+KnightWolf45 1,147 Posted March 14, 2013 View File EASD Mako This his My EADS Mako german stealh fighter based on Begera3006 darwing a lot of stuf including the size of the aircraft his ficcional made up by me i cloud find specs on it since it nevr left the drawing board has far has i know loadouts wer made for fun and to fit weapons bay size(small) all weapons are on Gunny weapons pack decal are stock Sf2E model, skins and ini edits by me Cocas cockpit from Pasko´s F-106 edit by me whit sereval hint for Wrench thanks a lot kevin! avionics dont how made them may be Moonjumper but not sure Cocas Submitter cocas Submitted 03/14/2013 Category What If Hangar Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted March 14, 2013 Will dowload and test it, looks like fun to fly ;) Share this post Link to post Share on other sites
+KnightWolf45 1,147 Posted March 15, 2013 ok thanks Martin well guys the Data.ini his using the same engine has the F-117A a turbofan but the burner petals are animated for for afterbunner use check out out for animation slot 9 0r 10 cant recal rihgt now data clouse use tweaks but flys ok Share this post Link to post Share on other sites
Spinners 16,008 Posted March 17, 2013 Huge fun! Daniel - if I select no external weapons one right wing pylon still appears. Is there anything I can edit to get rid of this? Share this post Link to post Share on other sites
+KnightWolf45 1,147 Posted March 18, 2013 must a typo on the ini let check be back soon! Share this post Link to post Share on other sites
+KnightWolf45 1,147 Posted March 18, 2013 yep a Typo since i always fly it whit weapons on wings missed it (bomb carrys very fewe weapons) paste this on the Data ini. [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.05,-2.411,-0.103 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,AHM,IRM,SAHM,LGB,EOGR,CGR,EOGB,ARM,ASM,LGR,TLR,2IR AttachmentType=W_Germany,NATO,USAF ModelNodeName=wing_pilon_outher_R PylonMass=25.0 PylondragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.16 LaunchRailMass=5.0 Share this post Link to post Share on other sites
Spinners 16,008 Posted March 18, 2013 Thanks Daniel. Share this post Link to post Share on other sites
+KnightWolf45 1,147 Posted March 18, 2013 glad to fix my mistakes wned possible! Share this post Link to post Share on other sites