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Udaloy I & II Class Data File Mod/Update


This package contains modified data files for the Udaloy and UdaloyII Class Destroyers. It is meant for SF2:NA based installs only.

 

You can find it in the Udaloy class upgrade package 1.0

 

http://combatace.com/files/file/12800-udaloy-class-upgrade-package/

 

Alternatively if you have the SF2:NA Expansion Pack by eburger68 then it can be used with the Slava included in the pack.

 

/--------------------------------------------------------------------------

 

This package makes numerous adjustments to the Udaloy & UdaloyII Data files.

 

The most important is making the SA-N-9 missile launchers function via a Gunner instead of using the [WeaponSystem] entery. As such they operate similar to the launchers on WhiteBoySamurai's ships.

 

On the Udaloy II, two launchers have been set up for the SA-N-11's used by its Kasthan mounts so as not to interfere with the guns of the Kasthan.

 

All other gunners have been heavily overhauled in order to adjust the performance of the ship's gun systems against the AA and CIWS role.

 

The Alt1 file is uses stock or existing guns while the Alt2 file uses custom modified guns.


 

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Just did a minor update. I had the wrong version of the "AK-130_MTF" and "AK-100_TF" gun files. The ones included now should be more effective against aircraft.

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    • By 76.IAP-Blackbird
      Dear friends,
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      5.202 Changelist
      The Romanian I.A.R.80/81 fighter is available in both variants (short and long) for all owners of the corresponding Collector Planes kit; British Spitfire Mk.IXc fighter is available for all owners of Battle of Normandy; Advanced Quick Mission mode has been added to the Western Front WWI map for owners of any Flying Circus module; A search by command name and assigned key/axis has been added to the control mapping settings; For easy assignment of HOTAS toggle switches, several cyclic commands are duplicated as separate on/off commands: bomb fuses, bomb bay doors, air brakes, Ju 87 siren, engine superchargers, canopy open/close, all propeller feathering, specific engine propeller feathering, tail wheel lock, and parking brakes; P-47: updated FM, reduced stability margin to better match historical data, increased maximum wing lift and critical angle of attack; P-40: added "Engine V-17190-39 (1942)" modification to reflect improvements in engine design that increased the allowable operating time at emergency modes; Fw-190 A-series: roll rate brought to historical values (increased); Fuel gauge switch control is implemented on all IL-2s, I-16, all Fw 190-A series, all He 111s and Ju-87; Career: the altitude of intercepting and escorting bombers in Rheinland and Normandy careers has been increased to 4000-4500 meters; Corrected the visual display of damage and reduced shaking when WWI airplanes are damaged; IAR 80/81: its unique bomb control system has been improved to better match the historical prototype - in the bomb drop mode the bombs are released by the main trigger (command "fire all guns"); Career: updated Airfield Defense mission; Career: Spitfire Mk.XIV fighters in Rheinland career are equipped with E-wing (two 12.7mm instead of four 7.7mm machine guns); Fixed a problem with AI pilots pulling away from a frontal attack too early; Improved routine for detecting an enemy attacking a group of AI planes from blind spots; Fixed a problem with AI gunners aiming in tanks with coaxial machine guns; Experimental features for editing water and forest maps have been added to the editor: to enable them you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Water and forest map changes you make in the editor will be visible in the game in Mods On mode. The landscape change menu will be also accessible, but it is intended for enthusiast teams who are working on the new maps (an existing map with an altered landscape won't load in the game in Mods On mode and will result in an error during loading). Career: in the transport escort missions for the Eastern Front career, the front line has been restored; Career: fighter-bombers have been added as targets in the Attack Intercept and Attack Escort missions; Career: Fixed rocket launches in the air without gaining the right altitude in Assault Escort missions; Career: fixed very long attack of a target by attacking aircraft on the runway for Attack Escort missions with start on the runway; Career: for Transport Escort missions for Eastern Front careers, fixed smoke hanging in the air that should be on the ground; Career: redesigned the template for escorting transports that bring cargo to the airfield instead of dropping it on parachute containers, fixed a bug with escorted transports not being able to land; Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet; Career: Fixed takeoff at Malye Chapurniki airfield on Stalingrad map; Career: Added a new engine for AI P-40 fighters in Stalingrad and Kuban careers; Western Front" map: fixed takeoff at Braizieux airfield; Updated "Lightning Strikes" campaign; Added sound for all La and LaGG on the release of the bomb drop button; On La-5F and La-5FN, changed the limitation of camera downward movement when the canopy is open; IAR 80/81: Bomb racks removed from fighter modifications; Fw-190 (all): corrected animation of cockpit canopy opening handle; Ju 88 C-6: fixed a bug displaying one of the bombs in the bomb bay; Several popular multiplayer servers have their icons in the server list (please contact our Community Manager if you want to assign one to your server); Small fixes have been made to the "10 Days of Autumn" and "Steel Birds" campaigns; Improved air behavior of parachute containers and Ar 234 rocket boosters; Fixed a problem with artillery gun crews when repairing them by MCU Command: Damage.
    • By 76.IAP-Blackbird
      Dear Friends,
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      The first Romanian fighter to be produced in large numbers was made mostly of metal, except for the stabilizer and flaps which were made of a different material. The flaps and landing gear were operated by hydraulic pressure. The I.A.R.80-A fighter series 106-150 will be the base model for the short version. This fighter was equipped with six 7.92 mm FN Browning machine guns that fired German ammunition. Its flying capabilities were comparable to those of the Yak-1, but later versions of the IAR had more powerful weapons and bombs:
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      We have a question for Romanian players or anyone knowledgeable in Romanian aviation during WWII. Do you recall the photo of Squadron Commander Collins's family in the cockpit of our Typhoon? If you have thoughts on what should be the default photos in the IAR cockpit, we'd appreciate your ideas. Maybe a famous pilot's wife or girlfriend? Two photos could be taken during the war years - one for the short IAR and one for the long one.
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    • By 76.IAP-Blackbird
      Dear Friends,
      The huge update 5.201 is live. It contains three major additions and a number of other fixes and improvements.
      Flying Circus Vol.III is now officially released and is available on our website and on Steam.
      Most of the Flying Circus Vol.III aircraft were already available via the Early Access program - the last one is the R.E.8 two-seater, a very versatile aircraft for its time (it began to reach the front in late 1916). It was designed to carry radio and photographic equipment for reconnaissance and artillery spotting, and a small bomb load on underwing racks. For more information on this airplane, please read our Dev Blog#354.


