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Lothar of the Hill People

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Everything posted by Lothar of the Hill People

  1. Version 1.1.1

    584 downloads

    OFFice: the incomparable campaign engine for Over Flanders Fields creates a dynamic campaign unlike any other combat flight simulator. Far more than just a collection of mods, OFFice deepens the historical accuracy, sensory immersion, and emotional terror of flight and combat in The Great War, while rooting the campaign in the day-to-day life of the officers and crew of an aerial squadron. Note 1: For more information, latest news, additional screenshots, etc., visit the Official Website. Note 2: If you're interested in joining and supporting OFFworld, the multiplayer version in development, send me a PM. Major goals of enhancing and expanding OFF:HitR: Persistence: Squadron-based campaigns continue when your pilot is captured/killed, so you can carry on the war as another pilot with the same mates. Living pilots can transfer between squadrons and continue their careers past the bounds of OFF aircraft availability. Start by flying two-seaters and transfer to a fighter squadron on promotion. Even take turns flying multiple pilots in a squadron, handy when one is out for injury. Track outcomes for your squadmates so their deeds in the air matter. Unleash the true power of OFF’s exemplary campaign engine! Immersion: Steeped in historical detail, OFFice campaigns offer dynamic difficulty and realism over the course of the war with more appropriate squadron roles and access to technological developments as well as more dynamic and engaging missions. But persistence is only immersive if pilots are not disposable. The secret: “flying to live rather than flying to kill”. OFFice realizes this vision to a degree unparalleled in a combat flight simulator with: OFFbase: the barmy automated squadron experience for OFF, an immersive role-playing simulation of life between flights! Turn your squad’s roster into a bunch of learning, thinking, interacting artificial intelligences, toss in a bunch of ground crew (and observers for two-seater campaigns), and drop yourself in among them with your pilot’s own unique personality. Emergent sandbox gameplay with unique, adaptive, goal-seeking characters harnesses fun to a purpose--the deeper investment in your pilot’s personal journey makes every trip up feel a matter of life and death, for your fellow flyers as well. Manage not just your career but help steer your squadron through years of war and loss. Lead through social encounters as well as your deeds in the air. Build deep, long-lasting friendships and social circles, while struggling bitterly with enemies--all affected by events in the skies. And vice versa; you’ll find it truly changes how, and why, you fly. See the included OFFbase.readme.rtf for an expansive list of features and usage notes. Ease: Take the headache out of configuring and customizing OFF. Finding, installing, and using mods correctly can be daunting, let alone setting up Workshopsp and CFS3Config. But OFFice is a coherent and customizable package that just works--in fact it makes OFF itself easier and safer to configure by imbuing the wisdom of the OFF community’s technical experts. Realizing settings for immersive simulation flying is a snap. There’s no better means for beginners and experts alike to get the most out of OFF, and no easier way to start. See more on the OFFramp, OFFset, OFFput, and OFFfov components of the OFFice suite geared toward ease further below. First, more of the fun stuff... OFFice features can be most easily organized around some of the personalities you’ll encounter regularly OFFbase: Squadron Adjutant Transfers between squadrons--voluntary and otherwise--so your persistent campaign doesn’t end until the war does. Begin your career flying bombers and transfer to a fighter squad when ready. Smarter and more historically-accurate mission planning for your squad’s role in the war and in the face of inclement weather, with Dawn Patrol missions and optional historical Lone Wolf missions More rational rank-based assignment of flight members and wingmen, and