frtn Posted February 6, 2014 Posted February 6, 2014 (edited) Hello,everybody. Weapons pylons 8 degrees of rotation I write the Attachment Angles=0,0,-8 But Weapons no rotation Who can tell me why? Edited February 6, 2014 by frtn Quote
+Florian Posted February 6, 2014 Posted February 6, 2014 (edited) Try this: AttachmentAngles=0.0,-8.0,0.0 If this won´t work, please post the whole weapon station. Edited February 6, 2014 by Florian Quote
frtn Posted February 7, 2014 Author Posted February 7, 2014 (edited) Try this: AttachmentAngles=0.0,-8.0,0.0 If this won´t work, please post the whole weapon station. I set The weapon pylons can be rotated,The type is INTERNAL [station1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=1.092,-3.4,-0.412 AttachmentAngles=0.0,-8.0,0.0 EjectVelocity=0.0,0.0,0 LoadLimit=2000 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=1 PylonMass=86.18 BombBayAnimationID=7 MovingPylon=FALSE RotatingPylon=TRUE AutomaticDoors=FALSE BombBayOpenTime=0.8 BombBayCloseTime=0.8 How can I fix it? Edited February 7, 2014 by frtn Quote
+Florian Posted February 7, 2014 Posted February 7, 2014 Is the Nodename of the rail mesh "1"? You must enter the Name of the rail (ModelNodeName=) and use the MovingPylon=TRUE version. Try to add the vlaues in bold: NumWeapons=1 AttachmentPosition[001]=1.092,-3.4,-0.412 Quote
+russouk2004 Posted February 8, 2014 Posted February 8, 2014 (edited) This is from my Bae hawk T2 which has wingtip pylons which slope down slightly you need to add movingpylon-true in your case as said before [WingTipStationL]SystemType=WEAPON_STATIONStationID=7StationGroupID=4StationType=EXTERNALAttachmentPosition=-4.779,-1.448,-0.5AttachmentAngles=0,-1.6,90.0LoadLimit=800.0AllowedWeaponClass=IRMAttachmentType=NATO,USN,USAF,UKModelNodeName=WingTip_IRM-LPylonMass=40.0PylonDragArea=0.03 SEE PIC...Rough but you ll see what I mean A Front view....... -90.0 = rotation thru centre of weapon B Top\bottom view 0=yaw angle (left to right) C side view -1.6 =pitch angle (front to back) Edited February 8, 2014 by russouk2004 Quote
frtn Posted February 8, 2014 Author Posted February 8, 2014 Thanks a lot My friend Florian and russouk2004 I create a mobile weapon pylons and fixes this problem now Thanks again Quote
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