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Posted

Hey folks. Version 1.0.8 of the OFFice incomparable campaign engine for OFF is now available at Combat Ace! Here's the full change-log:

  • OFFworlders can play their Injured characters for encounters in the Infirmary, interacting with visitors, other patients, and of course the doc.
  • Duty roster now shows claims as well as kills. Fixed 1.0.5 bug updating kill tally on duty roster--should sort itself out after your next mission.
  • By default now disables promotions by OFF Manager in exchange for extra OFFbase Prestige from completing missions, based on your pilot's Aerial Skill and Professionalism. If you prefer the old system of rapid promotions from OFF Manager, you can disable this on the OFFbase page in OFFramp.
  • OFFice includes the custom skin pack 'Skin in the Game' with historical skins by Bullethead, nbryant, Olham, RAF_Louvert, Robert_Wiggins, and UK_Widowmaker. Made a historically-appropriate campaign aircraft skin you think should be included? Contact Lothar of the Hill People at Combat Ace or SimHQ.

Still working on posting a smaller update for just the software, but to make sure you get the skin pack and Olham's airfield imagery from 1.0.7, just download the whole thing.

If you're interested in joining and supporting OFFworld, the multiplayer version in development, send me a PM.

Posted

Looks good Lothar! I haven't had a chance to fiddle with OFFice now for several months. Can you tell me what's new in the latest addition? I'll have to give it a whirl during my downtime this summer.

 

Cheers! :drinks:

Posted

Hej CS, I don't know exactely which version you played, but the last versions made flying OFF much more immersive and enjoyable, especially when you like to use the great mods made by community members. You just load the whole package, which includes almost any mod, install it and OFFice does the whole mod handling, with a lot of customisation of your liking. It is especially useful when using different mods for different time frames during the campaign. You do not have to worry about which mod to activate at which time, OFFice does this for you, you just have to concentrate on flying, in particular useful when having not to much spare time for flying...

 

BUT, the biggest improvement imho is the ability to join the same squadron with fellow human OFF pilots (OFFworld). You observe their progress, their claims, kills, injuries, their ups and downs in short. A way to interactively encounter them is provided, with a simple chat option.

 

It could be more pilots of this community to make use of this option, anyhow it is much more lifelike to join a squadron with some real people, real fun! Since then I started to collect some stick hours again!

 

Would be great if you would join us!

  • Like 1
  • 2 weeks later...
Posted

Hej CS, I don't know exactely which version you played, but the last versions made flying OFF much more immersive and enjoyable, especially when you like to use the great mods made by community members. You just load the whole package, which includes almost any mod, install it and OFFice does the whole mod handling, with a lot of customisation of your liking. It is especially useful when using different mods for different time frames during the campaign. You do not have to worry about which mod to activate at which time, OFFice does this for you, you just have to concentrate on flying, in particular useful when having not to much spare time for flying...

 

BUT, the biggest improvement imho is the ability to join the same squadron with fellow human OFF pilots (OFFworld). You observe their progress, their claims, kills, injuries, their ups and downs in short. A way to interactively encounter them is provided, with a simple chat option.

 

It could be more pilots of this community to make use of this option, anyhow it is much more lifelike to join a squadron with some real people, real fun! Since then I started to collect some stick hours again!

 

Would be great if you would join us!

 

Hi Kaische! Thanks for the kind message.

 

I had a few observations about OFFice's latest iteration with HPW's flight model. All is working quite well! The updated sound effects no longer stutter on my rather aged system - which is a massive improvement! As always, the dynamic interaction with my squadmates is satisfying and it feels good to get back to flying again.

 

I am noticing that HPW's FM is still causing a lot of issues with the early war scouts. My DH2's frequently crash into the trees at the end of RFC 24's field - I easily lose half a flight on each mission. I've also seen a lot of issues with the Fokker EIII's in combat. During our RB3D days, we used to call the behavior I'm seeing "porposing" because the EIII will climb, stall, dive, and then climb again. Finally, the AI will lose so much altitude that they eventually crash into the mud. Which was the case here.

 

So the solution for me so far is to fly with Buddy's DM and the stock OFF FM. Seems to iron out most of the issues.

 

Otherwise, Lother, OFFice is running beautifully! I'd love to join OFFworld but, having just moved to a new apartment and being a grad student, my budget is beyond tight at the moment - a plight I'm sure you can understand.

 

That said, good luck with the project - it looks like a fantastic idea!

 

Cheers! :drinks:

Posted

HPW doesn't seem to be around these days, but can you confirm which version of his EW mod you have installed? Look inside your JSGME mods folder, an in the "HPW FM and EW Campaign Mod" folder there should be a file with the .vers extension. Open this in notepad or something and it'll tell you the version number and date.

 

May end up just removing the DH2 and EIII from the mod.

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