assignment of observer/gunners to pilots of two-seaters. Your German observer’s likely to outrank you, so remember who’s in charge! Track flight members’ in-air outcomes--report them as crashed or missing, and even witness their claims! More post-mission options and consequences, including the ability to submit claims for non-target and Lone Wolf mission balloons--become a balloon-busting ace early in the war, if you have the guts and skill Write optional post-mission reports even without claims; edit these and any other writings in a squadron Journal synced to the Flight Log Choose your pilot’s photo--your squadmates will become familiar faces as you interact with them on the ground, many even look their traits Dynamic historical medal system with more than twice as many awards American, British, and German campaigns get expanded historical news and more diverse names for squadmates based on historical popularity Expanded enlisted ranks for crew in American and British squadrons Escadrille La Fayette gets American pilots alongside French crew Towns named in missions, e.g. “Verdun” instead of “british town 153” Munitions Officer Recommends loadouts for the specific mission you’ve been assigned Advanced ammo including smoke and tracers when historically available, as well as incendiary rounds for targeting more resistant balloons Sneak incendiary rounds into a ‘dirty’ mix for deadlier firepower--if you can get away with it--but who would brazen and inhuman as to use it full bore against planes or ground targets? Historically-accurate ammo capacities and machine-gun rates-of-fire Set your own gun convergence distance to perfect your aim Custom skins can optionally be earned as historically appropriate--easiest for German flyers (linked to ammo capacities) Mask and upgraded goggles to keep your face from chapping! Choice among more detailed, higher quality in-game maps to navigate Refined, less obtrusive TAC and labels for those who use such aids Improved flight and damage models with some historically-timed engine upgrades, and with AI planes carrying the weight of fuel and ammo Damaged/destroyed aircraft can result in Leave while awaiting repairs More realistic and historically appropriate anti-aircraft fire, with difficulty adjusting dynamically for each side over time Better arcs-of-fire for rear guns on two-seaters Complete audio overhaul for more immersive sounds: engines, explosions, bullet hits bomb drops, pilot screams, ground gunnery, flak, machine gun sounds synchronized with historical rates-of-fire, and more! Medical Officer Detailed injury system with a diverse set of healable wounds and permanent and potentially disabling maimings Injuries, maimings, and death depend on the reported severity, location and timing of the crash, health and skill of the pilot, access to medical care, relationship with and skill of the Medic, and luck Visit the Medic and injured squadmates at your local Infirmary--and influence respectively their bedside manner and recovery The persistent squadron means you can even encounter and try to cheer up the AI of your own injured pilots to hasten their healing! Access to medical care varies, but becomes more effective over the course of the war Across the lines you’re at the mercy of enemy medics and facilities! Mess Chief The food may not be much to speak of, but the Mess Hall helps monitor and manage your squad’s morale Quality and availability of food change over the course of the war, with better Mess Chiefs able to do more with less Witness encounters between squadmates in addition to taking part Musically-trained officers and crew form a squadron band in the Mess that influences the mood of those in attendance Additional music options for OFF Manager, including period-appropriate piano scores for French and German campaigns Chaplain Funerals for your dead pilots, convalescent home for the disabled, care packages for captured pilots, and prayers for those who need them Squadron memorial lists your ended pilots and archives their journals so you can trace the whole story of your squadron in the Great War The influence of your dead/captured pilots can linger as their careers become part of the squad’s institutional