Jump to content
HomeFries

Need Mat Name for F/A-18C pilot body and helmet

Recommended Posts

I just made some changes to my A-10 & F/A-18C Pilot Photoshop Template, making some of the items more USN friendly, and I got the idea for updating the default VFA-94 Hornet with a custom pilot skin and helmet.

 

To this end, I was wondering if anybody has the 3DS Material Names for the F/A-18C pilot body and helmet (and F/A-18A just for the sake of completeness). I've tried the obvious names (e.g. pilot_f-18_body, pilot_f/a-18c_body, etc.) and had no luck.

 

Thanks in advance.

Share this post


Link to post
Share on other sites

Thanks, Jack, and sorry for taking so long to get back to you. Was contending with a family emergency for a month, then when I got back I got target fixated on the Huey.

 

Just a little detail as well for testing mat names: be sure that the skin under test is the first skin of that type to be tested (i.e. make sure the F/A-18 skin you're testing is the first F/A-18 in the mission), or else the matname under test will be skipped altogether. That's what I was doing wrong, though to be honest I didn't have any better luck when I tested it right.

 

So far I have tested the following mat names/combos:

 

pilot_x_body and pilot_x_helmet where x is:

  • f18c
  • f-18c
  • f18
  • a-18c
  • f_a-18c
  • fa18
  • fa18c

I also tried pilot_f-18c and hgu55 for the pilot and helmet respectively. No luck with anything so far.

 

Jack, I'd love to get the matnames for the pilot/helmet so I could hook you up with detailed pilots for your line of skins.

Edited by HomeFries

Share this post


Link to post
Share on other sites

Pilot's Body: Material Name: pilot_F18C_body, Texture name: pilot_fa-18c

 

Pilot's Helmet: Material Name: pilot_F18C_helmet, Texture name: hgu55

 

Pilot's Helmet Visor: Material Name: F18C_Helmet_Glass, Texture name hgu55

 

 

AFAIK, They are Case Sensitive.

 

I'll double check when I get home from office. Material names Might have changed with some of the recent updates.

Edited by SkateZilla

Share this post


Link to post
Share on other sites

Thanks, Skate. I'll give them a go.

 

While I have your attention, do you know the mat name(s) for the Su-27 pilot?

Share this post


Link to post
Share on other sites

Mat.: pilot_SU_body

tex: pilot_su

 

 

and the material names above are correct.

F-18C does use the same Normal map as the A-10 though

Edited by SkateZilla

Share this post


Link to post
Share on other sites

And they work great!

 

Interestingly enough, I thought that if you were going with a new matname you had to make that skin under test the first in the sequence. With the Hornets, it was the last plane in the sequence (i.e. the -4) that had the visible custom textures, though I had no real way of discovering this until I knew the matnames.

 

So here is a taste of what's been done so far and what is to come:

 

VFA-103 Jolly Rogers line bird (by Jack). The pilot is the 2048x2048 texture built from my A-10/F-18 Pilot Template, with custom 1024x1024 helmets as well. For the generic USN helmet, I have a custom 1024x1024 helmet based on the reflective USN version of the HGU-55.

Screen_130528_232948_zpsf9ceaf18.jpg

 

For the CAG/CO birds, I have given the pilot skin Commander insignia. I realize that anybody flies the CO/CAG bird, but this is a symbolic gesture.

Screen_130528_233518_zps0045bd93.jpg

 

@Jack, if you would like, I'd be happy to create a collection of USN pilot skins for you to distribute with your excellent Hornet skins. Helmets may take more work, so they're not as high on my priority list, but I can do the pilots pretty quickly.

Share this post


Link to post
Share on other sites

I just did the ones that you have already done, though in my template I do have other squadrons as well. Let me know what you're planning next and I'll look up the organizational patches and helmet art (doing that for every squadron is just too much).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By MigBuster
           DCS: F-14 by Heatblur Simulations Available for Pre-Purchase
       
      Pre-purchase and save $10 from

      The DCS: F-14 Tomcat by Heatblur Simulations is now available for pre-purchase with a $10 discount. Early Access release of a feature-complete F-14B will be this winter.
      The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy's premier precision ground-attack platform and lone airborne reconnaissance asset.
      Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.
      In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979.



