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AMX-Ghibli Skins Pack


Boys package for the AMX-Ghibli is ready.

This work has been for me, as it was for the Greeks the battle of Thermopylae icon_e_biggrin.gif

There are some things that are not entirely clear on the leather, I tried in every way to make some correction, but because of my lack of English with various programs, are finished to take to blows with the PC.

I hope that you entertain, however, as I have always said I am not a professional skinner, why do not you tell me that there are errors, I know icon_mrgreen.gif

Have fun.

 

http://www.mediafire.com/download/9z7eyk6wx38qy3g/PaintSchemes+AMX.rar


 

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    • By denissoliveira


      View File AMX A-1A, AMX-T A-1B and AMX A-1M Brazilian Air Force
      The AMX International AMX is a ground-attack aircraft for battlefield interdiction, close air support and reconnaissance missions. It was built until 1999 by AMX International, an Italian-Brazilian joint venture. The AMX is designated A-1 by the Brazilian Air Force, and A-11 Ghibli by the Italian Air Force.
       
      The AMX is capable of operating at high subsonic speed and low altitude, by day or night, and if necessary, from bases with poorly equipped or damaged runways. Low IR signature and reduced radar equivalent cross-section help prevent detection, while low vulnerability of structure and systems aid survivability, while integrated ECM, air-to-air missiles and nose-mounted guns provide self-defence capabilities.
       
      AMX-T
      In 1986, development of a two-seat advanced trainer variant was undertaken. This was intended to provide trainee pilots with experience on fast jets, while still retaining the single-seater's attack capabilities. First flying in 1990, the AMX-T equipped both the Italian and Brazilian air forces.
       
      A-1M
      The product of a Brazilian upgrade program of their A-1s; significant features include a Mectron SCP-01 Scipio radar, Embraer BR2 data link, FLIR Systems navigation equipment, Elbit INS/GPS/databus, the adoption of a glass cockpit,[31] a new OBOGS system and HMD DASH IV.
       

      O AMX International AMX, ou simplesmente AMX é um avião de ataque ar-superfície usado para missões de interdição, apoio aéreo aproximado e reconhecimento aéreo. Foi desenvolvido pelo consórcio internacional AMX Internacional. Na Força Aérea Brasileira, ele é designado A-1 (A-1A para a versão monoplace e A-1B para a versão de dois lugares). Com a modernização o A-1 passa a incorporar o M em sua designação na FAB, tornando-se então A-1M. Na Itália, ele tem o apelido de "Ghibli".
       
      O AMX é capaz de operar em altas velocidades subsônicas a baixa altitude, tanto de dia quanto de noite, e se necessário, a partir de bases pouco equipadas ou com pistas danificadas. O caça conta com relativamente baixa assinatura em infravermelho e reduzida secção frontal ao radar, para melhorar seu percentual de sucesso nas missões. A auto-defesa é proporcionada por mísseis ar-ar, canhões integrados e sistemas de contramedidas eletrônicas
       

      including:
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      Three models:
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      AMX-T A1B
      AMX-1M
       

      Model By Rafael Rodrigues
      Texture By Denis Oliveira
      Submitter denissoliveira Submitted 03/23/2015 Category Other Origin  
    • By Soulfreak


      View File AV-8B Plus Harrier II (Marina Militare)
      AV-8B Plus Harrier Marina Militare
      This is the AV-8B Plus Harrier in service with the Italian navy. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. 
      It is designed for and works only in SF2 series.
       
      Skin is in 4096x4096 format. So you can easily resize down.  If you have problems running this in game. Resize skins to lower resolutions
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      Animations:
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      4= refueling probe - beware of a speed limit
      3= night vision mode - not really helping but it is there - inside and outside animation.
      ************************************************************************************
      You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD .
      AAQ-28 can be loaded only on station number 5 and centerline
      AIM-120 can be loaded only on stations 2 and 6.
      ECM also activates RWR on digital display indicator - even if ECM pod is not loaded.
      If you have yakarov79´s AV-8B Harrier already  - some files are same so simply overwrite. 
      for proper sound work you should add these lines into soundlist.ini
       
      SoundFileXXX=USMComm_1
      SoundFileXXX=Equalizer
      [Equalizer]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      SoundFileXXX=USMComm_1
      [USMComm_1]
      Priority=NORMAL
      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      FrequencyControl=FALSE
      ************************************************************************************
       
      Credits.
      Me - Skin, Decals & ini dance
      yakarov79 - whole sort of strange things - model-re-model, new cockpit, templates, ini files etc.
      Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons.
      AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you.
      331Killerbee - ideas, good words, work on ini files, loadouts, effects etc.
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      Schapen, Nov. 24th 2019
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      THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
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    • By Soulfreak
      AV-8B Plus Harrier Marina Militare
      This is the AV-8B Plus Harrier in service with the Italian navy. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. 
      It is designed for and works only in SF2 series.
       
