Rends 166 Posted March 14, 2014 If i set in Options the effect setting above medium it will always turn AA on. Even if i tweak the options.ini and set AntiAliasing= 0 it will be on ingame. My intelHD4000 can't handle AA well it will result in low framerates. What i want is bumpmapping ingame. PS: with Jumas terrain updated installed i have bumpmapping only at the riverbank tiles. Is there something that needs to be done to get it on other terrain tiles too? Share this post Link to post Share on other sites
+quack74 329 Posted March 16, 2014 (edited) I'm not sure of an answer to that, but, I'm pretty sure the same bump map is used at all times for every tile. Not just river tiles. There is a WATERNORMAL.bmp and a NOISENORMAL.bmp. Are you only seeing the WATERNORMAL.bmp for the rivers? My effects are set to High and I get the bump mapping on land. I think If I set the effects to medium I still see the bump map. I too get a big hit on frame rates with AAA. It seems to be the heaviest hit object next to too many planes at once. Below is what I use for my Verdun terrain using Jan Tumas upgrade. This data is found in the Verdun terrain folder in the Verdun_DATA.ini. Cross check it with yours. It should be very similar to the other terrains as far as the Normal textures are concerned. [TerrainMesh]TextureThreshold=0.80LowDetailMeshThreshold=0.50MedDetailMeshThreshold=0.30TileToHeightGridRatio=4RenderMeshVertexCount=4096RenderMeshIndexCount=6144SolidObjectVertexCount=4096SolidObjectIndexCount=6144AlphaObjectVertexCount=4096AlphaObjectIndexCount=6144 [HeightField]DetailScale=1.0DetailFrequency=1.0MaxHeight=1000MinHeight=1 [HeightOffset]NonTexturedMesh=-0.5TexturedMesh=-0.1LowDetailMesh=-1.0WaterMesh=0.3BumpAmount=0.4 [NormalTextureMaterial]UseEffectShader=TRUEEffectShaderName=terTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.0000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial]EffectShaderName=terWaterEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUE // FALSERenderedInOrder=FALSE // TRUEAlphaTestEnabled=FALSE // TRUECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=TRUEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.500000,1.500000,1.500000,1.500000DiffuseColor=1.000000,1.000000,1.000000,1.000000SpecularColor=1.000000,1.000000,1.000000,1.000000SpecularPower=4.000000Reflectivity=3.00000ZBufferOffset=4.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial]EffectShaderName=terFarTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.0000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial]DepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=TRUEAlphaTestEnabled=TRUECullMode=NO_CULLLightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=BLEND_SRC_ALPHANumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTURE [AlphaObjectTextureMaterial]DepthBufferCheck=TRUEDepthBufferWrite=FALSERenderedInOrder=FALSEAlphaTestEnabled=TRUECullMode=NO_CULLLightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.00000DiffuseColor=1.000000,1.000000,1.000000,1.00000ZBufferOffset=2.000000BlendOp=BLEND_SRC_ALPHANumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA Fade=NORMALStartFadeDistance=50.0EndFadeDistance=50.0 Edited March 17, 2014 by quack74 Share this post Link to post Share on other sites