dast24 Posted August 29, 2013 Posted August 29, 2013 (edited) hey guys stumbled across a problem while adding the carrier to the desertduel campaign the carrier shows up on the coords but the designated plane is still on normal airports and not on the carrier this is the airunit entry in the campaign data.ini: [AirUnit014]AircraftType=MIG-29KPUnitName=Paran NavyForceID=2Nation=ParanDefaultTexture=HammerheadCarrierBased=TrueBaseArea=ParanCV StationNavalUnitID=1ShipID=1RandomChance=100MaxAircraft=12StartAircraft=12MaxPilots=16StartPilots=16Experience=60Morale=80Supply=100Intelligence=80MissionChance[sWEEP]=90MissionChance[CAP]=90MissionChance[iNTERCEPT]=90MissionChance[ESCORT]=90MissionChance=25MissionChance[CAS]=25MissionChance[sEAD]=10MissionChance[ARMED_RECON]=25MissionChance[ANTI_SHIP]=10MissionChance[RECON]=20UpgradeType=NEVER and the naval entry: [NavalUnit001]UnitName=Spirit of Fire Carrier Battle GroupForceID=2Nation=ParanRandomChance=100MaxObjects=7Experience=100Morale=100Supply=100Intelligence=0StartPosition=540000,590000ObjectivePosition=550000,600000HomePortPosition=540000,590000MinFleetSpeed=10.289Ship[01].Type=ParanCVShip[01].Name=Spirit of FireShip[01].Number=98Ship[01].Texture=FNGreyShip[02].Type=CGN-36Ship[02].Name=CaliforniaShip[02].Number=36Ship[02].Texture=USNGrey1Ship[03].Type=CGN-36Ship[03].Name=TexasShip[03].Number=39Ship[03].Texture=USNGrey1Ship[04].Type=SpruanceShip[04].Name=CaronShip[04].Number=970Ship[04].Texture=USNGrey1Ship[05].Type=SpruanceShip[05].Name=Comte de GrasseShip[05].Number=974Ship[05].Texture=USNGrey1Ship[06].Type=SpruanceShip[06].Name=John RodgersShip[06].Number=983Ship[06].Texture=USNGrey1Ship[07].Type=SpruanceShip[07].Name=PetersonShip[07].Number=969Ship[07].Texture=USNGrey1 and yes i created the carrier station in the terrain file: [TargetArea078]Name=ParanCV StationPosition=550000,600000Radius=5657ActiveYear=0Location=3Alignment=ENEMYCarrierStation=TRUE the interessting thing is that AI flights are starting from the carrier if i see it correctly EDIT: NavalCampaign=TRUE is also added. Edited August 29, 2013 by dast24 Quote
eskltn Posted August 30, 2013 Posted August 30, 2013 I do not know much about Strike Fighters 2 but in Strike Fighters 1 the aircraft has to be assigned to be used on a carrier. Look in the aircraft's Data ini and under Mission Data look for "CarrierBased=TRUE" entry. If it does not have it, then add it. Back up your Data ini first. I have the Mig-29k and the Mission Data section of its Data ini only lists "MinBaseSize=SMALL" which I do not think will work for carrier usage. Best of luck and hope you get it working. Quote
dast24 Posted August 30, 2013 Author Posted August 30, 2013 "CarrierBased=TRUE" is added so it must be something else. Quote
Wrench Posted August 30, 2013 Posted August 30, 2013 Desert_water.bmp, with properly colored CV zones? terrain set for NavalMap=TRUE?? it's not just the aircraft; the terrain(s) themselves must be set up for them Quote
dast24 Posted August 31, 2013 Author Posted August 31, 2013 hm looks like this is the case. where can i found that stuff? Quote
+allenjb42 Posted August 31, 2013 Posted August 31, 2013 This might help: http://combatace.com/files/file/12804-water-maps-102zip/ Quote
dast24 Posted August 31, 2013 Author Posted August 31, 2013 okay i took the stuff from the link an added it to the terrain still no luck. navalmap=true is set. Quote
Wrench Posted August 31, 2013 Posted August 31, 2013 did you create a Paraini CV??? they won't fly from US or Soviet boats.... Quote
dast24 Posted August 31, 2013 Author Posted August 31, 2013 (edited) yeah i´ve done this. the damm carrier is on the map but the homebase is still on land :-( what i didnt understand ist that my flight alway starts from P10 Airfield but if i remove the flag "playeronly=true" AI flights starts from the f***ing carrier! Edited August 31, 2013 by dast24 Quote
dast24 Posted September 3, 2013 Author Posted September 3, 2013 sry for doublepost: i think i´ve done something correct in every singel mission with paran navy fulcrum i start from the carrier. it only wont work in the campagne Quote