memory, shaping its future Interactions and social networks are dynamic, so events on the air and ground spill over to affect peoples’ behavior So don’t underestimate the role of the Chaplain in providing stability to your squadron--assuming he’s stable himself! Everyone Other pilots and squadmates pursue their own goals, building their own careers and social networks Engage in and witness nearly 150 different kinds of encounters, some more personalized, and more rare, than others Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war Develop your character to expand their skills and capabilities as they gain ranks: advance your career, pursue a hobby, or change your approach to relationships With 88 distinct personality Traits in billions of combinations, summarized by eight dimensions of Attributes, every character is unique Tell your own personal story of life as a pilot in a historic squadron in The Great War Much of this highly configurable and/or optional, configurable with: OFFramp: rule all mods & plugins for OFF - More than just a mod manager, this dynamic scripting engine makes OFFice possible. Beneath the graphical interface where you customize your campaign and control OFFice features, ModRule plugins imbue the OFF Workshops and previously-standalone OFF mods with the intelligence, historical knowledge, and cooperative spirit of the OFF community. At the same time, powerful new ModRule plugins can tailor almost every aspect of the OFF campaign experience to heighten realism, immersion, and joy. Play OFF your way! OFFfov: the OFF field-of-view optical vanguard – This ModRule plugin helps set aspect-ratio-correct FOV settings by projecting a 3D model of your screen into the gameworld. Fly OFF close to a big screen as a true visual simulation, preserving perspective so objects are as close as they appear--or just make it look right for gaming. Your optimized FOV is applied to all OFFbase campaign aircraft seamlessly and automatically in all positions, including forward gunsights and rear gunner, as well as correctly integrating modded aircraft. OFFset: the OFF settings manager - Backup and Restore all your painfully-crafted OFF settings (Workshops and CFS3 Config), in full or in part. Handy if you need to reinstall the game or update graphics drivers, but also use settings profiles to switch between different play styles, or pre-configure hardware with settings recommendations from the experts. An OFFramp ModRule archives your settings on first run, so you can safely experiment. See the included OFFset.readme.rtf. OFFput: the OFF Pilot UnderTaker – Cares for your dead and broken pilot files by rebuilding corrupted XML files (frequently caused by retiring multiple pilots in OFF Manager). It automatically protects against some common problems and gives you a panic button that works when OFF Manager goes haywire and tells you to delete your pilots! Won’t back up your pilots for you, but makes restoration a snap. Realism profiles manage degrees of Dead Is Dead (DID) and Realistic Survival Strategies (RSS) community standards in OFF Workshops and CFS3Config, for a well-designed experience at any difficulty level. Requirements: OFFice is of no use and will not install without Over Flanders Fields: Hat in the Ring (OFF), OBD Software's breathtakingly deep WW1 combat flight simulator. The official Hat in the Ring expansion pack is recommended: Make sure you patch both to the latest version: http://overflandersfields.com NaturalPoint’s TrackIR is essential for included realism profiles and simulation field-of-view settings: http://www.naturalpoint.com/trackir/ OFFice uses Microsoft WordPad (included with Windows) to view documentation. The full OFFice suite requires 3GB free hard drive space on your OFF partition. OFFice installs itself alongside OFF. Credits: Producer - Lothar of the Hill People Exec. Producer - OlPaint01 Research - Bletchley, British_eh, Hasse Wind, RAF_Louvert AA, Balloons - Bletchley, Herr Prop-Wasche, Lothar of the Hill People Ammunition - Bletchley, Creaghorn, Lothar of the Hill People Damage Modeling - Herr Prop-Wasche, Buddy1998 Dead is Dead Rules - Siggi Documentation - Lothar of the Hill People Encounters - Lothar of the