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Posted

Wondering if it's possible to attach individual bump maps to each tile called out in the terrains' DATA.ini. Rather than one map used over the terrain as a whole. Just a thought.

Posted

I was wondering about it for a long time, what I haven't experimented with is this part of every tile parameteres:

 

[NormalTextureMaterial]
EffectShaderName=terTerrainEffect.fx
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP

 

as far as I know there are various unused (?) parameters for TextureStage[xx].StageColorOp= and TextureStage[xx].StageAlphaOp= like BUMP SPECULAR etc based on looking into the terrainengine.dll

 

but I never had balls to experiment with those, also previously I think there was also additional parameter for TextureStage name (pre NA maybe?) would have to check older installations

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