+Spectre8750 Posted March 2, 2014 Posted March 2, 2014 (edited) I'm trying to add a A-10 SF1 series mod, but the Aircraft is invisible. also the stock cockpit is invisible. I saved the max file using the MaxExporter_Max2009 to LOD. Edited March 2, 2014 by Spectre8750 Quote
+streakeagle Posted March 2, 2014 Posted March 2, 2014 I don't know a thing about creating LODs, but assuming you have created one correctly, then the most likely cause for missing components is either: 1) Incorrect file path (i.e. the LOD is not in the directory that is being searched by the game) 2) Incorrect file name Of course some programming geeks might consider that the file name is really part of the complete file path, in which case there is only one cause of this problem. Quote
Wrench Posted March 2, 2014 Posted March 2, 2014 Unicode vs ANSI??? 1stGens can't read Unicode. Check your exportation Quote
+Spectre8750 Posted March 3, 2014 Author Posted March 3, 2014 (edited) Thanks guys, it was a number things. Got it. Wrench! you know me, would i do something that stupid? Don't answer that! We're well on our way to Multi-player A-10's! We need to decide wheather we want a spinning cannon, openning Slipway Door or spinning Engine Fans. Vote away. Edited March 3, 2014 by Spectre8750 Quote
FastCargo Posted March 3, 2014 Posted March 3, 2014 You can have spinning engine fans without sacrificing anything else. FC Quote
Wrench Posted March 3, 2014 Posted March 3, 2014 Wrench! you know me, would i do something that stupid? NEVER!!!! Quote
+Spectre8750 Posted March 3, 2014 Author Posted March 3, 2014 Wrench :)) FastCargo so no need for Animation? Oh yeah PROP_ENGINE Quote
+Spectre8750 Posted August 14, 2014 Author Posted August 14, 2014 One more thing, I'm exporting low poly lod's for distance and the low poly's are causing the model to not show at all, is there a common reason for this? I tested the lod's individually as main model and they show ok, just not all together. Quote
FastCargo Posted August 14, 2014 Posted August 14, 2014 Yes. Usually it's because you are not 'pruning' the model in order. In other words, if this is your high poly model: - Fuselage -- Wing --- Engine You cannot do this: - Fuselage -- Engine You have to do this: - Fuselage -- Wing FC Quote
+Spectre8750 Posted August 14, 2014 Author Posted August 14, 2014 (edited) If I use the Low poly's only they work. when I add the High then none work. I thought I pruned them correctly, but apparently not. Thanks FastCargo. Edited August 14, 2014 by Spectre8750 Quote
+RAVEN Posted August 14, 2014 Posted August 14, 2014 Something I've run into also doing distenance lod's is if one mesh name is incorrectly spelled. It's a no show. Like lod 1 wing. lod 2 winh. lod 3 wing. Quote
+Spectre8750 Posted August 14, 2014 Author Posted August 14, 2014 So basically the meshes need to all be there, just lower and lower poly's. right? Quote
FastCargo Posted August 14, 2014 Posted August 14, 2014 No, not necessarily. The Super Hornet (because the basic model was so poly intensive) I did low poly models of. The big thing is that the meshes you delete (if you delete any) have to be in order like I showed up top, and I THINK any deleted meshes can't be referenced in the data.ini file (ie you can't reference a pylon that doesn't exist in your lower poly versions of the model). Here's what I did for the Super Hornet: http://combatace.com/topic/35624-my-projects-ericj/?p=247486 FC 1 Quote
+Spectre8750 Posted August 15, 2014 Author Posted August 15, 2014 (edited) Thanks FastCargo!!! Very nice work on that Super Hornet!!! Edited August 15, 2014 by Spectre8750 Quote
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