Hill People, Bletchley, JamesL Game Design - Bletchley, Lothar of the Hill People, Creaghorn Maps - Lothar of the Hill People Medal System - RAF_Louvert, Lothar of the Hill People Mask, TAC & Labels - Olham Missions - Bletchley, Buddy1998, Lothar of the Hill People Music Production - Andy73, Lothar of the Hill People News & Photos - Creaghorn, Herr Prop-Wasche Rear Arc of Fire - 33Lima RSS Rules - British_eh Skins - Bullethead, nbryant, Olham, RAF_Louvert, Robert_Wiggins, UK_Widowmaker Software Engineer - Lothar of the Hill People Sound Design - Andy73 Weather & Skies - Herr Prop-Wasche Weapons & Loadouts - Bletchley, OlPaint01 Additional Testing - CaptSopwith, Cavaliere57, cptroyce, FreiherrWulff, JamesL, Robert_Wiggins Third-Party Sources and Included Tools: Audio Compression - FLAC: Free Lossless Audio Codec http://flac.sourceforge.net Bloom/HDR Shaders - ENBSeries http://enbdev.com Icons - Simon Child, The Noun Project http://thenounprojec...om/Simon Child/ Installers - Nullsoft Scriptable Install System http://nsis.sourceforge.net Maps and Topography – Google Mod Management - JoneSoft Generic Mod Enabler 2.6.0 Music Sources - Piano Society http://pianosociety.com - fair use clips (see included documentation) Runtime Environment – REBOL 3 Alpha http://www.rebol.com/rebol3/ License: This software is free to use and benevolently modify via the ModRules interface, but not free to redistribute or otherwise misappropriate. Simple rule: don't be a jerk. Seriously. By agreeing to use this software, if you're a jerk about it you forfeit all your personal property to the program authors. So just don't be a jerk. Finally: while much of OFFice is geared toward making your OFF experience easier, safer, and more reliable, your mileage may vary. OFFice is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. The Fine Print: OFFice will edit your pilots and OFF Workshop and CFS3Config settings! That's the entire point. You should BACKUP your pilots frequently anyway: campaigns\CampaignData\Pilots\ in your OFF install The OFFset plugin in OFFramp will archive your OFF Workshop and CFS3Config settings on first run, and can easily backup and restore them whenever. See OFFset.readme.txt. The OFFput plugin in OFFramp can rebuild your XML files should they become corrupted or lost. With OFFice, there’s no longer any need to backup or worry about the UIsel.xml or UnlimitedPilots.xml files in your Windows user profile, and restoring pilots from backup is a snap. Persistent squadrons mean you will no longer be able to jump between the same squad during different periods of the war. OFFbase will synchronize multiple squadron pilots automatically--those at an earlier date put on leave until caught up with the most recent pilot in that squadron. So don’t be surprised! OFFbase handles the outcome of missions itself--a key ingredient to tracking your squadmates’ outcomes too. It sets ‘Dead Is Dead’ in the OFF Workshops merely so all crashes that destroy your aircraft are treated the same and do not advance time. So don’t despair at the message from OFF that your pilot is dead--this just tells OFFbase your plane is done--your pilot may yet live. Rate the severity of the crash and trust the mercy of the simulated combat medics. You may be Injured, Hospitalized, Disabled, or Deceased, but in all cases you can continue your squadron’s campaign with a replacement pilot. JSGME requires Administrator privileges to modify your OFF install, and so OFFice will ask for elevation to install and run. OFFice can launch OFF Manager and CFS3Config as Admin, but you'll need to set CFS3.exe (and TrackIR if you use it) to run as Administrator manually (right click, Properties). OFFice uses JSGME to customize your OFF installation to create a more unique and historically accurate experience for each individual campaign. When it runs, do not interfere, and please wait patiently--it will take several minutes sometimes, especially on first run. Don’t worry if it says “Not Responding”, it’s just working really hard to customize the game. READ THE INCLUDED DOCUMENTATION – ESPECTIALLY THE FAQ IN THE OFFBASE MANUAL See also the OFFice/OFFbase Frequently Asked Questions (FAQ).
  2. OFF Sound Tweak 3.1

