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The goal is to get a cockpit that operates like our old "god mode" radar and stuff worked in the sims of the 90s.

 

Realism advocates will balk when the real plane is as easy to fly as our sims were with all the aids turned on, but the idea is to make the enemy face as superior an opponent as they can manage, not to make a "pilot's airplane" where only the most talented pilots can actually accomplish anything.

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