      In total, Flying Circus Vol.III contains 8 early Great War aircraft: the Albatros D.II, Halberstadt D.II, Nieuport 11.C1, French Nieuport 17.C1, Nieuport 17.C1 adapted for British service, and Hanriot HD.1 fighters, and the R.E.8. and F.E.2b two-seater reconnaissance planes.
      Updates to the Western Front map to include the entire frontline, many new objects and settlements, and five seasons - Summer, Autumn, late Autumn, Winter, and Spring.



      The WWI Pilot's Career mode has also been updated - it now starts earlier, in 1916, includes all available WWI era aircraft including FC Vol.III and Collector, takes advantage of the updated map and uses all of its seasons.
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      Another fascinating addition is a new aircraft type, something we haven't had in the sim before - a player-controlled military glider.
      In our simulator, the visual model of the CG-4A glider was restored with great care, and our engineers recreated in its new virtual life all the main features of its control and use. It should be noted that this is a new class of objects for our simulator and we have developed a number of technologies to make its realization possible - for example, a flexible towing cable. In addition to the Quick Mission Builder and multiplayer modes, if you have the Normandy and/or Bodenplatte modules, you can fly them in career mode on the Western Front during the major airborne operations - Overlord, Market Garden, and Varsity.
      The third major addition in this update is the short version of the long-awaited IAR-80/81 Collector Plane (the long version is also included in the purchase and will be made available in early 2024 in January or February). We have covered it extensively in our Dev Blog#355.
      The I.A.R.80-A fighter series 106-150 is the base model for the short version - it has six 7.92 mm FN Browning machine guns that fire German ammunition. Its flying capabilities were comparable to those of the Yak-1, but later versions of the IAR had more powerful weapons and bombs:
      I.A.R.80-B series 181-200 has four 7.92 mm machine guns rather than six, as well as two 13.2mm FN Browning machine guns that fire 13.2 mm Hotchkiss rounds. The I.A.R.80-M has two 20 mm MG-151/20 cannons and two 7.92 mm FN Browning machine guns. The I.A.R.81 series 151-175 is equipped with six 7.92 mm FN Browning machine guns and can carry up to three bombs weighing up to 400 kg. The underbelly bomb rack has a distinctive parallelogram mechanism, similar to the Ju 87 dive-bomber, preventing bombs from hitting the propeller during dive bombing.

