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SF2 WW2 ETO Bristol Beaufort Mk.1 (DAT)

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SF2 WW2 ETO Bristol Beaufort Mk.1 (DAT)


SF2 WW2 ETO Bristol Beaufort Mk.1 (DAT)

 

= For SF2 (Full4/5 Merged RECCOMENDED!)

**This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. **

 

This pak contains mods for the Dev A-Teams Bristol Beaufort Mk.1 as seen in Western Europe (ETO) from 1940 (ish) onwards.

This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else is included.

 

Those users with access, will be transfering the lod from either a seperate DAT download of the Beaufort or from their WoA game install/mods folder. This mod has been built and tested with the

 

BeaufortMk1_R3.LOD (dated 8/7/2005)

 

from their WW2 Aircraft Downloads section. You =WILL= need that, to copy/paste into THIS aircraft's folder. It should be noted the Mk1_R3.lod is the same as that's available in their WoA mod.

End Users that have the original aircraft, either from WoA or seperate downloads are advised =NOT= to install this package over an existing aircraft folder. See "To Install" for full explicit instructions.

 

The skins included herein are for UK (ETO) based squadrons ONLY!! They are:

 

No. 42 Squadron, Costal Command (code:AW)

No. 217 Squadron, Costal Command (code: MW)

 

Both in standard Temperate Day Scheme for the time period (dark earth/dark green). 42 Squadron carriers Sky unders, and 217's unders are Special Night.

 

The skins have been partly repainted, and remain in their bmp format. New decals were created as needed for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular aircraft within the units depicted, but ARE for the model variant represented.

Weapons (Torpedos) ARE included; the gun & RAF bombs you should have already. It should be noted there are 2 versions of the Mk.XII torp -- one standard, and one experimental SF2NA style "cruise missile". It set up for the standard version; the NA style is for other modders to experimentate with. Testing was done in my ETO mods folder built from the SF2NA exe, and I've noticed no real difference (other than the CM torp tends to miss and explode beyond the target)

See the "Notes" section for operational instructions for (semi) proper torpedo attack profile.

 

All fuselage markings are decals (wing roundels remain painted on); this will allow super easy creation of other squadrons by simply creating a new SCode or **(2letter) decal, and decal randomization is set to TRUE.

 

All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are new, in DDS format.

The FM, based off the Beaufort in the Wings Over Africa Total Conversion Mod, may need further small adjustments. But it flys fine for me! :) Remember, it's a BOMBER!!, not a fighter plane!! Fly accordingly!!!

 

As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! All the original DAT readmes are included, for historical and ownership/copyright purposes.

 

Good Hunting!

wrench

kevin stein


 

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