  3. Ultimate Bundle Damage Models JSGME Enabled

  4. Lothar Classical Piano Germany

  5. Bletchley's AA MOD

  6. HPW_UltimateDM

  7. HPW News

  8. HPW Weather Files and HPW Skies (optional)

  9. Sound Mod Update 3.3

    Hey guys, finally back online. My move was a bit of a mess, didn't get my stuff for a looooong time. I'll try to get out a little update for Andy's latest sound mod soon. In the meantime, the easiest way to use it with OFFice/OFFbase is to choose "Stock Sounds" on the OFFramp "Music & Sound" page, and activate Andy's 3.3 manually in JSGME. In the status bar, it'll say "Andy73's Sounds deactivated so you can restore the stock OFF sounds or use an unsupported sound mod." In this case, the unsupported sound mod is Andy's 3.3 version. Same thing to use his new music mod. Andy, for OFFice should this be built on top of your existing mod (so it includes all the other engine sounds, not just the new Fokker)?
  10. Hey folks, version 1.1.1 of OFFice, OFFbase, and OFFworld is now available for download at the official website and Combat Ace. Here's the change-log: Injured pilots can access their journals and read their squadron's daily status reports from in the infirmary. Counts missions flown by your AI squadmates, reporting the tally in the Duty Room. Reduced frequency of Congressional Medal of Honor being awarded in American campaigns. Adjusted Goodwill scaling so missions are relatively more important. Optional Goudy Bookletter 1911 for American campaigns and Croissant One font for French campaigns, while clarity of the German Behrensschrift and British Railway Sans have been improved. Fixed bugs transferring between squadrons, handling gunner/observers in multiplayer squadrons, encounter partner selection, and elsewhere. Some edits to encounters and internal code refactoring as well. If you're interested in membership in OFFworld, the kick-ass multiplayer version, send me a PM.
  11. Think this next update is something many will really enjoy. Along with a complete font overhaul to make spending time OFFbase and OFFworld more pleasant, version 1.1.0 includes CaptSopwith's mix of the soundtrack to Red Baron 3D, along with a mix of the soundtrack from the old Amiga classic Wings as suggested by Creaghorn ages ago. These make for amazing retro experiences that will take you right back to those glory days of the 1990's. FYI: Wings, the major inspiration behind OFFbase, is graciously available as a free download for the Amiga by Cinemaware, who reserve all rights. AmigaForever is an officially licensed Amiga emulator that will let you play Wings on your PC. Digital joystick recommended. Look at all these music options to suit any mood. Try them all! Additionally, the installer can now extract music & sound files at different levels of quality, providing low-def versions for old, slow computers with crummy onboard sound that suffer FPS hits under all the fancy high-quality stereo sounds. So get OFFice 1.1.0 today! And as always, if you're interested in joining and contributing to OFFworld, the kick-ass multiplayer version, send me a PM.
  12. OFFice/OFFbase/OFFworld 1.1.0 now available!

    CFS3 is from a weird time in Microsoft history: doesn't use the system registry and config is stored in XML files. Not the ideal solution, as for example it has the habit of deleting the CFS3Config XML file when you update your graphics driver (use my OFFset program to backup and restore your settings!). But it does mean it's easy to have multiple copies of CFS3 installed (OFF takes advantage of this as it installs its own copy). Thus you should have no trouble installing and playing CFS3 and add-ons such as "Fire Power" elsewhere on your drive. Only reason I appreciate OFF using the system registry is I can look up the location it's installed on your machine in order to install my mods in the right directory automatically.
  13. OFFice/OFFbase/OFFworld 1.1.0 now available!

    Shared registry entries is what would prevent OFF and WOFF from both working on the same machine (just like P2 vs P3). But since OFFice fully controls these registry entries through its OFFset settings manager, it shouldn't be difficult to make OFF+OFFice/OFFbase/OFFworld coexist on the same machine as WOFF, provided you install WOFF in a separate folder. Then you'd be able to play either, or both, while I transition my software to support WOFF as well. So no worries!
  14. OFFice/OFFbase/OFFworld 1.1.0 now available!

