and [Gun1] for them to work. I have them set to use "127MM_Mk45_C" which is a contact fused version of the Long Beach's stock "127MM_Mk45" the I created.

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