usafphantom2 19 Posted April 12, 2013 Does anyone know how to get rid of those bars in front of my gunsight from offset canopy framing?Thanks for any help. Share this post Link to post Share on other sites
Wrench 9,893 Posted April 12, 2013 (edited) which aircraft???? I've probably already fixed it in my installs...oi! so much frakking work!! other than cockpit ini editing (if known nodes of the cockpit lod), there's data ini editing as well, with the 'moves/removes' like I did for Raven's Hurricanes, open cockpit statements, CG offsets, ShowFromCockpit (true/false) and so forth edit: oh, and screenshot of the offending cockpit, loooking forward, is helpfull too!! Edited April 12, 2013 by Wrench Share this post Link to post Share on other sites
usafphantom2 19 Posted April 13, 2013 Havocs,Bostons,A-20g,DB-7's . I Also Have some issue's with FW-190's cockpits too, have to get those pic's Thanks! Share this post Link to post Share on other sites
Wrench 9,893 Posted April 13, 2013 (edited) there's shouldn't be ANYTHING worng the FWs ... other than that little odd dark bit o the lower left. ------ Have you tried turning OFF the fuselage in the various data inis?? This goes for dswan as well, since he posted the very same qestion on the DAT site why are you playing on Easy mode? you know NONE of them had radars .... --- Edit: this issue has be prevlant since SF2 came out. It's know as the "double cockpit issue". FastCargo has addressed this in the SF2 Knowledge Base. For those with some skill in editing (and for those that can't find it), here's the link http://combatace.com/topic/58372-the-double-cockpit-issue/ Edited April 13, 2013 by Wrench Share this post Link to post Share on other sites
usafphantom2 19 Posted April 13, 2013 Thanks wrench! I was looking for that!As far as the easy mode I'm trying to fix a campaign on that one and wanted to see how the sim called file.Normally it's normal or hard setting Share this post Link to post Share on other sites
usafphantom2 19 Posted April 15, 2013 I've tried two different method's to no avail one from Here and one from DAT site.Substituting any and all names for canopy mesh-one shown last I tried. Share this post Link to post Share on other sites
Wrench 9,893 Posted April 15, 2013 Fuselage section of the data ini ShowFromCockpit=FALSE Share this post Link to post Share on other sites
Wilches 1,173 Posted April 15, 2013 1 - Use the old P-38 cockpit (not the YAP3) 2 - Add this lines to the *_COCKPIT.INI: [CockpitSeat001] ModelName=P-38Pit ExternalClipDistMin=0.07 OpenCockpit=TRUE Offset=0.0,0.10,-0.01 Position=-0.004,2.30,1.09 ViewAngles=0.0,-0.4,0.0 MaxYaw=135 MinYaw=-135 MaxPitch=90 MinPitchFront=-45 MinPitchRear=-25 Add this too in the proper place: Instrument[038]=Move1 Instrument[039]=Move2 Instrument[040]=Move3 Instrument[041]=Move4 Instrument[042]=Move5 Instrument[043]=Move6 Instrument[044]=Move7 Instrument[045]=Move8 Instrument[046]=Move9 [Move1] Type=AIRSPEED_INDICATOR NodeName=Right_I_Wing MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=Left_I_Wing MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=Rear_Armor MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [Move4] Type=AIRSPEED_INDICATOR NodeName=Windscreen_Frame MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [Move5] Type=AIRSPEED_INDICATOR NodeName=Canopy MovementType=POSITION_Z Set[01].Position=-180 Set[01].Value=0.0 Set[02].Position=-180 Set[02].Value=1.0 [Move6] Type=AIRSPEED_INDICATOR NodeName=Rear_Frame MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [Move7] Type=AIRSPEED_INDICATOR NodeName=R_Side_Frame MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [Move8] Type=AIRSPEED_INDICATOR NodeName=L_Side_Frame MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [Move9] Type=AIRSPEED_INDICATOR NodeName=Canopy_Glass MovementType=POSITION_X Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 On the *_DATA.INI: Component[013]=ExtSight Component[014]=ArmouredScreen Component[015]=LeversR Component[016]=FootRest Component[017]=Shade Component[018]=Yoke [Panel] ParentComponentName=Fuselage ModelNodeName=Panel ShowFromCockpit=FALSE [ExtSight] ParentComponentName=Fuselage ModelNodeName=ExtSight ShowFromCockpit=TRUE [ArmouredScreen] ParentComponentName=Fuselage ModelNodeName=ArmouredScreen ShowFromCockpit=TRUE [LeversR] ParentComponentName=Fuselage ModelNodeName=LeversR ShowFromCockpit=FALSE [FootRest] ParentComponentName=Fuselage ModelNodeName=FootRest ShowFromCockpit=TRUE [Yoke] ParentComponentName=Fuselage ModelNodeName=Yoke ShowFromCockpit=TRUE Pay attention! [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE <------ [Nose] ParentComponentName=Fuselage ModelNodeName=Nose ShowFromCockpit=TRUE <------ Well, it looks very nice if everything is correctly done. Hope it helps! Share this post Link to post Share on other sites
Wrench 9,893 Posted April 15, 2013 why not just give the guy the easiest way out??? No need to overcomplicate this s**t.... Share this post Link to post Share on other sites
usafphantom2 19 Posted April 16, 2013 (edited) Thanks Guys!That worked and was alot easier that what I was trying to do! Edited April 17, 2013 by usafphantom2 Share this post Link to post Share on other sites