    Given that it now looks a lot different with the complete font overhaul, and sounds a lot different with two entirely new soundtracks (from Wings and RB3D), along with a bunch of under-the-hood changes for future development, figured the version bump to 1.1.x was earned. Good luck in your battle against plants, Tom!
  15. Good evening, all. With OBD rightly furthering its strengths in WOFF's immersive single-player campaign, multiplayer WW1 aerial combat has become the territory of other games (hard to call anything else out there a 'sim' in comparison). OFF multiplayer has fallen by the wayside for good reasons including technical/compatibility nightmares and the death of Microsoft's CFS GameMatch service. I can solve those problems, but have something much grander in mind. The following is a brief outline of my thinking at this stage, as an initial gage of interest. The goal is to merge the rich depth of OFF's campaign and the thrill of its aerial combat into a massively(?) multiplayer online role-playing combat flight simulator (MMORPCFS?), where players can fly both singleplayer (PvE) and multiplayer (PvP) missions in the same persistent, shared online Great War: Serve in the same squadron as your friends, with a common roster of human and AI pilots and OFFbase ground crew. Submit claims from multiplayer as well as singleplayer missions and witness claims by both human and AI wingmen. Even friends without OFF would be able to join and take the role of Ground Crew! Encounter other human pilots OFFbase and fly alongside and against them in multiplayer combat missions. Or fly your own AI-only singleplayer missions to advance your career and the persistent campaign if no other human flyers are available and no multiplayer missions are scheduled for your squadron. Global campaign open to all well-behaved OFFers would begin early in the war (date TBD) and advance time across all participating player squadrons with each mission until Armistice. But anyone would be able to create and share multiplayer campaigns for private clubs, special events, etc. Start the campaign at low rank, but earn achievements and promotions as you build your persistent online career. Replacement pilots could begin at ranks you've reached in-game but no higher, while transfers between squadrons open new career possibilities. Multiple pilots in different squadrons and nations would be supported. One highest-ranking player per squadron can serve as Squadron Commander: Score multiplayer mission claims for confirmation based on player reports Reward medals and promotions as well as approve/reject those granted by OFF Manager Coordinate with other squadron COs to approve and assign transfers Generate and schedule multiplayer missions and schedule parties in the Mess Assign flight leaders and alternates Authorize players for lone wolf missions Disciplinary options for breaking formation, friendly fire, cheating, etc. Of course, it would need a Matchmaker system: Far more than just a replacement for the defunct CFS GameMatch directory Publicize and help players sign up for and join scheduled multiplayer missions Let players post future availability to help COs schedule missions Make roles available in hosted mission files for player squadrons on both sides of the lines Synchronize all players' date, time, frontlines, weather, etc. Synchronize all players' available aircraft to eliminate mismatch errors while affording individual armaments/skins, gun convergence distances, fields-of-view, etc. Require/enforce OFF Workshop and CFS3Config difficulty settings for difficulty/fairness and to prevent cheating Generate and publish web-based killboards Expanded OFFbase Mess Hall where you can hang out with your fellow human squadmates: Built-in chat client Multiplayer mini-games, both turn-based (move a chess piece) and real-time (drinking contest) Publish and share tales of your deeds from your Journal in a squadron Library And of course, full integration with WOFF after release (aka WOFFworld?). Combining the depth of that experience with the stakes and emergence of a persistent shared online campaign would be the greatest simulation of the Great War,. I've done enough research and experimentation to know this is feasible on top of my OFFice system. But to make it a reality I need help from all of you. This would be a paid effort. The final form could take the form of either a single purchase or subscription, but I would need funding to get it off the ground, so to speak. I'm thinking of charging via PayPal for 'Early Access' to the closed test campaign and a chance to shape it's features and development. So if you would truly value something like OFFworld, let me know. I'll try attaching a (non-committal) poll to this topic, and if you're reaaally serious about contributing feel free to message me privately. As I said, this is just an initial, informal, gage of interest. If it's going to be dead in the water, I'd rather know now. But if not, the fun can begin soon. Shared synchronized OFFbase squadrons, with all pilots and ground crew, are already mostly up and running over a decentralized network on top of the latest OFFice release. Anyone willing to pay to share their "singleplayer" OFF and OFFice campaign with a friend?
  16. OFFworld: Persistent Online Campaigns for OFF/WOFF

    Just a brief update on the ongoing OFFworld campaigns. The 94th Aero campaign has been very active, but is nearing the end of the war. Good time for paycheck-raising promotions, I guess: Weather's finally improved, as the past few days were rather brisk. A frontiersman such as Darkalder's 2nd Lt. Alderson knew what to do: The German Jasta 5 campaign has been slower, currently end of August 1917 with plenty of room for new pilots. Anyone care to join the three of us in this cozily elite squadron? And it'll soon be time to start a new allied campaign. Anyone up for a multiplayer version of Escadrille Américaine, beginning in the fall of 1916? Full membership in stage 1 of OFFworld is a one-time PayPal payment of $12, no nickel-and-diming like most other online games. Send me a PM to get started.
  17. OFFice/OFFbase/OFFworld 1.1.0 now available!