      More screenshots
      The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling.
      Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer.
      Please read the complete feature list here
      MiG-29 for DCS World Available Now
      This is a free update for Flaming Cliffs 3 customer, or a separate purchase option from DCS e-shop
       

      This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period.
      Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like:
      Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly. As part of the PFM, we have tuned the available angular velocity of roll. The braking effect of the braking chute has been increased. The fuel level in internal fuel tank 1 has been increased. The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets.
      In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning!
      The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary. The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland.
      Key Features of the MiG-29 for DCS World:
      A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot! A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Accurate MiG-29 Fulcrum model, squadron markings, and weapons. Includes instant action, single missions, and a campaign. Battle the Hornet in head-to-head combat. Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase.



      The main differences in the new PFM against SFM MiG-29
      SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system).
      In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers.
      MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms.
      Lateral and directional stability and controllability were tuned as well.
      The true effect from leading edge slats was added.
      To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators.
      Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype.
      The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled.
      Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing.
      Autopilot modes are made closer to the real.
      What to do:
      Fine tuning of lateral and directional stability/controllability Engine fine tuning to adjust thrust for 70-80% rpm range High AoA and post-stall effects and behaviour tuning DCS World 2.5 Open Beta Update
      This week’s Open Beta release saw some key changes that include:
      Introduced the updated MiG-29 Increased range of the new HY-2 Silkworm anti-ship missile to 100 km Added the reload times of the SA-2 SAM and HY-2 Increased launch rate of the Ticonderoga Improved AI taxi logic on the carrier deck Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder Several AJS-37 Viggen and MiG-21bis fixes and improvements Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month) You can read the complete change log on the DCS forum
      We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer.
      DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option
      In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value!
      For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you.
      Please find the offer on our e-Shop
      Persian Gulf Blue Flag Event
      We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.
       
