+quack74 Posted November 24, 2013 Posted November 24, 2013 Wondering if it's possible to attach individual bump maps to each tile called out in the terrains' DATA.ini. Rather than one map used over the terrain as a whole. Just a thought.
+Stary Posted November 27, 2013 Posted November 27, 2013 I was wondering about it for a long time, what I haven't experimented with is this part of every tile parameteres: [NormalTextureMaterial]EffectShaderName=terTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP as far as I know there are various unused (?) parameters for TextureStage[xx].StageColorOp= and TextureStage[xx].StageAlphaOp= like BUMP SPECULAR etc based on looking into the terrainengine.dll but I never had balls to experiment with those, also previously I think there was also additional parameter for TextureStage name (pre NA maybe?) would have to check older installations
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