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frtn

About weapon AttachmentAngles

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Hello,everybody.

Weapons pylons 8 degrees of rotation 

I write the Attachment Angles=0,0,-8

But Weapons no rotation

post-69213-0-75455600-1391661006_thumb.jpg

Who can tell me why?

Edited by frtn

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Try this:   AttachmentAngles=0.0,-8.0,0.0     :cool:

 

If this won´t work, please post the whole weapon station.

Edited by Florian

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Try this:   AttachmentAngles=0.0,-8.0,0.0     :cool:

 

If this won´t work, please post the whole weapon station.

I set The weapon pylons can be rotated,The type is INTERNAL
1.jpg?psid=1
 
 
 
[station1]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
StationType=INTERNAL
AttachmentPosition=1.092,-3.4,-0.412
AttachmentAngles=0.0,-8.0,0.0
EjectVelocity=0.0,0.0,0
LoadLimit=2000
AllowedWeaponClass=IRM
AttachmentType=WP
ModelNodeName=1
PylonMass=86.18
BombBayAnimationID=7
MovingPylon=FALSE
RotatingPylon=TRUE
AutomaticDoors=FALSE
BombBayOpenTime=0.8
BombBayCloseTime=0.8
2%201.jpg?psid=1
How can I fix it?
Edited by frtn

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Is the Nodename of the rail mesh "1"? You must enter the Name of the rail (ModelNodeName=) and use the MovingPylon=TRUE version.

Try to add the vlaues in bold:

 

NumWeapons=1

AttachmentPosition[001]=1.092,-3.4,-0.412

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This is from my Bae hawk T2 which has wingtip pylons which slope down slightly

 

you need to add

movingpylon-true

in your case as said before

 

[WingTipStationL]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=-4.779,-1.448,-0.5
AttachmentAngles=0,-1.6,90.0
LoadLimit=800.0
AllowedWeaponClass=IRM
AttachmentType=NATO,USN,USAF,UK
ModelNodeName=WingTip_IRM-L
PylonMass=40.0
PylonDragArea=0.03

 

SEE PIC...Rough but you ll see what I mean

A  Front view....... -90.0 = rotation thru centre of weapon

 

B Top\bottom view  0=yaw angle (left to right)

 

C  side view        -1.6 =pitch angle (front to back)

post-1981-0-61880500-1391833486_thumb.jpg

post-1981-0-22640300-1391834177_thumb.jpg

Edited by russouk2004

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Thanks a lot  My friend

 

 

Florian and russouk2004

 

I create a mobile weapon pylons and fixes this problem now

1%201.jpg?psid=1

Thanks again

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