kovalski Posted August 7, 2014 Posted August 7, 2014 (edited) I`m trying to edit "Operation Hydra" campaign to add carrier operation from Kuznetsov, but having the same situation- Carrier is on the map, but only AI flights take-off! I created sovietnavy in nation.ini In cuba_targets.ini added [TargetArea062]Name=Red StationPosition=588888.0,580300.0ActiveYear=0Location=2Alignment=ENEMYCarrierStation=TRUETarget[001].Type=KuznetsovTarget[001].Offset=0.00,0.00Target[001].Heading=270Target[002].Type=SLAVA CLASSTarget[002].Offset=-1000.00,0.00Target[002].Heading=270Target[003].Type=AKULATarget[003].Offset=-1000.00,-1000.00Target[003].Heading=270Target[004].Type=UDALOY CLASSTarget[004].Offset=0.00,-1000.00Target[004].Heading=270Target[005].Type=SLAVA CLASSTarget[005].Offset=1000.-1000.00Target[005].Heading=270 This is how looks like my Air and Carrier Unit In MODERNWARFAREHYDRA_DATA.ini //---- Red Station[AirUnit076]AircraftType=Su-33KUnitName=279th Shipborne FA RegtForceID=2Nation=SovietNavyStartDate=06/14/2012DefaultTexture=NAVYBaseArea=Red StationCarrierBased=TRUECarrierNumber=113BaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=80Morale=70Supply=70Intelligence=80MissionChance[sWEEP]=90MissionChance[CAP]=90MissionChance[iNTERCEPT]=90MissionChance[ESCORT]=90MissionChance=30MissionChance[CAS]=30MissionChance[sEAD]=0MissionChance[ARMED_RECON]=0MissionChance[ANTI_SHIP]=0MissionChance[RECON]=50UpgradeType=NEVER [CarrierUnit005]CarrierType=KuznetsovCarrierNumber=113DefaultTexture=SOVIETUnitName=Admiral Kuznetsov CarrierForceID=2Nation=SovietNavyBaseArea=Red StationNumSquadron=6BaseSize=MEDIUMExperience=100Morale=100Supply=100 As I said I have it Kuznetsov on the map, but only AI take-off. So how do I change BaseArea to RedStation and start red campaign from carrier? Edited August 7, 2014 by kovalski Quote
Peugeot205 Posted August 7, 2014 Posted August 7, 2014 I`m trying to edit "Operation Hydra" campaign to add carrier operation from Kuznetsov, but having the same situation- Carrier is on the map, but only AI flights take-off! I created sovietnavy in nation.ini In cuba_targets.ini added [TargetArea062] Name=Red Station Position=588888.0,580300.0 ActiveYear=0 Location=2 Alignment=ENEMY CarrierStation=TRUE Target[001].Type=Kuznetsov Target[001].Offset=0.00,0.00 Target[001].Heading=270 Target[002].Type=SLAVA CLASS Target[002].Offset=-1000.00,0.00 Target[002].Heading=270 Target[003].Type=AKULA Target[003].Offset=-1000.00,-1000.00 Target[003].Heading=270 Target[004].Type=UDALOY CLASS Target[004].Offset=0.00,-1000.00 Target[004].Heading=270 Target[005].Type=SLAVA CLASS Target[005].Offset=1000.-1000.00 Target[005].Heading=270 This is how looks like my Air and Carrier Unit In MODERNWARFAREHYDRA_DATA.ini //---- Red Station [AirUnit076] AircraftType=Su-33K UnitName=279th Shipborne FA Regt ForceID=2 Nation=SovietNavy StartDate=06/14/2012 DefaultTexture=NAVY BaseArea=Red Station CarrierBased=TRUE CarrierNumber=113 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=80 Morale=70 Supply=70 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=30 MissionChance[CAS]=30 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER [CarrierUnit005] CarrierType=Kuznetsov CarrierNumber=113 DefaultTexture=SOVIET UnitName=Admiral Kuznetsov Carrier ForceID=2 Nation=SovietNavy BaseArea=Red Station NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 As I said I have it Kuznetsov on the map, but only AI take-off. So how do I change BaseArea to RedStation and start red campaign from carrier? A few things , what are you doing with the targets.ini files is adding TARGETS for the conventional use of the terrain that will ONLY show up if they are included in the terrain_types.ini. So this won't affect the appeareance of the ship in the campaign. The code of the campaign seems to be ok , Just an example... [AirUnit006] AircraftType=Harrier3 AlternateType=HarrierGR3 UnitName=RAF No.1 Squadron A ForceID=1 Nation=RAF DefaultTexture=1 StartNumber=10 BaseArea=Hermes Carrier Group CarrierBased=TRUE CarrierNumber=12 BaseMoveChance=50 RandomChance=100 MissionRate=1.9 MaxAircraft=4 StartAircraft=4 MaxPilots=4 StartPilots=4 Experience=100 Morale=100 Supply=50 Intelligence=20 MissionChance[sWEEP]=10 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=10 MissionChance=65 MissionChance[CAS]=80 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=95 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=UK250LB Supply[001].Quantity=240 Supply[002].WeaponType=UK500LB Supply[002].Quantity=180 Supply[003].WeaponType=UK1000LB Supply[003].Quantity=120 Supply[004].WeaponType=BL755 Supply[004].Quantity=120 Supply[005].WeaponType=AIM-9G Supply[005].Quantity=40 Supply[006].WeaponType=Mk13-18 Supply[006].Quantity=40 Supply[007].WeaponType=Mk13-18_AI Supply[007].Quantity=40 Supply[008].WeaponType=Matra-155 Supply[008].Quantity=80 Supply[009].WeaponType=Tank100_SHg Supply[009].Quantity=80 [CarrierUnit001] CarrierType=R12 CarrierNumber=12 UnitName=HMS Hermes ForceID=1 Nation=RoyalNavy BaseArea=Hermes Carrier Group NumSquadron=5 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=4/24/1982 Tour[01].End=07/21/1982 so the reason that makes you not to have carrier operations maybe something really wrong that it is not included in that piece of code. If you have been reworking .ini files changing nation names , creating new carriers etc, I'm sure that you are making another mistake that you did not take into account. Quote
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