    The OFFbase software itself shouldn't have a noticeable impact on performance. As for the mods... Can you try something for me? Open OFFramp from the main squadron HQ window. Starting at the "In-Game Maps" page and working down through the "Guns & Ammo" page, disable ALL of the mods--music, sound, FM, DM, everything. Then let me know if it still has the performance issue. Maybe we can pin it to specific mods.
  18. For Olham: A Glimpse at RB3D

    Hey Capt, your RB3D music mod is now available in version 1.1.0 of OFFice, along with a soundtrack mixed from Cinemaware's Wings for the Amiga (released in 1990, same year as the original Red Baron for PC and Amiga). See this post for more details. For the record, here's the intro to Wings: Graphics and sound on the Amiga were obviously superior to PCs of the time, but too bad it never got the sequel it deserved ala Red Baron II/3D. Recent kickstarter for a high-def remastering failed. They should've been more ambitious, imho, than merely wrapping new graphics on decades old gameplay. Edit: sound is all messed up on the embed of the video. Here's the direct link for the wonderful four-channel, 8-bit stereo sound.
  19. Dear oh Dear... We Need WOFF

    Given the trouble I've had finding people to sign up for OFFworld (seriously the most fun you've had with OFF in years), I'm growing pessimistic. With all the silence from OBD, I've been the only one actually releasing new and improved gameplay for OFF, and for the most part no one seems to care.
  20. See the new website I've put up with help from RAF_Louvert. Here's the changelog: Lots of bug fixes. Bunch of edits to encounters. Some internal refactoring. Improved and expanded grammar rules for the Adjutant status reports. Adds observations in character descriptions about one's Goodwill, and adjusts some Goodwill scaling. Reduced severity of damage and injury under the "Forced down" mission result. Extends time to complete missions before the possibility of getting in trouble with the Adjutant. French squads have an "Aide-de-camp" to the CO instead of squadron "Adjutant", to avoid confusion with the rank of the same name. Cannot create new pilots in an OFFworld squadron if you have at least two on active duty already. Expanded names files thanks to data sharing with Patrick Wilson's Campaign Generator. OFF P3 shipped with just 11,850 unique German names, boosted to 116,446 in HitR by including Creaghorn’s German last names. With the power of combinatoriality, the additional names collected by Lothar for OFFice and Pat Wilson for his Campaign Generator push this to a vast 1,343,406 unique German names! British now include 511,674 unique names, 156,306 for the French, and the Yanks get 120,246. But OFFice also sprinkles a few middle names into the non-German campaigns for additional combinations of Allied pilots and crew. Still, this is a far cry from the tens of billions of unique personalities possible in the game. If you're interested in joining OFFworld, the ongoing multiplayer campaign, membership is a one-time fee of $12. Send me a PM to get started. The location of the website may end up moving. I'd be willing to discuss free membership in OFFworld in exchange for hosting it.
  21. Need help with graphics

    Hey folks. Setting up a little website for OFFice/OFFbase/OFFworld so people can download them and such even when the forums are cranky. But I've no talent for visual design and such, and wondered if anyone with such skills would like to volunteer? Siggi? Lou? Anybody else? Wouldn't mind just reusing the layout I built for the old DiD website, designed by Siggi. But I'd need new graphical icons and new header images. You around somewhere, Siggi? Still have the raw banner images without text overlays?
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