      Skin is in 4096x4096 format. So you can easily resize down.  If you have problems running this in game. Resize skins to lower resolutions
      All serials are correct for the Italian version of Harrier II. 
      Animations:
      1= canopy open - close
      4= refueling probe - beware of a speed limit
      3= night vision mode - not really helping but it is there - inside and outside animation.
      ************************************************************************************
      You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD .
      AAQ-28 can be loaded only on station number 5 and centerline
      AIM-120 can be loaded only on stations 2 and 6.
      ECM also activates RWR on digital display indicator - even if ECM pod is not loaded.
      If you have yakarov79´s AV-8B Harrier already  - some files are same so simply overwrite. 
      for proper sound work you should add these lines into soundlist.ini
       
      SoundFileXXX=USMComm_1
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      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
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      MinDist=100.000000
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      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      FrequencyControl=FALSE
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      Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons.
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      THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
    • By gterl


      View File Caporetto V2 (Terrain & Campaign)
      Caporetto Terrain WW1 V2.0
      *******************************
      INTRODUCTION
      The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
      Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
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      The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
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      INCLUDED
      - Italian terrain/front WW1, situaton around summer/late summer 1917
      - 544 unique tiles
      - 10798 targets and 589 target areas
      - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)   
      - Needed ground objects are also included
      - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique
      - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
      - Major railroad lines included
      - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there
      - Flying boat stations included with stationary Lohners and Macchi aircrafts
      PREREQUISITES
      - FE Gold or FE2
      - Very strong PC and GPU
      INSTALLATION
      1. PRELIMINARY WORK
      1.1 Extract file into a temporary folder like 'c:\temp'
      1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp'
      1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places)
      --- AlbatrosC3
      --- AlbatrosD3OAW
      --- AviatikC2
      --- AviatikD1
      --- Ca3
      --- Dfwci
      --- Hanriot_HD1_CAM
      --- Hansa_BrandenburgDI
      --- LloydC2
      --- Nieuport12
      --- Nieuport17
      --- oefD3_ba53a
      --- oefD3_ba153a
      --- oefD3_ba253
      --- PhoenixD2a
      --- PomilioPE
      --- RumplerC1
      --- SAMLS2
      --- SP3
      --- SPAD7_150
      --- SPAD7_180
      --- SPAD13
      --- SVA5
      2. TERRAIN INSTALLATION
      2.1 FIRST EAGLES 2
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder
      - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder
      2.2 FIRST EAGLES GOLD
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain')
      - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject')
      - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
      3. CAMPAIGN INSTALLATION
      3.1 FIRST EAGLES 2
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably.
      3.2 FIRST EAGLES GOLD
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns')
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably.
      4. EXTRAS
      - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras')
      Description:
      Terrain_wwiCaporettoFolder_oldCarst.zip
      - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip
      - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      MenuFolder_Music_MainScreen.zip
      - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder.
      PilotDataFolder_Additional_PilotImages.zip
      - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder.

      CREDITS
      As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
      DISCLAIMER
      The Italian terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
      Submitter gterl Submitted 07/23/2019 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods  
    • By gterl
      Caporetto Terrain WW1 V2.0
      *******************************
      INTRODUCTION
      The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
      Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
      Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
      Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
      The included terrain represents the situation around September/October 1917, just before the battle of Caporetto.
      The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
      Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
      INCLUDED
      - Italian terrain/front WW1, situaton around summer/late summer 1917
      - 544 unique tiles
      - 10798 targets and 589 target areas
      - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)   
      - Needed ground objects are also included
      - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique
      - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
      - Major railroad lines included
      - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there
      - Flying boat stations included with stationary Lohners and Macchi aircrafts
      PREREQUISITES
      - FE Gold or FE2
      - Very strong PC and GPU
      INSTALLATION
      1. PRELIMINARY WORK
      1.1 Extract file into a temporary folder like 'c:\temp'
      1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp'
      1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places)
      --- AlbatrosC3
      --- AlbatrosD3OAW
      --- AviatikC2
      --- AviatikD1
      --- Ca3
      --- Dfwci
      --- Hanriot_HD1_CAM
      --- Hansa_BrandenburgDI
      --- LloydC2
      --- Nieuport12
      --- Nieuport17
      --- oefD3_ba53a
      --- oefD3_ba153a
      --- oefD3_ba253
      --- PhoenixD2a
      --- PomilioPE
      --- RumplerC1
      --- SAMLS2
      --- SP3
      --- SPAD7_150
      --- SPAD7_180
      --- SPAD13
      --- SVA5
      2. TERRAIN INSTALLATION
      2.1 FIRST EAGLES 2
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder
      - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder
      2.2 FIRST EAGLES GOLD
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain')
      - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject')
      - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
      3. CAMPAIGN INSTALLATION
      3.1 FIRST EAGLES 2
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably.
      3.2 FIRST EAGLES GOLD
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns')
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably.
      4. EXTRAS
      - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras')
      Description:
      Terrain_wwiCaporettoFolder_oldCarst.zip
      - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip
      - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      MenuFolder_Music_MainScreen.zip
      - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder.
      PilotDataFolder_Additional_PilotImages.zip
      - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder.

      CREDITS
      As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
      DISCLAIMER
      The Italian terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
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