      We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation.
      Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet!
      The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies!
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster
           DCS World Helicopter Autumn Sale Pack
      Starting September 5th, 2018 and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers.
      For new DCS World helicopter players, this is a rare opportunity not to miss. Find here on September 5th, 2018:
      E-Shop Special Offers
      DCS: UH-1H Huey DCS: Mi-8MTV2 Magnificent Eight DCS: Ka-50 Black Shark DCS: SA342 Gazelle DCS World 2.5 Release Version Update 9
      This week we moved the DCS World Open Beta to the DCS World Release version. Some of the more noteworthy changes include:
      Several more modules have been moved to the keyless protection system. These include the NTTR and Normandy maps, WWII Assets Pack, Spitfire, Su-33, AJS-37 Viggen, and the M-2000C. These modules are now tied to users accounts rather than keys Many new Hornet additions to include preliminary AIM-9X, AIM-120 active and time-to-go timers, AIM-120 VISUAL mode and AIM-7 LOFT mode, EW page symbols, EW HUD, EW Offset, increased of ICLS needles size, and eliminated deck sliding after landing Many new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and othersMany new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and others Yak-52 changes include corrected textures for the 3-bladed prop, hide stick option added, too tip improvements, primer animation corrected, and more In our next Open Beta update, we’ll be addressing several items that include the AGM-56E for the AV-8B CTD and AIM-9X persistent search tone.
      F-15C: Aggressors BFM Campaign on Steam
      Purchase from: STEAM Store F-15C: Aggressors BFM Campaign
      The F-15C Aggressors BFM campaign puts you in the cockpit of an F-15C Eagle as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base.
      Based on real world procedures, you will fly as "Red Air" against "Blue Air" forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft.
      Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21.
      Additionally, there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures.
      There are over 1,000 voice-overs and over 45 pages of briefing material including the F-15C Amplified Checklist, RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards.
      DCS World War II Update
      An important aspect DCS World War II is the addition of additional player-controlled and AI aircraft. Some of these include the P-47D, Mosquito, A-20, C-47, Fw 190 A-8, and Ju-88. All of these are various stages of development, and they will serve a vital role in fleshing out the DCS World II experience in concert with the new damage modelling, new World War II era maps, and dogfight AI. As each of these elements progress to the point we’re ready to introduce in DCS World, we’ll be talking about them much, much more.
      Today we’d like to show off some of the P-47D skins we are working on, as well as the Mosquito.
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster
           Modern Air Combat by Eagle Dynamics Coming this Autumn!
      Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:
      F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record. Su-27 Flanker B. Russia's dominate heavy air superiority fighter. Su-33 Flanker D. The Russian navy's carrier capable version of the Flanker B. J-11 Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles. MiG-29 Fulcrum A. Russia's widely exported light air superiority fighter. MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences. A-10A Warthog. The USAF's massively successful 'flying tank', designed to kill ground targets. Su-25A Frogfoot. Russia's primary ground attack and close air support jet. Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons. F-86F Sabre. America's iconic top fighter during the Korean War. MiG-15bis Fagot. Russia's 1st generation jet fighter that opposed the Sabre over Korea. F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries. MiG-21bis Fishbed. Russia's most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II. L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.  
      Each aircraft's flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.
      As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own "what-if" missions.
      You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.
      In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.
      Key Features of MAC:
      14 exceptional combat aircraft from the United States, Russia, China and Czech Republic. Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard. Professional level flight models, but with option for forgiving flight dynamics. Play instant action, single missions and campaigns for most aircraft in single player or fly online. Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality. Includes the Caucasus map and portions of Nevada and the Persian Gulf. Purchase MAC aircraft individually or as a pack at a reduced price. Flaming Cliffs 3 owners can purchase the MAC pack at a great discount. DCS World 2.5 Update
      This week we merged the current DCS World 2.5 Open Beta to the DCS World 2.5 Release version.
      Next week, 18 July, we plan the next DCS World update to include many fixes and improvements to the Hornet, DCS World 2.5, the Persian Gulf Map, and other modules.
      DCS World Dedicated Server Update
      With the launch of 2.5 earlier this year, we have been working diligently on an item we've been wanting to bring to DCS World for quite a long time: a dedicated server. It however was not until the launch of DCS World 2.5 was this possible, and hence the length of time this has taken.
      As a dedicated server, the software will not require any graphics rendering, so no dedicated graphics card will be required and there is no audio requirement. This all greatly reduced server load overhead.
      There will be a new web GUI to control the server. Operation of the dedicated server through the web GUI will operate much as the existing online server does now, but allow you to make changes remotely.
      We plan to release the dedicated server in Autumn 2018. Afterward, we will investigate adding additional features to expand its capability.
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster
           DCS World Summer Sale!
      Our DCS World Summer Sale will only last seven more days, and this will be our last e-Shop sale until the end of 2018. If there is a module you have your eye on, now is the time to act. Save 50% off on most DCS World titles from our e-Shop!
      Summer Sale Trailer
      Get great savings now at DCS World e-Shop
      DCS World Open Beta to Release
      This week we made the big step of updating the release, "stable" version of DCS World from our current DCS World Open Beta version. Not only does this bring all modules to the release version of DCS World (like the Hornet and Persian Gulf Map), but it also integrates many fixes and updates that have been addressed in the Open Beta over the past several weeks. Some highlights include:
      Support for new campaigns Added new USS John C. Stennis aircraft carrier Implemented initial version of video memory manager Added new OFFLINE mode Added China Pack Added moon light effects Added Static Object templates A-10C flood lights corrected Updates to the Normandy 1944 Map Added the new World War II Asset Pack units Corrected tail wheel behavior for the Spitfire Many improvements and fixes to the AV-8B Harrier N/A, M-2000C, MiG-21bis, C-101, SA342 Gazelle, Hawk T1, and Flaming Cliffs 3 aircraft You can read the complete, lengthy change log in the dedicated thread.
      Next week will bring an update that includes many additions and improvements to our Hornet.
      DCS: Black Shark 2 – 2018 Trailer

      In 2011 we released DCS: Black Shark 2, which is still the most authentic simulation of the Russian Ka-50 attack helicopter. Seven years later, the Ka-50 is still one of the most fun and exciting aircraft to fly in DCS World. With the graphical and updated world (like the new tree system and grass) that DCS World 2.5 brings, the Ka-50 is better than ever.

      To highlight just how great the Ka-50 is to fly in DCS World 2.5, we’ve created an updated trailer video. Later this year, we’ll also be updating the Ka-50 cockpit (and A-10C!) to use our very latest graphic technologies.
      Black Shark 2, 2018 Trailer
      Purchase the Ka-50 now at 50% off
      F/A-18C Pilot Explains How to Land on a Carrier in DCS World

      Former F/A-18C Hornet pilot Lex Talionis talks about his experience flying and landing a Hornet in DCS World, and he shares his thoughts on PC flight simulations, virtual reality, and being a real Hornet pilot.
      Sincerely,
      The Eagle Dynamics Team
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..