      In addition, the Achtung Spitfire! campaign that previously was only available on our website is now released on Steam.
      5.201 Changelist
      The CG-4A Collector Plane has been released; Flying Circus Vol. III has been released - R.E.8 two-seater airplane is added to the sim; Romanian I.A.R.80/81 fighter is available in Early Access (short version, long version will be added in the next update); Added Autumn, Late Autumn/Early Spring, Winter and Summer seasons for the Western Front WWI map (available to either Flying Circus module owners); All Flying Circus Vol.III airplanes have been added to the Pilot's Career mode during WWI timeframe; The accuracy of AI gunners on player-controlled aircraft matches the "Ace" level on AI-controlled aircraft; AI won't turn on the landing light during a daytime approach; A tactical number set by the player is saved; The send message button in multiplayer chat matches the team color; A 100% setting on a control axis should result in 100% value displayed in the technochat instead of 99%;  T-34 mod. 1942 and PzKpfW III Ausf. L won't be erroneously listed as part of the Bodenplatte module in the equipment selection menu; Pilot's Career: new options have been added for fine tuning the difficulty level; Assault guns with indirect fire capability (SU-122, SU-152, Stug III Ausf. G, SdKfz 184 Ferdinand) have panoramic sight leveling features to ensure accurate shooting. Ballistic tables added to the Description tab for Stug III Ausf.G and SdKfz 184 Ferdinand ; New training scenarios added for SU-122 (firing at stationary targets and indirect fire); Removed extra aftersounds from the SHKAS machine guns firing sound; Airco DH.4 stabilizer fixed camera position corrected; Pilot protection from the shrapnel corrected on British planes when the canopy is closed; Albatros D.II lower wing aerodynamics data corrected; Li-2 altitude throttle lever function inverted according to its label (forward - poor mixture, reverse - rich); La-5 ser. 8 wing sturdiness corrected; Overlord campaign is updated and translated into French.
    • By 76.IAP-Blackbird
      Dear Friends,
      Another update, 5.108, is live. It adds a new airplane to Flying Circus Vol.III Early Access - this time it is a British two-seater F.E.2b - and fixes a number of minor issues.
      We have covered it in detail in our Dev Blog #352. In short, it was an unusual design compared to the rest of Great War and later aircraft - a pusher two-seater biplane with the gunner positioned in front of the pilot. Later in the war they switched to a night bomber role.



      Meanwhile, the preparation of the next update has started already - we're planning to release a lot more new content, including three new aircraft! Please stay tuned, we'll tell you about it in our next Dev Blogs.
      5.108 Change List
      F.E.2 two-seater airplane is available in Early Access for all owners of "Flying Circus Vol. III"; La-5 and La-5F oil temperature gauge corrected; Li-2: the clock shows flight time; Nieuport 17 GBR (British): superfluous parts won't appear among the debris; Normandy and Rhineland Career mode: Attack Support and Defense Support missions added; Overlord campaign updated and is now available in Spanish thanks to E69_Cananas; Achtung - Spitfire! campaign updated; La-5 and La-5F: default trimmer positions are set for horizontal flight at 3000m altitude in nominal operation mode; La-5, F, FN: the radius of the damaged propeller was changed so the nose of the aircraft won't "hang" in the air in case of a nose-down incident; Fixed issue that make it possible to keep an installed modification in multiplayer when moving from the mission where it was available to a mission where it is not allowed; Albatros D2, Halberstadt D2: fire and fuel tank leakage effects corrected; U-2VS: bomb sight added.
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